Lol at all these people thinking legendary means a rare item XD holy crap.
Legendary just means it is from a legend something that is well known, famous or renowned.
Thats a good description of the state of the game as it is right now actualy.. sad but true
---------- Post added 2013-01-18 at 08:33 PM ----------
Before I answer you, why should legendary items be easy to obtain, and something that everyone should have? Whats your arguement in favor of having them this way? Other than the age old "I pay $15 / 13 Euro a month, i deserve everything else that the players that spend hours achieving as well with much less effort and dedication!"
Following your logic, there should only be one person per server allowed to get a legendary. Or better yet only one per region. No wait one in the hole WORLD since it's unique and all that jazz.
This isn't about what you want. It's a design philosophy. You can twist and turn it any way you want, but fact of the matter is, in a game like this, making quality content for a very very small group of people is wasted design time and a failed philosophy.
It's one of the few remaining subscription based games with a reputation for quality, mind you one of the best if not the best MMO on the market, subscription based or not.
The presence of legendary weapons always was a balancing issue.The only difference now compared to Vanilla/TBC is that less players were present at that time, meaning less guilds and less players being able to get them. If you cut down the number of subscribers/raiders/guilds down to a similar number like back in vanilla/tbc you probably won't notice that big of a % increase in legendary item per player either.
What you're doing in your arguments so far have nothing to do with improvements to the game and contain little insight to game design. I understand your frustration regarding "prestige" but that is a rather old concept at this point and holds less strength as we move on.
Perspective is like a coin. It has two faces, but most people fail to see both.
Your entire argument you have presented in this thread lies on a poor foundation. You are using your own biased definition of legendary. What the term legendary provokes in a person's head will be different case by case. At best, your argument is based on your own personal biased opinions of what BC legendary weapons were like.
You have no clue how the final quest might play out. It might take normal/heroic raiding to completely finish the wrathion quest line. This new system might dilute the player to relevant legendary ratio, but the new system is received in a positive light by many. Even guilds that would have completed a legendary in normal/heroic like these quests because it levels the playing field and there is little to no drama around who gets what.
Last edited by MathAddict; 2013-01-18 at 08:55 PM.
Yup. I called it back at the last Blizzcon, when they announced everything, that they were streamlining content so that bad players could pretend to be at or around top tier players. This is just an example of that: making something that should actually mean Legendary available to anyone.
Plus a cheap version of Pokemon just didn't catch my fancy. I can't say cancelling was a loss, except for maybe a couple encounters this last tier, nothing really stands out about the expansion.
This thread should be close the title is misleading because OP has a wrong definition on the word legendary and there is no discussion in here what so ever.
You fail to read period. Legendary weapons, in lore, are unique. Only one of each exists. Or in the case of Warglaives, TWO.
/yourinsaneranting
---------- Post added 2013-01-18 at 02:34 PM ----------
The MoP legendaries require the same amount of time and dedication from every single player who earns them. We have to farm reputation by killing hundreds of mobs, run raids until we earn 20 sigils, then run another raid to loot the essence of the sha of fear, THEN we have to earn 6,000 valor which can only be done over 6 weeks of valor farming, as well as killing hundreds more mobs for the next step of reputation. Then we have to gather a small group of people together to kill an opposing faction mob, complete and win two battlegrounds, and we finally get our current maximum legendary reward. Next tier, we will have to farm even more.
Whether you like to admit it, more time and dedication has to be made for these legendaries than any previous legendary. RNG isn't hard. Just as someone could farm Molten Core their whole life and never receive the eye of sulfuras, I could farm it once and get it straight away.
Legendaries take more actual effort now than they ever have, and those willing to complete normal and heroic modes earn them FASTER than those who don't.
Welfare Legendaries... ever since WOTLK legendaries lost their 'meaning'. Legendaries were rare, now they are abundant. I remember 2-3 guys on the realm having Glaives, or Thunderfury (at the content appropriate level). Never saw an Atiesh. Now? Everyone had Shadowmournes, Tarecgosa's, Fangs.... and because people seems unhappy their class didn't get a legendary at the time... here we go, legendary gems\sockets\meta gems for everyone! You don't even need to be on a raiding guild, just LFR it!
I dislike this new legendary philosophy, but who cares.
Legendary, by definition of this game, is the next level in rarity above Epic.
Of course at this point, Epic doesn't mean anything anyway. But back when it did, purple items were less common than blues, and blues less than greens, etc. Orange items then were above Epics. Bosses dropped purple items, and a very small chance to give you an Orange. Seems to be more rare to me.
As of now, there is nothing rare about any of this quest. No filters or choke points.
No need for a crystal ball to realize that every player will be able to acquire a legendary, most likely through LFR as well. It's impossible for Blizz to go "so uhhh you farmed all this rep, gathered all these sigils, worked your way to 6k VP, great work on that. Unfortunately only hardcore raiders will be able to complete the final step and obtain the legendary."
It's quite easy to have an opinion on something you haven't played. It doesn't help you win your argument, however. If you were a hardcore raider who has cleared 16/16H or Loremaster of Pandaria, or someone who has put in even a small amount of actual playtime in the expansion, I might be interested in why you feel this expansion pales in comparison to others. But if you haven't invested time into questing, learning about the lore, raiding end game content, or ultimately experiencing the actual quality of the expansion first hand, then your opinion doesn't really hold much water.
You'll notice in the achievement pane that most of the legendary isnt unlocked yet. Instead of having an inventory of unusable items, now we can use our quest progress.
It's Blizzards own previous models of Legendaries that has brought this kind of thought about (in my opinion at least).
In that past Legendaries have been something that took time and effort from the people wanting to acquire them, and they were usually only available for set a set class, spec or role. For the most part, certainly the earlier legendaries, were rare. But this was more to do with RNG restriction than, the process to acquire them (think Warglaives, or waiting for that right binding, etc). This has led to people viewing them in such a way, that now Blizzard is making a legendary for all, that will be common as muck, it's no longer legendary, but just another green you looted from that trash mob.
It's legendary because of what you do to get it, not because only you have, or just a select few have it. And I think a quest chain that lasts the entirety of the expac is pretty legendary in itself, let alone any reward that may come from it.
Nothing ventured, nothing gained
I don't consider this gem a 'legendary' in the say way i consider the Firelands staff as one. But i think that the amount of effort involved makes it worthy of the legendary colour. Its not like i logged in and got it 10 minutes later by doing a daily quest. More people have it simply because its available ot everyone not just a single class