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  1. #1

    Patch 5.2 PTR Official Notes Update

    Swift Windsteed Giveaway, PTR Class Balance, Blue Posts, SWTOR Patch 1.7, GW2 in 2013

    Patch 5.2 - PTR Build 16467

    Patch 5.2 PTR Official Notes Update

    Interesting Notes
    • The new legendary item is a meta gem, not head enchant.
    • Heroic Pandaria dungeons now award 100 Justice points per boss and gold drops scale based on number of players.
    • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons, but newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
    • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%).
    • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.
    • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.
    • Staves and polearms can be transmogrified to each other.
    • Patch 5.0 Valor gear costs 50% less, and Patch 5.1 Valor Gear now costs 25% less.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    General
    • The Legendary Quest Continues:
      • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.

    Classes
    • Death Knight (Forums / Skills / Talent Calculator)

    • Druid (Forums / Skills / Talent Calculator)
      • Cyclone range has been increased to 30 yards (was 20), and it now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
      • Balance
        • Starfall will no longer strike targets that are affected by crowd control effects.
      • Restoration
        • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
        • Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
      • Balance/Restoration Druid PvP Gloves: Bonus now increases Cyclone duration by 2 seconds (previously increased Cyclone range by 5 yards).

    • Hunter (Forums / Skills / Talent Calculator)
      • Aimed Shot cast time has been been reduced to 2.5 seconds (was 2.9 seconds).

    • Mage (Forums / Skills / Talent Calculator)

    • Monk (Forums / Skills / Talent Calculator)
      • Windwalker
        • New Level-75 Ability: Storm, Earth and Fire
          • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
            • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
        • Spinning Fire Blossom’ damage has been adjusted to scale from weapon damage rather than attack power.
        • Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi).
      • Brewmaster
        • Black Ox Statue
          • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.

    • Paladin (Forums / Skills / Talent Calculator)

    • Priest (Forums / Skills / Talent Calculator)
      • Angelic Bulwark Spirit Shell can no longer be dispelled.
      • For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.
      • Devouring Plague now deals its damage evenly through its duration.
      • Focused Will is now a passive for Holy priests as well as Discipline priests.
      • Flash Heal healing has been reduced by 30%. A new passive (available at level 10) increases Flash Heal healing by 43% for Holy and Discipline Priests.
      • Power Word: Solace has been replace with a new talent: Solace & Insanity.
        • For Holy and Discpline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
      • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
      • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
      • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silence, Interrupts, and Dispels.
      • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
      • Discipline
        • Penance damage and healing has been increased by 20%.
        • Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
        • Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits.
      • The 2-piece Holy/Discipline PvP set bonus is now the previous Holy Spark 4-piece bonus, instead of Diamond Soul.
      • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active the mana cost of Flash Heal is reduced by 50%.

    • Rogue (Forums / Skills / Talent Calculator)
      • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.
      • Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
      • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).
      • PvP set bonuses have been changed:
        • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
      • Combat
        • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

    • Shaman (Forums / Skills / Talent Calculator)
      • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
      • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
      • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
      • Enhancement
        • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
        • The tier-14 2-piece set bonus now grants 2 charges of Maelstrom Weapon every time the Shaman uses Stormstrike.

    • Warlock (Forums / Skills / Talent Calculator)
      • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
      • Blood Fear has a new visual and sound effect, and has a visual and sound effect when the proc occurs.
      • Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
      • The Imp pet ability Blood Pact has been removed.
      • Dark Intent now increases Stamina in addition to Spell Power.
      • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
      • Glyph of Unstable Affliction changed. This ability now reduces the cast time of Unstable Affliction by 25%.
      • Affliction
        • Unstable Affliction’s Backlash effect is now always a critical hit, and deals approximately 15% more damage.
        • The tier-14 2-piece set bonus now causes Dark Soul to incresae the duraton of Haunt by 4 seconds (instead of the previous Nightfall modifier).
      • Demonology
        • Chaos Wave now have a new visual.

    • Warrior (Forums / Skills / Talent Calculator)
      • The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
      • Bladestorm can no longer be disarmed.
      • Defensive Stance now reduces damage by 15% (was 25%).
      • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
      • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
      • Second Wind will no longer regenerate health while the Warrior is stunned.
      • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
      • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
      • Arms
      • Fury
        • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).

    Creatures
    • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.

    Pet Battles
    • Prowl now lasts for 2 rounds.
    • Crystal Overload now lasts for 2 rounds.
    • Focus Chi now lasts for 1 round.
    • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.

    Raids, Dungeons and Scenarios
    • Heroic Pandaria dungeons now award 100 Justice points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.

    PvP
    • Mists of Pandaria Season 2 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
    • All newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
    • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing provided by PvP Power and 0% damage from PvP Power.
    • For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
    • PVP Caster weapons in Season 13 cost 2250 Conquest Points (down from 2500) and shields/off-hands cost 1250 (up from 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.

    Battlegrounds
    • Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
    • Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

    Items
    • Transmogrification rules have been broadened for several weapon types.
      • Two-handed axes, maces, and swords can be Transmogrified to each other.
      • One-handed axes, maces, and swords can be Transmogrified to each other.
      • Staves and polearms can be transmogrified to each other.
    • The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
    • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
    • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.

    UI
    • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
    • There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

    Bug Fixes
    • Classes
    • Mac
      • Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
      • The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.
    Last edited by chaud; 2013-01-17 at 04:04 AM.

  2. #2
    Metagem? I guess that could be cool. Wish it was an enchant, though.

  3. #3
    sweet changes to chain lightning and lavabeam

  4. #4
    Fite spectral porcupine fite!
    What is "fite"?

  5. #5
    Quote Originally Posted by Somebody View Post
    What is "fite"?
    as it sound
    fite=fight
    "The speed of light is faster than the speed of sound.
    That's why so many people look smart until they start talking."

    FC-0404-6893-4293 Fire safari Larvesta/Growlithe/Braixen IGN: X Archimand, Y Shina.

  6. #6
    What I am happy about

    The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
    The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
    Heroic Pandaria dungeons now award 100 Justice points per boss.

  7. #7
    Wow, those chain lightning/lava beam changes are insane.

  8. #8
    Balance - Starfall will no longer strike targets that are affected by crowd control effects.

    IT'S ABOUT DAMN TIME BLIZZARD.

  9. #9
    I wonder if that legendary meta gem will take the place of a normal one. I'm selling metas for about 1000g a piece right now so I hope not.

  10. #10
    Quote Originally Posted by Archimand View Post
    as it sound
    fite=fight
    Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?

  11. #11
    So we get two meta gem sockets?

  12. #12
    "Strangulate's cooldown has been reduced to 60 seconds, up from 120."

    blizzard do you even math

  13. #13
    Quote Originally Posted by iWolfBanei View Post
    "Strangulate's cooldown has been reduced to 60 seconds, up from 120."

    blizzard do you even math
    To be fair, I also make that mistake sometimes!

  14. #14
    Quote Originally Posted by Kioshi View Post
    What I am happy about

    The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
    The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
    Heroic Pandaria dungeons now award 100 Justice points per boss.
    I don't know what's to be happy about, it should be just converted to justice points. What the hell should you do with Justice Points when the upgrade NPC's are gone?

  15. #15
    Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

    Are we seriously getting that casual??

  16. #16
    Nice they are trying to make adjustments to lowbie pvp. but that still isnt gonna fix the gear disparity, heirlooms are just too powerful, even against dungeon blues. Why cant they just use a scaling system for every bracket like they have for challenge modes. One of the few things i enjoyed about swtor, was the fact that gear only really played a role at max level in pvp.

  17. #17
    Quote Originally Posted by Somebody View Post
    Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?
    Of course, it's what cats is 4.

  18. #18
    Quote Originally Posted by Somebody View Post
    Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?
    its just a kind of cuter way of saying fight.

    kinda like things like

    nao

    liek

    rawr

    things like that
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  19. #19
    Quote Originally Posted by borinaria View Post
    So we get two meta gem sockets?
    More likely a replacement meta gem with (ex.) +824 primary stats.

  20. #20
    Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.
    WHAT THE FUCK IS THAT?
    developers really gone nuts..I'm really dissapointed, I always use to twink some level brackets when lvling my chars,now they gonna remove it cause of some whining noobs that can't afford atleast few herilooms?!
    damn whiners go do dungeons...ffs
    some bgs already giving like whole lvl in low lvl brackets, so scrubs now get it even more easy, gg blizzard... gg! finally put twinking to the grave!

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