Originally Posted by
kleinlax21
BUT, let's take a look at what happens currently, pre-Second Wind nerf. Now, you guys heal for 2.1% of health per second (taken from the post you quoted). So, in this 10.5 second stun you are in, you will heal for (.021 x 10.5) = 22.05% of your health. 22% of your health value of 380k is (380,000 x .2205) = 83,709 health that must be damaged through before Resil and Power are taken into account. Adding this to your current health value of 114,000 is (114,000 + 83,709) = 197,790. I'm just going to continue through my past steps taken without an explanation, as the exact same logic is used as the first example with the Second Wind nerf taken into account. Let me know if you have any questions about any of this math used.
(197,790 x (1 / (1 - .65) ) ) = 565,114 Effective Health
(565,114 / 10.5) = 53,820 Damage per Second Needed before PvP Power
(53,820 / 1.55) = 34,722 Team Damage Per Second Needed.