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They're just gems, dude. Real powerful gems, but just... gems
Feast for the Casuals. Imho its great game design to hype up legendarys over years and make them realtively easy to optain in the end. This is an constant developement over the years / TF, Sulf, Atiesh : Close to impossible to obtain within the actual content, very hard afterwards / Glaives, starfury: still hard to get but not as tough as the previous ones / this lousy hammer, shadow: not to hard to get, possible to archive in time with a "good" raiding guildm bit of a longterm grind with a descent one. / Staff, Daggers: easy to obtain in time with a descent game. flooding all realms after content nerfs already a big joke.
TL ; DR: Legendarys became less and less hard to obtain and partially even more easy to obtain than certain Epics so this is just the ongoing developement and great design because people are still hyped about even if theres no real reason for. If you ask me i fucking hate it, give me back my atiesh 0,001% of all people can get it style of super elitist stuff :<
Sure, a lot of people are going to have legendary gems, and a bunch will have the legendary meta gem, but you have no way of knowing how the final piece will be made available and you're just shouting that the sky is falling before knowing anything about it.
Prestige and honour? Oh shut it honestly. Pretty much all Legendaries are nothing but a symbol of lucky RNG. Nothing more, nothing less....
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Tbh they stopped being true legendaries once RNG no longer was how to obtain them.
Nowadays you just follow the quest line and you get a legendary in a few months. Shadowmourne ruined it all.
The point of legendary is lot of work needed, and it is still the same now.
Just like any other raid item it should at very least have different color for each tier, that is the "prestige and honor" for the special snowflakes.
I personally like raid wide legendary progression. No more guild drama around who gets to be the special snowflake.
A "legend" is something memorable. In the case of wow, it is something that invokes game lore. Making it exclusive to those who are able to capitalize on the labor of others puts the fun of many players to the interest of others. Cataclysm gave guilds rewards and guild masters lots of resources and power, but it didn't work out. Too many players became elitist and exploitative in the interest of progress and legendary gear. The game is democratized now, and you're just going to have to accept it.
Frankly, I like this system they're doing where it's one long journey through the entire expansion, mostly focusing on the individual's work, with some group work here and there. That's what they should be. A reward for the individual, after put through a long trial. Not something the group earns, and an individual gets at random or whatever.
That being said, this is just an extension of "Rare isn't rare" "Epic isn't Epic" and so on.
pretty certain the weapon will require the gem, the eye and the crown of heavens
Meaning there won'T be that many people having it and farming it will be a fucking chore
[QUOTE=Jaylock;19880697]In fact it should be green because thats what it is if everyone can get it. Legendary items used to mean something, and it took high end raiding to obtain them. Its funny how Blizzard has totally shifted their position of it being an item of prestige and honor to where its at now...
Can I have your profile? Like I'm just curious to see how good you are"Oh hey look, you dont even need to be in a raid guild to get a legendary!"
(thought bubble) "Jaylock thinks this is terrible game design."
Your thoughts on the "legendary" item this expansion?
It's Orange, therefore it is a legendary.
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I like this new way better then any of the old ways of getting a legendary. Especially since it seems to span the entire expansion.
On a side note, i think its gonna be a pain to do the MoP legendary quests during the next expansion haha. Grinding sigils (without LFR for extra ones), capping valor for 6 weeks after that, and god knows what else they have you do in the coming patches haha.
Legendaries have not been prestigious since maybe Val'nyr or Shadowmourne. Cata top end guilds poached legendary staff owners in attempts pad their numbers for when DS launched. My server had one guild alone that had 4 Caster staffs first week of DS, and 6 by the end of the 3rd. You can't define legendary as being orange cause its rare, its Orange cause it took a long time to get, and the effort of a group, which for all we know MOP Legendary will be the same. Orange gem =/= legendary item. Heck, far less people are finishing this phase of the quest line than the first phase due to the 6k vp grind. So whats to say that the next phase wont be far more time consuming, thus eliminating even more. We can try reason with you Jaylock, but I am sure you will just stick your fingers in your ears and go "lalalala", that is how most of your threads go anyways.
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And Atiesh was the very thing you don't like, a fairly straightforward legendary. The only thing that kept it rare was releasing it at nearly the end of the expansion.