Imagine re-doing this tier with your PoH only healing about half of what it did before, because that's what we're getting (currently).
Sure, we might become amazing tank healers in 5.2 but that won't help 10man raiders much.
On the PTR testing of Horridon our Disc Priest was doing the same about of raw HPS as the buffed Resto Druid was, sometimes even higher.
Bad Disc Priests will find themselves out of luck. Good. The good Discipline priests will still do well. That's how it should be.
Meanwhile: As most of you know, on the 5.2 PTR Rapture has been changed to -25% less mana on PW:S and 150% Spirit when Rapture procs.
Compared to live, and for ease of calculation, we'll try Rapture at 250% (it's 200, but ~250 with Spirit procs) I'd like to calculate the effects of this change.
From what I understand, well geared Priests average about 13k spirit. So let's use that number. (If there's a better one, use that instead.)
PW:S costs 13,725 mana on the PTR, and increases spirit on proc (150%)
On live, PW:S restores 250% and costs 18300 mana.
The question: How many shields would we need to cast to equal the mana gain of Rapture, for 12 seconds, on live?
All of the healing classes suffer oddities with their secondary stats, I see no reason for Disc Priests to be concerned.
(Also: what aoe damage is there on Empress? The only "AoE" damage is a 18000 dmg/sec dot for 6 seconds in the add phase on 10 people (Healing Rain lol) and the Sonic Discharge.
Have you taken into consideration how much of that comes from short duration procs - which is fixed in 5.2 (as it should, really)?You do realise Rapture is too good on live? A scaling mana regen mechanic in general is too strong.
Do you have any actual data on how the changes influence 25 mans? And I'm not considering actual data stuff like "disc is 25 ahead of all healers, and I think the aegis/SS/rapture nerf covers about that, even if I didn't do any math on it". You claimed non Aegis PoH can do 100k hps, have you ever checked how much actual healing from poh alone does your disc priest do? Go check that, add the overhealing to it, and you'll get the actual practical output POH will have. I'll eat my hat if its 100k.
I think "oddity" is an understatement. While some stats may benefit your spells less than others, you dont have any spell that doesnt benefit at all from something:Hmm. I think the problem most priests have accepting these changes is the weird interaction between crit + mastery which is understandable, but every class has some weird oddity with their secondary stats.
- PWS doesnt benefit at all from crit, and has little gains from haste due to being an instant, and also borrowed time.
- all actual heals benefit only from haste and mastery, except on crits.
- you can stack crit to make mastery actually work, but if you stack crit, your mastery will be pretty low. Frankly, it doesn't really matter much, since on a target you already got a crit heal, you're not likely to desperately need a shield too. On top of this, we have no talents boosting crit, and you dont want RNG as a main stat for a healer.
Or a range mechanic - like chain heal, which doesnt have a cd, but has a cast time/range limitation. I dont think changing poh to a smart heal is a viable solution, because you cant keep its current lack of cd/range/strength and make it smart too. Disc needs it own specific aoe heal spell, all we got in the last expansions are cds. We are overloaded with cds, but in essence, we're pressing the same healing buttons since vanilla.A smart healing PoH without a CD has two modes: Mode a) It is slightly higher HPS than our other spells so we spam PoH to exhaustion or (b) it is weaker than our other spells so we don't use it unless our better option are on cooldown or unusable.
That is why blizzard put a CD on effectively all strong smart heals from all classes.
Last edited by Saphiramoon; 2013-01-20 at 10:24 AM.
Last edited by espoire; 2013-01-20 at 10:40 AM. Reason: I accdentally a word
Disc far ahead on p1, holy still clear number 2.
So far, priests will stay the best healing class by some distance. I wonder where all those numbers come from, when disci is totally overpowered atm and holy is still the second best healing specc. So far, the weak speccs are shamans and resto druids.
Bad choice of words, my mistake. I meant holy priests that are not a lot above average. I saw some raidbots links around here, its not a site that I usually use, and those links claim holy priest is the 2nd most played healer, which I find hard to believe given their general position on ranking on wol, but hey, one way of looking at it can be just as bad as another. I have no clue how raidbots gathers their data.So bad healers getting raid spots because a spec is overpowered = good design?
I don't see such a weakness as a problem. All healers are weak on certain damage patterns. Priests tend to be strong at healing raid wide damage and weak at spot healing. Paladins completely suck at dealing with raid burst damage if the raid isn't stacked. Rain of Blades on wind lord is trivial to heal as a priest and painful as a paladin.
im holding massive reservations about DA being withdrawn from PoH. after literally jsut doing garalon hc (other healer a holy pally) if DA wasnt there, as a disc priest i would feel incredibly vulnerable not being able to "reliably" mitigate the incoming damage
why not jsut decrease the imposed HP cap from DA and SS? down from 40% an 60%, to maybe 20% and 30% respectively.
reducing DA and/or giving spirit shell a longer cd just encourages stacking more priests to retain the same level of control over encounters.