You are absolutely free to debate with the OP or anyone else in the thread within the confines of the forum rules. What users are not free to do is make posts simply to bash other posters for their reputation rather than the content of particular posts.
◊◊◊◊ Tziva's shiny new Heroes of the Storm site ◊◊◊◊
Ok, that makes more sense.
I also strongly differentiate the definitions of the words "argue" and "debate" or "discuss" when it comes to these forums. I see debating/discussing as the reasons the forums are here, for people to share and agree/refute opinions. I see "arguing" as inflammatory remarks, insults and fighting.
So unless you're suggesting we only allow one person in the world to obtain a legendary, you really need to stop complaining about the rarity of a legendary when the only thing that makes it legendary in the first place is the lore behind it and the fact that there only actually exists one of that item as far as the lore is concerned.
What this boils down to is, you wanna be a special snowflake (hate using this argument but it is in fact true) and can't handle that legendaries don't have to be obtainable only by the top 10% of players or guilds. Very few people are going to remember you for a video game anyway. You're searching for fame and/or acknowledgement in the wrong place, my friend.
Can we agree that the "Legendary" in this expansion is just not very legendary? Its just really common because even a cave man can get one. A legendary item should be difficult to obtain. "its legend preceeds itself" It should be very cool lore wise, i agree. But it should be difficult to obtain, and only a few should ever obtain a legendary while it is relevant content.
As for your comment about being a "special snowflake," why shouldn't people who do extraordinary things be rewarded accordingly? Legendary weapons are supposed to be the best items in the game, so why should they be given to people who don't do extraordinary things to obtain them?
---------- Post added 2013-01-18 at 08:21 PM ----------
Last edited by Jaylock; 2013-01-18 at 08:20 PM.
Legendary has nothing to do with being scarce.
The part where a Legendary should be difficult to obtain is something you came up with.
And even if, I call it difficult to obtain when it takes 2-3 months of working for it.
"Only a few should ever obtain a legendary" < Why?
You haven't given a single reason to why it should be like that.
Lol at all these people thinking legendary means a rare item XD holy crap.
Legendary just means it is from a legend something that is well known, famous or renowned.
---------- Post added 2013-01-18 at 08:33 PM ----------
This isn't about what you want. It's a design philosophy. You can twist and turn it any way you want, but fact of the matter is, in a game like this, making quality content for a very very small group of people is wasted design time and a failed philosophy.
It's one of the few remaining subscription based games with a reputation for quality, mind you one of the best if not the best MMO on the market, subscription based or not.
The presence of legendary weapons always was a balancing issue.The only difference now compared to Vanilla/TBC is that less players were present at that time, meaning less guilds and less players being able to get them. If you cut down the number of subscribers/raiders/guilds down to a similar number like back in vanilla/tbc you probably won't notice that big of a % increase in legendary item per player either.
What you're doing in your arguments so far have nothing to do with improvements to the game and contain little insight to game design. I understand your frustration regarding "prestige" but that is a rather old concept at this point and holds less strength as we move on.
Perspective is like a coin. It has two faces, but most people fail to see both.
You have no clue how the final quest might play out. It might take normal/heroic raiding to completely finish the wrathion quest line. This new system might dilute the player to relevant legendary ratio, but the new system is received in a positive light by many. Even guilds that would have completed a legendary in normal/heroic like these quests because it levels the playing field and there is little to no drama around who gets what.
Last edited by MathAddict; 2013-01-18 at 08:55 PM.
Plus a cheap version of Pokemon just didn't catch my fancy. I can't say cancelling was a loss, except for maybe a couple encounters this last tier, nothing really stands out about the expansion.