I don't agree with shell not working with mastery, that's a half assed change TBH.
Just give it a cap.. 20% of our health similar to what DA has.
Already has a cap; 60%. 20% is less than a single PW:S, reachable in one cast.
The problem is, you cap it in 10s and run out of targets unless the AoE already started. Yet, you don't run out of people to SS in 25s, even with one IF. So, in 25s it has a very, very big room to scale...
PWS is still too expensive. Do you realise what blizzard have done with it?
Before a PWS would set you back 18.3k mana or so and would return easily 35k on average from rapture with 13k spirit due to the scaling from spirit procs. Now the same PWS will cost you 13.7k mana and will return 19.5k mana. With the old model casting 2 PWS per rapture period would cost you 1k mana. With the new model casting 2x PWS will now set you back 6k mana. Blizzard did not make rolling PWS cheaper. They made it more expensive. You won't be able to use much PWS and using it in a clump before a raid spike is just too inefficient. You need to make use of borrowed time to make PWS worth casting. Otherwise its just a tool for ooming yourself fast.
They nerfed too much too fast and they didn't give discipline any new way of healing. All they did was buff binding heal and penance and effectively remove PoH from our repertoire, because right now it is just too weak and people who think crit will make it better are in for a surprise.
Why can't they keep disc exactly how they are, and all the other classes turn off absorbs on recount so they can feel like they're winning?
Numbers and meters matter, no matter what Blizzard claims. The lack of meters is partly why SWTOR failed.
The more mitigation a disc priest is providing = the less healing the rest of the raid is doing. Ergo, simply "taking absorbs out of Recount" doesn't make disc look bad, it makes EVERYONE look bad.
Beyond which, Recount doesn't matter. World of Logs does. Ever take a look over there? You can't "turn off absorbs", and lo and behold, EHPS leaders through pretty much every single solitary AoE encounter in this tier is....you guessed it, discipline priests.
To clarify, I'll give you a rundown of the top 10 of the fights where AoE is present in higher quantities, and how many of the top 10 spots discipline occupies.
Protectors : 7
Wind Lord : 10
Amber Shaper : 5
Shek'zeer : 10
Feng : 4
Elegon : 4
Notice how two fights are completely and utterly DOMINATED by discipline priests. That's just 10-MAN. Want to see 25?
Zor'lok : 7
Wind Lord : 10
Amber Shaper : 10
Shek'zeer : 7
Lei Shi : 8 (I don't even...)
Protectors : 7 (both normal and elite modes)
I'm sorry that you have to "relearn your class", but the spec is clearly broken. I'm playing both. Not only is this not even fun, it's not even how healing should work. At least BC holy priest used more than one spell more often than not to win at healing (for the old school priests, you know what I'm talking about here). Disc doesn't even do that. It's PoH = 100k HPS. Everyone else is healing their asses off to try and get close to that with everything in their arsenal while you just sit there going "la la la" targeting a random person in a party and pushing your 1 key. It's arcane mage for healers, and it's terrible.
Maybe you're not cut out for healing if that kind of playstyle doesn't bother you. I've been doing it for seven years, all on priest. I'm glad they're fixing it. It's justified and it's needed. Granted, I think there's better solutions (just simply remove the additional 20% mastery bonus discipline gets and boom, fixed), but anything to get people to realize that priests have more than one healing spec is good enough for me.
Bacon is the thing pigs give you when you're good.
You have this interesting passive aggressive thing going on. Yes, I know WOL and I would rank weekly in Cata. Only ranked a few times this tier due to lack of progression and now I'm behind the gear curve, but still consistently get in the top 90 percentile in ranking info with my leet blues.
I am cut out for healing because I've been playing since Mauradon came out, raided everything and I even kept my Benediction from the glory days when I was spamming heal rank 2 and I was one of the few priests we had that could have 2 renews on a tank.
But you go ahead, keep acting like a meter matters. Hint, it doesn't. The only thing that matters is the boss' HP hitting zero before your raid.
Fenixdown has just owned your face there dimsumlol, you should curl up in a corner and cry yourself to sleep. L2P.
Disagree. WOL doesn't matter. Meters don't matter. Boss HP hitting zero before the raid is what matters. If you don't like the arcane mage style of disc priests then go play a shaman that spams OP rain. Or a pally that spams OP radiance or a druid that spams OP growth or a monk that spams OP crane kick. My god, prayer of healing (and our 90 talent) are the only aoe spells we have. It's quite obvious what we're going to be spamming.
Even after they nerf it, you do realize we'll still just be spamming prayer of healing, right? The only thing is they're going to make us useless. That sounds like fun.
So if were all spamming our OP spells but the disc priest version of spams beats the rest into the ground then thats ok?
Btw have you tried disc in ptr's or watch streams of ptr's? Blood Legions Stream shows disc priests still topping the meters. So actually disc still needs more nerfs in my opinion. Hope discs gets more tuning, still too op.
Please explain to me why a meter matters. There is no in-game damage meter. If it was necessary to have one and they "mattered" then they would be included with the game.
In my opinion the only thing that matters is the boss kill. Who cares what the numbers say as long as the boss goes down?
You may now proceed to grasp at straws to prove me wrong.
PS: I'm a Disc Priest myself.
Try to think about how absorbs affect the meter and what the result is, and you might realise that for discs to be anywhere close to competitive in a setting with predictable raid damage we need to be topping the meter.
- Spirit shell works with mastery
- Passive Divine Aegis removed from Prayer of Healing: this is nerf for Spirit Shell too
- PW:S absorb increased by 40%
- PW:S mana cost reduced by 25%
- Rapture gives mana equal to 150% of your spirit.
- Penance increased by 20%
Hope these changes are final, looks fine for me