Last edited by Maelstrom51; 2013-01-16 at 11:20 PM.
It's pretty clear the direction they wanted combat to go. They did not want Combat to be a "Use this only on 2 Add fights". So they stripped the low target cleave ability of it, and granted it a buffed multi (3-4) target cleave.
They're buffing Combats damage to be close to Assassination's single target, and they buffed Combat's cleave to be close to Assassination's FOK spam. You now have a true choice to play whatever you want. Not Assassination for 1 target fights, Combat for 2 target fights, and Assassination for 3+ target fights.
Now you get the liberty to play Assassination OR combat for 1-4 target fights, and Assassination for 5+ target fights. Feels pretty reasonable to me.
Sorry, the sky is not falling for combat rogues, and no offense, but to overlook the other combat buffs to make some kind of suggestion/point on BF being "nerfed" is stupid.
I don't think I'm the one that doesn't play a rogue, here.
I Thought He Was Supposed to Be Hard? --- well that made me laugh
Also it seems that Secrets of the Empire is gona be a raid drop from bosses and if i read the quest right you also need too bring 40 trilium bars for it.
Also good thing they changed BS--- it will make it much more cheaper and i can farm the mats of farm if i am too lazy.
Smokebomb is can now be used defensively in Arenas, instead of nearly being 100% restricted to offensive use / shutting down a healer. Now in addition to Bombing your own healer to save them from a ranged, you can at least negate some damage from the annoying warrior sitting inside your smoke bomb.
And in terms of PVE, yeah, you can effectively use Bomb on Garajal, but this is certainly not the "only" fight it can have a use in. Think outside the box.
Last edited by Shaley; 2013-01-16 at 11:52 PM.
---------- Post added 2013-01-16 at 03:51 PM ----------
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
We never needed it's usage on normal mode, but when we progressed to Heroic Gara'jal, if you glyph into Smoke Bomb to extend it's duration, you get 7 seconds of no one in the raid taking damage from the shadow bolts.
Dark Intent change is nice, now I can buff stamina without having to change my pet (or retalent if I'm using sacrifice).
The tooltip fix for Fel Armor is funny.
Disc priests was too strong but I think it's very likely this is a huge over-nerf on them. Also hurt Disc in PvP where they are considered by fare the weakest healer. Oh well. PTR is PTR. Hopefully we'll see some more balanced changes and fine tuning before live.
Well, seems like the titan data mined from previously will indeed be a big part of the Ra-Den fight considering he is the achievment icon for "I Thought He Was Supposed to Be Hard?". Cant wait to get more information about how he relates to the whole Throne of Thunder complex.
Still no fix for Fist weapon transmogging? Meh. borrrrrrrrrringggggggg
Originally Posted by MMO-ChampionI've Got 9999 Problems but a Bone-White Primal Raptor Isn't One (New) Obtain the reins of the Bone-White Primal Raptor from Ku'ma, the Bone Collector. Account Wide.
oh jesus it wasn't a placeholder
FIRE SKY BAR CHUCKLE SKY BUNNY BAR SKY CHARMER SKY DIAMOND DOLL SKY SKY SKY SKY SKY SKY SKY SKY SKY SKY SKY
Gave Paladins the worst MoP talent in blinding light and then they nerf it. Cool beans.
Spirt shell was (OP) because players were smart enough to use it before raid damage. Then other healers cry. WAH we have nothing to heal and our meters suck. Thats directly blizzards fault with the design...
Please make the dino bones stack to more than 500 this build D: I have a whopping 8 slots free!