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  1. #21
    I don't remember much of the older games, but I had one difficult/annoying level just a few days ago while playing Catherine on the xbox360. Stage 5 of the nightmare on hardest difficultly.
    I'm amazed my controller didn't break.

  2. #22
    I remember mega man not to be faceroll, my progress were much slower than in any other nintendo games I played back in those days. Dont remember if it was first megaman or second, but I remember it being hard. I dont know how old I was back then, which year did nes have its primetime? I cant have been that many years and that could have been a reason why I considered it difficult =)
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  3. #23
    Unmoving Library Chelly's Avatar
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    Anything from Takeshi's Challenge.
    http://www.denofgeek.com/games/12249...me-of-all-time
    In the karaoke sections, for example, the player has to sing into the console’s built-in microphone on the second joypad. In order to get to the next section of the game, the player’s performance has to be judged as ‘good’ – a tricky challenge made absolutely infuriating due to the fact that the process has to be repeated three times. If the game decides your singing was ‘lousy’, you’re forced to start again.
    It is, in fact, a treasure map, but this will only appear if the player sits without touching the controller for an entire hour. Touching a button before the hour is up throws the player back into the karaoke competition mentioned above. There’s an alternative, quicker way of exposing the map, but this involves waiting between five and ten minutes before screaming into the mic – any more or less, and it’s back to the singing.
    http://www.giantbomb.com/takeshis-challenge/61-25669/
    The last part of the game involves a quasi-boss battle with the head of Beat Takashi himself. Like much of the game, however, there is a catch to beating him: Any button needs to be hit 20,000 times before he goes down for the count. In addition, this feat must also be accomplished without stopping the button-pressing. If the player manages to emerge triumphantly, then the game simply displays "End" on the screen accompanied with Takeshi's head. No credits are to be found afterwards. Should the player choose to stay on the screen for five more minutes, then Takeshi proceeds to ask, "Why get serious for a game like this?"
    Should the player manage to get past the karaoke segment, the next thing to do is have a button held down for four consecutive hours. Nothing else is necessary in order to get beyond this portion of the game and it is entirely possible to cheat by placing an object on top of the controller and leaving. The thing that matters is that the game detects that something on the controller is being held down for the entire time.
    Sounds like the most frustrating levels of all time to me and everything else pales in comparison.
    Last edited by Chelly; 2013-01-17 at 06:48 AM.

  4. #24
    Moderator Totori's Avatar
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    Quote Originally Posted by Dalliah View Post
    Anything from Takeshi's Challenge.
    http://www.denofgeek.com/games/12249...me-of-all-time



    http://www.giantbomb.com/takeshis-challenge/61-25669/


    Sounds like the most frustrating levels of all time to me and everything else pales in comparison.
    There needs to be a gigantic troll face at the end.



  5. #25
    As a bigtime Battletoads player I need to break it to you and say that Turbo Tunnel is one of the easier stages in the game. That by no means makes it easy, it's still very hard by normal game standards, but there are stages heaps harder than that in the game. Terra Tubes is harder for example, the sharks and fishes are always a kick in the nuts. Volkmire's Inferno is easily a much harder version of Turbo Tunnel. Karnath's Lair (Snake stage) is also a lot harder because of the 4th room. Intruder Excluder is a tad harder too, not by much though. The Revolution is also harder, but maybe that's because you don't get to practice that as much since its the last stage. Clinger Winger, oh fucking hell no, that's quite near impossible.

    However, if we're talking the most frustrating stage, Rat Race takes it. It makes me so stressed it goes beyond being pissed and puts me in a depressive mood for the rest of the day. That's the true turd of Battletoads, while Turbo Tunnel is where most people get stuck, if they ever pass it they'll learn that the game only gets harder from there on. Rat Race is the peak, not necessarily because its the hardest stage, but it is by far the most stressing, one bad turn can cost you the stage. Fuck that stage.

    Oh, and you missed Stage 6 in Ninja Gaiden, that stage is also renowned for being shitly hard, and its at least a lot harder than The Great Maze on Intense, which I didn't find all that hard tbh. What am I saying? Its your list, I shouldn't try and control it. Still, I think that it needed mention in here.
    Last edited by MasterOfKnees; 2013-01-17 at 09:50 AM.

  6. #26
    The Patient Danmakus's Avatar
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    the most frustrating map level i've ever played is Mission 9 on Halo 3 - Cortana on legendary
    so. much. everything.

    spent 3 days trying to complete that map ._."
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  7. #27
    Unmoving Library Chelly's Avatar
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    Quote Originally Posted by Remilia View Post
    There needs to be a gigantic troll face at the end.
    There kind of is.


  8. #28
    Altered Beast makes every other game look easy by comparison.

  9. #29
    There are some battles in MtG: Tactics that make me want to crush my mouse.
    A true Patriot fights for their country, not for their government.

  10. #30
    Silver Surfer for the NES. Have fun!

  11. #31
    I know we're all going retro, but I have to put forward Super Meat Boy. Makes the toughest Nintendo vets cry.
    "I'm sorry, but I can't hear you over the sound of how bad ass my discipline priest looks."

  12. #32
    Field Marshal Seme's Avatar
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    Dark Souls. No particular area, just the whole thing. Difficult but fecking awesome!
    You'll Never Walk Alone

  13. #33
    Quote Originally Posted by AstroleonShadowflower View Post
    I know we're all going retro, but I have to put forward Super Meat Boy. Makes the toughest Nintendo vets cry.
    Super Meat Boy is a great game, but it doesn't make "the toughest Nintendo vets" cry, sure its up to par with the old broken games, but not up to par with Silver Surfer or Battletoads. The people who made Super Meat Boy knew what they were doing, with old games people didn't know how to tune the difficulty properly, making it become nearly impossible. Still, it definitely deserves a mention.

  14. #34
    Water Temple? Seriously? Naaaw. Only annoying thing about it was the need to revisit rooms because of changing water levels and the scenery was pretty dull and boring. Places like the Fire Temple offered more to look at and in terms of variation.

    Plus the Water Temple holds one of my favorite encounters: The fight against Shadow Link. I just loved that part, although Nintendo could've made so much more out of this encounter and the general idea of a dark and twisted shadow persona.

  15. #35
    Blademaster Missailes's Avatar
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    Garfield...

  16. #36
    the last boss in Lagoon

  17. #37
    i'd have to disagree with all the N64 selections. None of those games took me more than a couple sittings to play through (I was in middle school when the system first dropped). IMO the dark maze in Zelda II was the hardest level I ever played in a game. Hell that whole game was fairly frustrating, especially when it would randomly decide to erase my saved game 80% of the way through.

  18. #38
    Dreadlord Taros's Avatar
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    Quote Originally Posted by nailbomb View Post
    the last boss in Lagoon
    Lol a million times AGREED!

  19. #39
    Bloodsail Admiral Gotai's Avatar
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    Quote Originally Posted by deftones View Post
    no Ghosts N' Goblins? hahahahahahahahahaha...
    Some parts of GNG are indeed much harder then Tubular level in SMW.

    And I think the author ment: 10 most frustratingly difficult video game levels of all time (Nintendo version) (where #6 gets replaced by f.e. GNG)

    Megaman also had some painful levels but can't quite recall atm (and at work so can't check even if I wanted to)

  20. #40
    Veni Vidi Vici in VVVVVV is the last hard "level" I can remember, though I'm sure I've played harder ones already.

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