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  1. #81
    Quote Originally Posted by holyevil44 View Post
    last boss in ea cd of legend of dragon +last boss of ff3
    Last boss of FF3 is the only reason I haven't beat that game.

  2. #82
    Tomb of the Giants, yo.

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  3. #83
    Would fights in fighting games count? Technically you are advancing through levels. If so



    Alpha 152


  4. #84
    Moderator Northern Goblin's Avatar
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    Quote Originally Posted by Kipling View Post
    the last stage of ikaruga
    Metempsychosis isn't that bad, I actually find it once of the more fun chapters, though THAT moment of spam just before the final countdown is pretty stressful.

    Reality (4) though is a bastard chapter though.

  5. #85
    Quote Originally Posted by Pendulous View Post
    That stage was a lot easier than he made it out to be. You could stand on the moving platform and throw the key onto the conveyor. As I mentioned above, 5-10 was more a pain. This guy uses some kind of glitch I never knew about, but you get the idea of which stage it is: http://www.youtube.com/watch?v=ylUGLZat8Os
    Yes, he seemed to be deliberately slipping up on that 5-5. At least it illustrated the difficult "key rush" part, which I constantly failed at due to clumsiness. I certainly remember the 5-10 stage as being annoying too. I think there was a similar level to that in the Rocky Valley or the Tower. Glad to see someone else who played the game though, I had to go back and remind myself of all through the catchy music!

    Another level I constantly got stuck on was 'Evo's escape' in Space Station Silicon Valley (N64).

  6. #86
    Pandaren Monk Mechazod's Avatar
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    Not counting fan made games and broken mechanics I can think of a couple off the top of my head that I remember being a challenge (from more "classic" style games):

    -BattleToads for Game Boy: Instead of Turbo Tunnel there would be these levels in these space ships where you needed to shoot down enemy fighters while dodging barriers that would appear at an every increasing speed, I vaguely remember this being harder then the infamous tunnel from the NES game. Also the last level of the BT arcade game was pretty hard.

    -Comix Zone: the entire game I thought was pretty challenging, not the hardest game out there but definitely one of the most difficult on the Genesis/Mega Drive. Also Battle Mania Daiginjō on the Mega Drive was pretty challenging as well in some parts.

    -the original Rayman had some decently hard parts to it.

    -MegaMan & Bass: IMO this is probably one of the hardest games in the Classic/X series. Others I could see getting close to it are the original NES games except for 1 and 5 on the "Difficult" setting, MegaMan 8 and maybe some of the early X games. I have heard 9 and 10 are pretty hard but I don't like download only games so haven't played them yet.

    -Contra: Hard Corps: US version: IMO the best Contra game and also probably the hardest. Japanese version gives you a health bar of sorts where as the western version uses the standard Contra-1-shot-ur-dead system.

    -Plok and Jim Power in the Lost Dimension on the SNES.

    -the entire Ghosts N Goblins/Ghouls N Ghosts/Gargoyle's Quest series.(except maybe the Maximo games if you consider them apart of the series)

    -Metal Slug Advance: to me this is the hardest game in the series. Other contenders may be the NeoGeo AES versions of the original 5 arcade games and some of the console ports since they use a set number of lives system.

    -Rocket Knight Adventures: I forget what Sparkster and Rocket Knight 2 were like, but I remember this one having the trademark Konami difficulty all over it.

    -Swagman on PS1: I remember certain parts of this game to be god awful, mainly boss fights.

    -Kid Icarus: The Reapers....dear god.... To a lesser extent the GameBoy sequel also, I remember the bosses in it taking forever to kill.

    -Sunset Riders: a decent challenge in the same vein as Metal Slug and Contra.

    -pretty much any version of Cybernoid 1 and 2. I would mention some more Commodore 64/Amiga/classic computer games but I feel the majority of the hard ones fall under the "broken" difficulty setting.

    -lots of arcade games made by Midway: Smash TV/Total Carnage, NARC, Robotron, end game levels of various Gauntlet ports/versions.

    -this one isn't a game with really any "stages" but I need to give a shout out to the difficulty of Art of Fighting 1 and 2.

    -The Fidgets: I have this game somewhere in my GameBoy collection and haven't played it in many years, but I remember the entire game pretty much being Satan in cartridge form.

    None of these are really super omfg I am going to kill myself hard(except maybe The Fidgets if my memory of its horrors is accurate), but I can imagine being considered pretty ball breaking.
    Last edited by Mechazod; 2013-01-21 at 04:43 AM.

  7. #87
    Quote Originally Posted by Laurcus View Post
    Well... Yeah. My standard for hard is pretty damn strict. Though as I said before, the SDA thing was more of just an example of what someone can do with all relevant knowledge available to them.

    I may come off as arrogant, but games that most people think are hard, I think are painfully easy. And I have the most fun in games when I'm doing something that actually challenges me, so I gotta be kind of choosy when it comes to my games. And SDA can help with that. But like I said, that's not the only thing that I judge difficulty by.
    So games are really hard... unless someone else shows you how to do it perfectly first, in which case they're all easy, because you have someone to hold your hand through it. Got it.

  8. #88
    Quote Originally Posted by Shinzai View Post
    So games are really hard... unless someone else shows you how to do it perfectly first, in which case they're all easy, because you have someone to hold your hand through it. Got it.
    That's not at all what I'm saying. What I'm saying is that a game is hard when you can know literally everything about it and still get your ass kicked.
    If Goku's power level increases at the same rate till the end of DBGT as it does till the end of the Frieza saga, as a SS4 Goku would have a PL of roughly 939 Quinoctogintillion. For reference that is a 260 digit number. A PL of 14,600 is required to destroy an earth sized planet. There are about 2 nonillion earths worth of mass in the universe. That means SS4 Goku can destroy the universe about 32 Octosexagintillion times over. There's a reason they made Goku a god at the end of GT.

  9. #89
    Mechagnome Mear's Avatar
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    Touhou 8 stage 4 boss Reimu. For some reason I just get really frustrated by it, even when it goes well.

  10. #90
    A Wormfull of Deamons in Heroes of Might and Magic VI.

    One wrong move and you've pretty much lost.

  11. #91
    Quote Originally Posted by Laurcus View Post
    That's not at all what I'm saying. What I'm saying is that a game is hard when you can know literally everything about it and still get your ass kicked.
    I'd say that if you have to know literally everything about a game to beat it easily, it's hard by definition. Having to reach that level of information on a game means it's hard. If you have to try things over and over again to get timings and patterns down, again, that's hard by definition.

    Compare that to something that is actually very easy, say Modern Warfare 1. It became artificially hard on the toughest difficulties by having enemies one shot you if you even glanced around corners. The game itself was incredibly easy, but, even though you could know everything about it, it became hard due to this and nothing else. Learning and practice sometimes just didn't matter - it'd just kill you because it was programmed to.

    To me, that's not a hard game. A hard game makes you learn and rewards perfect execution of its intended design.

  12. #92
    I came here looking for the Speeder Bike level of Battletoads and was not disappointed. Fark that level, seriously. I played that game, what is it? 20 years ago now? And I can still remember that damn level. I never did get past that stage before I had to return the game rental. Which always made me snicker at the Nintendo Power game guide for Battletoads, because I thought to myself "theres no way anyone ever even got to the rest of these stages..."

    My undoing was always that "triple air ramp" where you had to jump to launch off a ramp halfway in the air to propel you towards the ceiling and bounce off 2 more ramps just hovering up there. Did I mention that all 3 of these were over a bottomless pit, naturally.

  13. #93
    Dreadlord Renwin's Avatar
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    Quote Originally Posted by Biggayshammy View Post
    8. The Great Maze – Super Smash Bros. Brawl (Wii)
    I stop right there. It wasn't difficult nor hard. Just really tedious and prolonging. The only time the game gets hard is when you go on the Internet. Aside from that, it's probably the easiest game in the Smash Bros. series. Everything else in that website's list is too subjective since they're mostly Nintendo games with one Sonic game in it. And Sonic games tend to have buggy gameplay, regardless of the difficulty for the stages. No Ninja Gaiden/Dark Souls/Mushihime-sama Futari? I played Sine Mora and I know it has some really difficult crap in there.
    Last edited by Renwin; 2013-01-21 at 02:39 PM.
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  14. #94
    Where's the obligatory Dark Souls?

  15. #95
    Quote Originally Posted by Shinzai View Post
    I'd say that if you have to know literally everything about a game to beat it easily, it's hard by definition. Having to reach that level of information on a game means it's hard. If you have to try things over and over again to get timings and patterns down, again, that's hard by definition.

    Compare that to something that is actually very easy, say Modern Warfare 1. It became artificially hard on the toughest difficulties by having enemies one shot you if you even glanced around corners. The game itself was incredibly easy, but, even though you could know everything about it, it became hard due to this and nothing else. Learning and practice sometimes just didn't matter - it'd just kill you because it was programmed to.

    To me, that's not a hard game. A hard game makes you learn and rewards perfect execution of its intended design.
    It's not a matter of reaching that level of information because you have to, it's simply about what happens if you do. To use Dark Souls as an example; it's completely possible to beat it on a blind playthrough without much difficulty, but if you do know everything about it, it becomes incredibly trivial. Artificial difficulty is something I already addressed, and I don't like it either. Though MW1 is also the perfect example of what I was talking about. You think it's hard because you don't know everything about it. You can beat most of MW1 on veteran without firing your gun if you simply know the correct places to stand to trigger certain events. When you do have to actually kill something, the game gives you plenty of time to react unless you enter the wrong area. For example, the first enemy in Mile High Club, if you run to the right, he one shots you, if you run to the left, you can easily shoot him.

    Anywho, that's not really the point. The point is that you have to look at all relevant aspects of difficulty. You're saying, if you have to know everything about a game to do good, then the game's hard. I'm saying, if you do know everything about a game, and that alone trivializes it, then the game wasn't hard to begin with, because it's now easy regardless of the other components of difficulty, such as useful APM and reaction time.

    I'm not gonna call a game "the hardest game of all time" if one simple thing can trivialize it.
    If Goku's power level increases at the same rate till the end of DBGT as it does till the end of the Frieza saga, as a SS4 Goku would have a PL of roughly 939 Quinoctogintillion. For reference that is a 260 digit number. A PL of 14,600 is required to destroy an earth sized planet. There are about 2 nonillion earths worth of mass in the universe. That means SS4 Goku can destroy the universe about 32 Octosexagintillion times over. There's a reason they made Goku a god at the end of GT.

  16. #96
    The Patient Duranox's Avatar
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    I so agree with Eggmanland, atleast the werehog section, the normal sonic part isn't that bad, but with so few checkpoints in such a massive stage and also forcing you to switch between werehog and normal is just cruel and inhuman punishment. The game could have been the next big sonic game for me if it wasn't for the werehog crap
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  17. #97
    Quote Originally Posted by Belize View Post
    Edit2: Trying to get boost ball in Metroid Prime 2:Echoes. Damn this game I stopped there.
    Did you play Gamecube or WII version? Because the WII version is twice as easy apparently than the Gamecube one. I played Gamecube and I almost quit the game at that boss, second playthrough couple of months ago I made it in 3 tries (I think I was lucky xD).

  18. #98

  19. #99
    Stood in the Fire Evisiling's Avatar
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    Here are my votes :P




  20. #100
    Quote Originally Posted by Laurcus View Post
    It's not a matter of reaching that level of information because you have to, it's simply about what happens if you do. To use Dark Souls as an example; it's completely possible to beat it on a blind playthrough without much difficulty, but if you do know everything about it, it becomes incredibly trivial. Artificial difficulty is something I already addressed, and I don't like it either. Though MW1 is also the perfect example of what I was talking about. You think it's hard because you don't know everything about it. You can beat most of MW1 on veteran without firing your gun if you simply know the correct places to stand to trigger certain events. When you do have to actually kill something, the game gives you plenty of time to react unless you enter the wrong area. For example, the first enemy in Mile High Club, if you run to the right, he one shots you, if you run to the left, you can easily shoot him.

    Anywho, that's not really the point. The point is that you have to look at all relevant aspects of difficulty. You're saying, if you have to know everything about a game to do good, then the game's hard. I'm saying, if you do know everything about a game, and that alone trivializes it, then the game wasn't hard to begin with, because it's now easy regardless of the other components of difficulty, such as useful APM and reaction time.

    I'm not gonna call a game "the hardest game of all time" if one simple thing can trivialize it.
    Useful APM and reaction times are just individual difficulties and not based entirely on the game itself. For a guy who can react instantly to anything, all games are therefore easy by your reckoning. Personal skill level does not define if a game is hard overall. That's like saying getting a world record in the 100m sprint is easy, if you can run that fast. Sure, if you're Usain Bolt or the like it's easy, but that doesn't mean it's actually easy.

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