Recently it's come to my attention that while we all know that this is the most comprehensive Monk forum in the world, a lot of other people don't know that. I don't know about everyone else, but my goal here is primarily to inform, thus I would like people that wouldn't otherwise be privy to the things we discuss here to at least have some of it brought to their attention instead of individual people sometimes cross-posting some of the things that they have talked about.
To that end, I'm planning on starting a weekly thread on the official forums that I'm calling "This week on MMOC Monk" as a kind of Reader's Digest for people that don't normally come here. The format will be three sections, one for WW, MW, and BrM in that order because of the relative amount of important information that tends to come about for those specs on a weekly basis. The content would look something like this:
This week on MMOC Monk 9/10/14
Hinalover, Rotund, and Gahddo have been continuing their work on figuring out the best talents to use and stat priority for 6.0 using a combination of Rotund's spreadsheet and Hinalover/Gahddo's work on SimulationCraft (SimC). So far, their results are showing Chi Wave, Chi Brew, and Serenity, with Chi Wave/Ascension/Chi Explosion not far behind. Stat priorities look as follows (Hinalover):
Haste > Multistrike > Versatility >= Crit >>> Mastery
Multistrike > Versatility >= Haste >= Crit >>> Mastery
Multistrike > Crit >= Versatility > Haste > Mastery
Also discussed this week were the implications of the tank squish, including a healing nerf to Chi Wave (that also included a damage buff!) and an overall nerf to Expel Harm as collateral damage. Discussion also continues on the amount of downtime WW still has in the rotation, with many feeling that it might still be a little too slow.
(Note: because it's still beta there's been a lot more in the past week, but this is what has been the most relevant in the past few days)
In response to Geodew's massive complication of feedback, developer Celestalon finally started engaging with the feedback. The general outcome of this discussion is that Gift of the Serpent is still too weak and likely to be looked at, no further utility is planned to be added, Revival will remain much weaker than other healing cooldowns due to the fact that it is instant, and no further mechanical changes to the spec are planned. You can read the full responses here: http://us.battle.net/wow/en/forum/to...589?page=6#117
The discussion on mechanical changes vs balance tuning rages on, with most MWs lamenting the idea that mechanical changes are likely at an end, while some are still hopeful that the spec will receive many buffs in the last stages of testing to ensure MW viability in Mythic raiding. Gift of the Serpent, Uplift, and Renewing Mist are all heavy subjects of criticism for doing too little healing for their disadvantages.
The general consensus this week is that hardcore MW Mythic raiders should probably at least have another healing class available as an alt going into WoD if not rerolling entirely, while MWs planning on doing LFR, Normal, or Heroic raiding can likely still stick with MW and be okay. Further feedback (in the form of numbers) to make the case for more MW changes has been called for if anyone can help.
With the tank squish (http://us.battle.net/wow/en/forum/topic/14058407204) now in full swing, many BrMs are trying to re-evaluate where the spec sits in terms of balance. Preliminary findings suggest that BrM is about average in terms of damage intake and damage dealt, with some unique tools that still make them a good choice of tank. Many are still concerned about how strong Warriors are currently and that they might end up crowding out other tanks.
Stat priority discussion has also begun anew with the many changes brought in the tank squish. Things are still murky at best, but we should have more information next week.
Another subject that was brought up recently that seems to keep coming back is the Black Ox Statue, which has traded its Guard on random raid members for a small amount of pulsing threat in a huge 30 yard radius around the statue. Common responses are that, while not numerically useful, it sets BrMs apart from other tanks in their unparalleled ability to pick up adds from a range.
That's about what one of these posts would look like. What do you think? Is this something that would be beneficial? Am I missing anything major? As long as there are no problems with this I think I will continue to produce these each week and post them to the official Monk forum on us.battle.net, and if it proves to be successful there then I would also like someone to post it to the eu.battle.net/en/ Monk forum as well.