1. #1

    Lightbulb [Request] Heroic Leap Distance Addon

    Just getting a pulse on if it's possible to somewhat adapt Archaeology Helper's feature of showing good yards/distance to Heroic Leap.

    So basically, if you activate Heroic Leap to bring up the targeting reticule, you get some sort of indicator around your toon or on the ground -- just a red circle that's 0-7 yards (Leap minimum yards is 8-40), like an overlay just to easily discern faster a good place to target your reticule, rather than moving it around fishing for a green circle during combat which wastes a ton of time, and you always want to leap the minimum distance possible.

    I can't post links but, it's something like this: media-curse.cursecdn.com/attachments/14/537/7217d26b150dfa768529ad9989f54d95.jpg

  2. #2
    Deleted
    Addons can't draw on the ground. Sadly, not possible.

  3. #3
    Quote Originally Posted by Treeston View Post
    Addons can't draw on the ground. Sadly, not possible.
    Is it becuase of what they did to AVR?

  4. #4
    You could do it if you play with the camera directly above your character. Make a Power Aura or Weak Aura that is just a circle that is permanently active, then you set the circles size to fit whatever the max/min range for your ability is. Quite fiddly and breaks if anything changes your camera angle/distance.
    Tradushuffle
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  5. #5
    Brewmaster Cryonic's Avatar
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    Wish blizzard could show something like death and decay when HL is pressed so it was easier to try to click the max distance.

  6. #6
    Deleted
    Quote Originally Posted by Senathor View Post
    Is it becuase of what they did to AVR?
    Yeah, exactly.

    History lesson:
    Addons used to be able to retrieve the camera's zoom and position, then do some maths and create a shape on the 2D surface that looked like it fit into the 3D world. This is why, if you remember AVR, you'll also remember its icons showing through obstacles - walls, for example. As AVR's frames were not rendered "in" the 3D world, but instead drawn so that they would appear to be part of the 3D world. They were still part of the 2D "UI layer", and thus drawn on top of the 3D world.
    When Blizzard broke AVR, they correctly realized that camera position had no real purpose except for what AVR was doing and made that information non-accessible, thus breaking AVR.
    Last edited by mmocba105e19de; 2013-01-16 at 01:59 PM.

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