People need to get over themselves. Now that it is shoved in our faces it is suddenly a problem, as if the staff in cata was fine.
legendaries stopped being legendary when during wotlk every warrior dk paladin had a their spirit bomb axes.
Legendaries were well, legendary when there were few on any given server (maybe max 6 on a single server during first two years of bwl's release? they were legendary in rarity.
Legendaries now are not legendary. they are just as common as greens were during vanilla wow. hell there are epics that are more rare than legendaries. (link any vanilla Naxx items they are all much more rare than any legendary since wotlk.)
Last edited by Arteous; 2013-01-18 at 05:58 AM.
I was here in Cata, and I did see several garbage guilds with staffs. It took time, thats all it took. Thats not Legendary, thats called retarded common bs. What makes a weapon legendary is that it is RARE, VERY RARE. When you saw a rogue in AV with the twin blades of azzinoth, people ran from him, and you knew he was bad ass.
---------- Post added 2013-01-18 at 06:16 AM ----------
To gain entry to the black temple, you had to:
Kill Lady Vashj
Kill Gruul the Dragonkiller (to gain entry to SSC to kill lady Vashj)
Kill Nightbane (to gain entry to SSC to kill lady Vashj)
Kill Magtheradon (to gain entry to the eye to kill Kaelthas)
Several heroic dungeon quests to gain entry to Karazhan, Mags Lair.
Yeah accomplishing all that, and getting an RNG drop from a boss that practically no one was killing was pretty freaking Legendary.
Fast forward to today:
Herpa Derp, I just walked into the most recent raid tier. I just got the legendary collection items from LFR. I just got a "legendary"
Yeah, i rest my case, In Mop a "Legendary" is not a Legendary.
So...time sinks. You call time sinks as legendary-worth content. There was nothing extra in doing all the stuff for the Illidan's weapons. You killed bosses that were already there.Originally Posted by Jaylock
MoP is a time sink. Its a longer time sink than any of the other time sinks.
Thus its the best legendary. Using your own logic.
Or you're saying that RNG is a good method for legendaries. To that I'd say "lol."
Over 20 people explained to you how you're wrong.
Let it go and accept it.
Stop trashing on WoW just because it grew up and moved onto better things from TBC.
If you're not gonna read the shitstorm you brought on yourself, don't make the thread and expect the bashing you're going to get for it.
Legendary means its cost alot of time and other stuff to get it. in vanilla and tbc Legendary where legendary. but wotlk alrdy changed that by alot. and cata its not even funny. every night there was some1 who completed there Legendary stuff. so its was not common then.
So basically this is boiling down to the classic "Angry hardcore players, mad that the 'filthy casuals' now have access to more content" :/
Grow up, WOW did. They playerbase changed and so did the design philosophy. You aren't forced to play it and if you don't like it, there's plenty of other games or life activities you can do.
A legendary is something you EARN.
Not based off of a simplistic weapon dropping.
Not from farming over and over.
Sure, 5.0 had you doing that and 5.2 probably will too, but it wasn't excessive.
And this questline spans an ENTIRE Expansion.
If you want it, you keep doing the Questline, and in the end you're REWARDED for it.
That's what a Legendary should be, and that's what they're doing with Mists.
If you legitimately think having the freaking weapon drop a boss is "Legendary", you need to really look up the definition of Legendary.
well lets hope you didn't like the BC style for legendaries...a fucking drop off a boss. now am i totally in favor of this new style? no, but i like that i can do a majority of the grinding necessary for it without a guild. but if they made it so that the final stage or component to the chain REQUIRED at least a 10m reg run then I'm all for that.
As a Raider who was there during the Molten Core Days on Her Warrior and getting Sul'furas Hand of Ragnaros, and having my alt in our 2nd 40 man group (what...we were crazy back then) get lucky and get both bindings since it was the tank and getting Thunderfury, I will say this. I prefer the new models for legendaries.
I've gotten every legendary in the game including Atiesh. I got lucky with drops in Black Temple, I got lucky with the drops in Sunwell. I got lucky with Molten Core, I got Lucky with Ulduar. However, I never really felt there was any WORK put into these legendaries, getting them was 100% luck dependent. Legendaries weren't rare cause they were hard to obtain, hell, by the end of AQ 40 we were almost 20 manning Molten Core. I never felt like I was doing WORK to get these, I felt like it was the luck of the dice.
Now, going back to ICC, Shadowmourne, THAT was the first legendary I felt like I had to work for. I remember doing a small little glitch back in the day where i could enter 10 man ICC on my own, and just ICY touch the mobs that endlessly spawned and let the NPCs killed them and in 1 night, I had my 1000 souls in 1 night (Yes, 1000, not this 50 souls pansy crap I found on my Paladin getting my 2nd one) Then during the week, when we had Putricide on farm, and we decided to let me ride the abom, I got my infusion done. Then I did my Infusion on Blood Queen cause I always got bit first, and i dipped infront of the tank (Having to Equip tank trinkets to make myself easier to heal) then going tank for Sindragosa with my ToC gear to get my final infusion done and then getting my 50 lucky shards. However the first parts, felt like real honest work, it felt like I EARNED this overpowered weapon. I felt like I deserved it. It felt like a Legendary chain to me.
Then came the Staff in Firelands, and the Daggers for Dragon Soul. I felt like I earned these rewards and I felt legendary for doing so, I was a badass. I did all this work.
The Legendaries in 5.0 and onward, dont feel any less legendary than the ones before it cause you STILL Do work. Granted its a different kind, you put up with the retardation in LFR or you get the lucky drops in normal. You then grind out 6000 Valor points and win 2 battle grounds and kill a raid boss in Karasang. You still do work, you still get the reward. I hope the Meta gem still keeps this tradition, and I hope its not too expensive as it will probably be the best meta gem in the game for DPS (Healers possibly, Tanks im doubtful for the lack of a Stam Legendary gem)
Do the legendaries feel any less legendary to me? No because you dont see them....and thats what Legendaries were before, unseen since they were so rare. When we get to the weapons, I might change my tune depending on the ease, but I still enjoy these quests and such.
Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.
Blizzard continously seems to be flip flopping on major design philosophies that are the foundations of how players play and the types of players that are attracted. People keep talking about "OMG MORE BITCHING THEN EVER"; people need to realize it's not just because "WOW COMMUNITY SUCKS", it's because Blizzard has been attempting to cater to players in such a way so as to maximize profits instead of maximizing trust. The current norm for this game is short term players, not long term like it used to be.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
From the perspective of someone that has been in this game since launch, raiding since the first raids were added, etc. etc. Just gonna toss in my 2 cents;
Legendaries based entirely on an RNG loot drop, are not legendaries, they are luck. You never went to a current raid that had a legendary drop expecting to see it *ever*, you went to get the bosses down and get the standard loot. If a legendary item dropped it was a jaw-dropping experience.
Legendaries that are the result of a focused effort on your part have more meaning. I.E. you ground that rep and you collected those items.
On topic: The legendary aspect of the new "legendary" is the continuous grind over patches, requiring players to touch many aspects of the game to complete the chain quest. It is still a grind, but a more pleasant grind.
Up until 5.2, people were "forced" to: run 3 different raids for 2 different kinds of sigils, farm until Honored reputation, a six week valor grind, farm until revered reputation, make PvP content (even if it was the shortest challenge for most of the people) and make a group/small raid for a horde "boss". Who knows what's next? It's an awesome chain quest so far.
Blizzard is, sort of, saved from coming up with new ideas for a legendary (to avoid having 2 legendary items in the same expansion) and every class is able to get the rewards.
Seems pretty epic (pun intended) to me.