It all comes down to this.
Either factions in the world are relevant, or they aren't.
Making dungeons award sufficient rep and charms will take us back to Queuecraft.
Which may sound good on paper, but would ultimately lead to players again running dungeons, because it's the easiest most rewarding way to do it. Choices in an MMO aren't real choices if you can find one that is the most beneficial. That's why the tabard system doesn't work, and the reason why rep was from only one source until now.I want the game to be more open, flexible and you should be able to gain reputation for many, many other things. I'd personally like to see it so we can Champion a Faction, and what we do around the world, doing quests, events, dailies, heroics and much more go towards that reputation, but make it much cooler then a silly tabard.
Because most players always choose the easiest most rewarding route.
So, either players accept that they will need to do some dailies to stay ahead, or they accept that they will be slightly behind those who engage in the world factions.
Or maybe this would work:
You can get equal amount of reputation from dungeons (slightly less) and dailies, but only dailies award charms. Should upset the least amount of people I feel.
Last edited by MasterHamster; 2013-01-17 at 09:21 PM.
A game without obstacles or challenges is not a game, it's a sandbox.
If everyone stops doing dailies to get rep from dungeons, doesn't that tell you there is something wrong with the daily gating design? Doesn't that tell you that that isn't what people want? I know the "path of least resistance" thing will come up, but hell, if I had to do 3 dungeons every day to get the same rep I would from the dailies I would do them. Because I can do dungeons with friends, dungeons offer rewards that appeal to people with different interests and at different points in character progression. It can be fun and challenging to try and blitz them as fast and in as few pulls with as little downtime as possible.
When I ask my friends or trade or general "Who wants to group and do some DAILIES BABY YEAH WOOOO" no one is excited or interested. They want to go do things that are fun. Not sit through blizzard ringing out months after months of "content" from "Go to A, kill B, loot C, repeat 12 times, return to A" over and over and over and over and over and over and over and over and over.
Oh and by all means leave the charms attached to dailies. I have no problem with that. I can get the 90 I need every week by picking the dailies that I find fun, in zones I like, or if I log on and only have a certain amount of time, the quickest. That offers some flexibility. Holding the game ransom behind daily quest gated reputations does not. It's bad design.
Last edited by Mordredofmia; 2013-01-17 at 09:23 PM.
I'm not going there to die. I'm going to find out if I'm really alive. I have to.
So this is like "I want raid gear! So I have to....quest?"
That or bring back valor vendors for gear but don't lock them behind reps. Then I wouldn't care how fast or how efficient my rep gain was.
---------- Post added 2013-01-17 at 09:28 PM ----------
With dungeons there is tons of fun to be had chain running them down as quickly as possible with the least amount of pulls, gathering the biggest sets of mobs. In my opinion it's a lot of fun and I enjoyed chain running dungeons to gear up people in WoLK very very much.
So, because of all of the WoW community's incredibly negative complaints about dailies, Blizzard decides to actually listen to them and make it to where you can get to exalted with a reputation without ever having to do a daily again... and now they are complaining this isn't good enough... FFS actually use your brain and think for once, Blizzard is giving you exactly what you wanted (reputation without dailies) while still maintaining the ability to do dailies for rep, so stop all the complaining! Buncha whiners I swear...
Giving people what they wanted would be returning tabards in addition to keeping the dailies. They system they had for Ramkahen and (especially) Wildhammer/Dragonmaw was perfect. But then people bitched and moaned because they are incapable of thinking for themselves and picking from choices so Blizzard, in their common knee-jerk ways, bowed and took out a perfectly good system so that we would have no choices.
If you have an alternative to non-instanced repeatable content that keeps people both playing the game day after day and in the open world, then by all means share it with the class.
It makes no sense that they only care if you take out X mob in instance A ONLY. It however makes perfect sense they would reward you for bettering there image around the world rather than just helping them with there internal problem as this would lead to more people learning about them and more members joining and championing there faction.
the tabard system made perfect sense!
What you posted is the equivalent of saying no one cares about there county's Olympic team at the olympics even if they are wearing there contrys jersey because the events are happening in another country!
Youtube Chan : http://www.youtube.com/user/eqbobyboucher
Armory : http://us.battle.net/wow/en/characte...Odina/advanced
Seems like a good way of doing it.
It's pretty lame, but they looooove to trot out the excuse that they want to prevent people from hitting exalted in a few days. Nevermind that it was pretty rare for all bit a minuscule portion of the population that did it, and nevermind that there would be a number of ways of preventing it. It's pretty clear that there is a concerted effort to gate things so that you log in every single day of your life, and this is a tiny attempt to to appear to listen to the gamers that don't want to have daily chores whilst still adhering to the "log in every single day" directive.