And still no meaningful changes to hunters... everyone is getting various bufs and what not and hunters get a laughable change to aimed shot that works against the new tier 4pc...
Aimed Shot cast time has been been reduced to 2.5 seconds (was 2.9 seconds).
Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
Binding Shot no longer has a Focus cost.
Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Glyph of Marked for Death has been removed, and its effects are now baseline.
New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
Perhaps they arent meaningful to you in any way. They are still considered "Buffs/Quality of life improvement/bandaids"
We'll have to wait and see whatever happends next. It's still pretty early on the PTR, things are subject to change.
Loco Motives 16/16 Heroic T14Loco Motives 13/13 Heroic T15Retired Hunter
They are all fairly minor changes, although I think you missed a change increasing Silencing Shot CD to 30 seconds.
None of them really change how I play my hunter. The only "QOL" change is going to be the BW one, because I'll use Silencing Shot in every scenario imaginable for PVP and its focus cost just doesn't matter much in PVE.
We also moved from a must-use glyph to... a must-use glyph. Baffling, really.
GC is just ignoring the Hunter class, there is more to fix then only MM... they are fixing every class but Hunters.. in the other hand i don't see any pressure from the hunter community on blizzard forums... Make forum posts, tweet to the developers if we wont complain nothing will change..
i've created a thread on EU forums, please comment there - http://eu.battle.net/wow/en/forum/topic/6298043534
Last edited by Beoren; 2013-01-17 at 07:27 AM.
How do Hunters need fixing? Sure they're not top 5 in DPS every pull and they tend to fall behind a few other classes on multi-target fights, but there aren't reallly any problems from what I can see. The only thing I would want changed about Hunters is to completely remove Focus Fire, it's not that it is a bad cooldown, it's more that is is meant to be a cooldown, but only gives a very minor (about 500-1k) DPS increase and if you get raped by RNG and don't get your Frenzy stacks back up fast enough it can result in a DPS loss.
PowerShot - needs a redsign/fix.
MM dps is competetive? hell no, its the worse PVE spec nowdays.
they can't buff other specs that are way more competetive and completely ignore MM, how come Arms / Sub/Combat are getting buffed and MM not?
Is a buff no matter how you look at it. We will still spam cast AiS during haste effects, but this will just allow us to get out more.Originally Posted by Blizzard Entertainment
MM isn't being ignored, it just got a fairly large buff and after a bit of testing if it is still low they might look at other areas to buff. MM AoE is alright, the reduced focus cost of Multi-Shot from being in MM spec is what MM AoE has always been and depending in what ways MM may get buffed in the future it could also buff their AoE. BM AoE is the same as MM, having Bestial Wrath to half the focus cost of multi-shot and the ability to use a worm pet for pure AoE is alright, not as great as a Frost DK but it's still decent.
If there are situations that call for AoE then you should probably spec Survival. Exactly the same way that Rogues spec Combat and Warriors spec Arms for cleave, even though those specs might not be the highest single target DPS.
Powershot needs to be dumped completely, I don't think anyone can argue with that, but is this actually effecting your gameplay? Glaive Toss and Barrage are fine and do eactly the same as powershot in the way the damage goes out.
You seem to be under the impression that "because X class/spec can do this my class should be able to do it better or the game isn't balanced." Thinking this way is stupid and will never lead to anything good. Some specs are always weaker than others in different situations and that is how the game has always been for the most part and it has worked fine all along.
Last edited by Beoren; 2013-01-17 at 10:31 AM.
Reducing the cast time of Aimed Shot by 0.4 is actually quite significant.
Did you know that in order to reduce the cast time of Aimed Shot from 2.9 to 2.5 before buffs you'd need 6800 haste rating?
Even so though, it will never even come close to Survival in terms of AoE. This is specially because SS isn't affected by the AoE cap, which makes SV AoE amazing on a big pack of mobs.
Edit: also with the glyph of liberation thing, I can think of a number of fights where I don't disengage when i'm at <100% hp. So on some fights it could free up a glyph slot.
What were BM hunters doing in Cata? QQing. What did SV hunters do when they found out BM was going to be single target king this patch? QQ (myself included)
As long as you enjoy the hunter playstyle it shouldn't really matter. If you absolutely detest SV and BM though, it might be a good time to reroll. You can always come back later.