I tend to level one or two of each type, generally one however. I dont really focus on a specific composition. Mages have a special place in my heart though, along with myrmidons/swordmasters <3
...and anything with a cute portrait...
True, I like diversity as well, but if one unit turns out unimpressive, I'll happily shove them off to the side for a precious magic unit. ^_^
Hm, realized now I like Snipers too, even though they're useless during enemy turns. ._.
"...and anything with a cute portrait..."
Pretty much this aswell. (Marisa, Lute, Tana, Amelia, Florina, Farina, Nino, Lyn, Serra, Fir, Thany, Tate, Wendy, Lillina, Sophia, <3, for gba that is).
Well, one of each type mightve been a bit wrong of me to say. More like one of each weapon + other. So fighters and pirates are pretty much the same, its just depending on who has best growth or looks the best. I dont really like archers actually, i tend to go with a nomad if possible (Aside from Shinon in PoR/RD, because hes awesome AND has more range later on). Wasnt really a difference in the GBA versions aside from the movement range :<
And yeah, the two cavaliers are really overkill. The first few missions are spent checking which has what growth and take the one that i like the most.
I usually pick the green cavalier, Sain (best Cavalier since ever, womanizer to the max), Lance, Franz, Oscar/Geoffrey in PoR/Rd. The green ones are usually calmer and badass, Red ones are either stupid or just lame (Ohgodwhy Kent).
I never really use more than 1 axe user unless the game is called Sealed Sword, because Gonzales/Geese are just awesome. (Gonzales less when you're on Sacae route though). Fighters just generally feel mediocre to me, I don't know why. I guess I'm just flocking toward the crit chance of 'Zerkers though.
For PoR/RD, I use Rolf in PoR and Shinon in RD. Shinon is too much of a dick in PoR and Rolf starts way too low level in RD, waste of exp.
Yeah, I kind of dislike Fighters as well, unless it's Nolan. Otherwise I don't really dislike any other classes. And I just realized how much I love Wyvern Riders! <3 If only there were more than usually 2-3 of them, maybe I'd do Wyvern-only runs. :x
And you dare challenge Kieran, vanguard of Crimea, destroyer of injustice in all the corners of Tellius? Sacrilege, I say! Though admittedly, he's the only Gold Knight that ever turned out well for me. It's as if the games want me to use units I'm rather indifferent to. He somehow always managed outspeeding Titania despite having like half her speed growth. O_o
Flyers overall are pretty awesome imo. Fighters aside from Nolan always go on miss streaks for me, which is a damn annoyance >.<
Am i the only one annoyed at the late promotions of the main characters btw? I know its story and so on, but its annoying to have em there for half an ice age in a corner doing nothing because theyre maxed out.
Damn, i think i need to replay FE6 for some reason... And another RD girls only mode >.<
Maybe combine it for an FE6 girls only hardmode...that ought to be half impossible. Must do!
This forum has good/bad infulence!
I just prefer Geoffrey because his name sounds cool, he starts with Paragon, has good growths and looks the coolest! I love Kieran though, for one reason... Stealing his Gamble! I give Gamble to Rolf/Shinon/Edward/Mia/Zihark/Stefan/Lucia and just wreck faces with the crit %. 100% crit chance is very satisfying.
I decided to use Boyd this run though, or he'll feel neglected. :/
Boyd likes to miss at 86% though, that's how he rolls.
Yes late promotions are very annoying, especially Roy's promotion, what was it? Chapter 21? Out of the 26 chapters... (Something like that).
Roy is maxed out on levels allready in my playthrough, maxed him at chapter 14 or so... Now he can rot in a corner for 7ish more chapters (I'm at 16x now) till he's useful again except for conquering castles. Also Eliwood/Hector's promotion in their respective modes in Fe7, goddamn late.
Why don't you try FE12 before doing those challenges? :P
I'm a hypocrite, I need to finish FE12 aswell :/
I am bad very good influence, you know!
Throw in Falcoknights too, especially when trained up+paired with someone for a great support. Dodge everything and go wherever they want? Best ever.
I don't like the Pegasus Knight class upgrades in Awakening though, I wish they gave them something besides magic/staves.
Proceed to get Clarine and Sue. Grats, you have two healers and two riders, pray for Fir.
Yes, Haar never ceased to disappoint me. And if I could actually feel attraction or love I would totally marry him. D:Wyvern knights are cool indeed, it just kinda feels like a cheat to use them though, except Heath cause he's kinda mediocre, except his choice of hair ofcourse. Haar is still the best one for me. He literally capped EVERYTHING on my first playthrough. He's just that cool. I mean he has an eyepatch, wears epic black armor, and his title is Black Tempest, how can you be more awesome than that?
Zeiss on Hard Mode is particularly funny too. He's like lvl7 Wyvern Rider and is running around with 1 point away from capped Strength. xP
On Wyverns. Do you take Cormag's great growths and flex him out as a Wyvern Lord, or do you rely on his high str and making him a Knight and abuse his pierce skill?
I turn Tana into a Wyvern Knight though, only need 2 out of the 3 pegasi to actually ride a pegasus knight. And just imagine a Triangle Attack with Pierce... good grief, Formortiis doesn't stand a chance.
...i guess Thanys poor attack stats in the start dont help further the cause :P
That reminds me, I need to play FE6 again; I kept almost beating a chapter then making a stupid mistake constantly, lose a unit, then restart.
Start of a chapter I'll be really careful and try to keep my guys back and act very defensively. Then when I've killed off most everything I'll stop really trying to be as defensive, then one of the 5 or so guys left on the map will end up catching someone and killing them. Then I ragequit.
I'm extremely early into the game in my play through, It's been about a week or so since I've actually attempted it, I believe I'm at the part where you're trying to retake Ostia.
I always forget to check the attack range of the enemy team, was there even a way to do that on the GBA games? In Awakening you can check and keep up a display of every enemy's range, is that possible in the GBA ones? Couldn't remember what to press if there was.
Fire Emblem 6 is one of the rougher installments anyway, to be entirely honest.