I really don´t get it. If 12 million people liked the game and played it, why change the game???
I really don´t get it. If 12 million people liked the game and played it, why change the game???
carrot on a stick ? lol this is pvp we are talking about here. no one should be at a advantage at any point in time. to true pvpers gear is meaningless, all they care about is playing and showing who the better player is, not who has the most stats or the prettier colors. there should be no gap besides skill in a pvp situation. i more than welcome this changes.
I've been 2400+ the past 3 seasons, I have been Glad x2. (never a R1 though) I more than welcome this change. I have quiet a few friends in the game who are currently 2200-2300 rated with T2. When the TR realm came out in S11 alot of these players had 2200+ teams. For some strange reason I can say about 75% of them never made it past 1900 on the TR. With a level playing field their "true" skill came out. Granted there were other factors, later patch w/ last seasons gear but still, there is no excuse for a 2300 player to not make it into the 2,000's. It just opened my eyes on how HUGE of a gap T2 weapons made. I always knew you had an advantage but to the extent my fellow 2200+ players wern't able to make it 2k+. I am happy that the 2200 bar is gone. I welcome all the compatition in world. PvP will reward those who are "skilled" by allowing them to achieve their gear faster and climb up the ranks quicker. I those players choosenot to play they will fall behind in the gear race and potentially lose that top spot. If they come back after sitting for 2 months they may not have the gear to compete anymore until they continue to play and prove that they deserved the top spot! It's excellent. I don't see how people think this is a bad idea, Wintraders and Boosters have plauged the PvP community. Your 2200+ Achieve has become like Warth's PvE iLvL.
From what I've seen most high rated played like this change or are indifferent. Pretty sure the ones who are going to complain the most are the pvpers who can barely break 2200 and are about to get their epeen stripped away. PvP should be a test of skill, ranging from knowledge of your class and the classes/comps you are battling - Not lolt2wepIwin.
I have played on and off in arena since season 2 with a rogue warrior warlock feral druid, shadow priest, holy paladin and DK and reached well over the weapon requirements every season. I took a massive break and started MOP almost 4 months late and decided to level healers to play with friends and solely due to the gear and slight lack of practice i've literally not broken 2100 so far this season but im still rocking alot of blues.
That right there is why they needed to change the current system, its disgusting that 2500 players cant get on alts, farm full upgraded honor gear and not get decent rating with a t1 comp and any1 who disagrees needs to open their eyes and realize that you shouldn't get an unfair advantage simply because you decide to log on and play 1 character from the day of the season starting until it ends.
The biggest things im looking forward to with this change are:
-the fact that u still need to earn the points to get the weapons, even if u get a 10k cap mid season u still have to win, so better players or players learning a new class/spec will be rewarded the same as if they started early.
- personally, and i think itl be the same for others, but i made my druid resto and my shaman resto for this xpac and due to RL commitments i don't have time to gear them in dps to mess around in bgs or dailies or try a diff comp or rbg. I am really looking forward to doing 3s as resto on them and then grabbing a full set of moonkin or ele gear and messing around on live from just honor once ive reached the 27k cap.
- THIS is probably the biggest thing. alot of my good arena partners have quit, while leveling a shamna and gearing ive met alot of really nice but horrific pvpers and may or may not be good with ur class in arena, now i still do 2s wtih them but 2s is broken and because i started late i need to get as high as possible in rbg or arena for gear to even stand a chance. Having this system will allow u to inadvertently help ur friends get better in arena because in time they will have full elite gear whether u did 3s or rbgs with them or not, and ull have off specs that may suite a comp. It is extremely hard to help some1 learn arena atm when they are half blues, ur half blues and u do 2s and 2 t2 mages come out of invis and kill him in a blanket silence.
i know its a wall of text, but tbh there is no downside, if i was stil playing at 2500 rating like wotlk/cata and i had full t2 id rather do it knowing we beat them just coz of comp/skill not coz i logged on since release of season. people need to relax and realise that messing around with cool people and teaching them to even go up 100 rating from 1500 is just as fun sometimes as being on front page of the ladder
If Dreadful Gladiator gear is going to be crafted does that mean the demand for Ghost Iron is going to go up?
If it works exactly like you guys say it works, it will be amazing
New enchant confirmed in 5.2 for 2200 players. There's your carrot on a stick. Hahahahah.
Have fun! No special gear for you. <3
After a full season of trying to break 2200 rating in RBGs, I don't really like this change.
I think it removes a huge incentive to PVP, or rather, it diminishes the incentive to want to play better or to push yourselves.
It's no longer a reward for high level game play but a reward for time spent on the game.
It's like daily rewards where there's no skill involved, you just do them for a long time and you get rewards for showing up.
If they're talking about advantages and disadvantages then they should probably spend more time balancing the damn game.
Right now it's a joke how easy some classes/specs have it in PVP and it's the biggest turn off.
The most infuriating disadvantage has nothing to do with "gear" but all to do with "class balance."
So, I can only assume theyre goign to do the same thing with pve gear? Its unfair that players starting in the middle of a patch don't have early access to the elite pve gear and get crapped on by people with elite HM gear.
Instead on inane, fixing-what-isnt-broken changes liek this, the blizzard staff should really spend some goddamn time on working on balancing pvp, not making it so every idiot and their pet can get the same gear. They don't do this for pve because "elite gear issupposed to mean something and be a proofof an accomplishment" so what inthe holy hell jesus-on-a-stick are they doing it to pvp gear?
i think the new season ilv is messed up. t2 elite is 503 (while currently t2 is 498) and t1 is 483 (they always did t1 new season more powerful than t2 pre season). Also i see some items like staffs at 483 and other staffs at 493. Also when the new season will begin in this way will have old player who played malevolent season with 2/2 upgrade (491) while new players will get 476 ilv.. is it honest or i'm just wrong?
love it! this is basically why i dont pvp atm, its just a long bridge to cross mid-season if your not getting carried.
I have shared feelings about these changes.
First of all, i am a mid-tier casual player (2,2k-2-4k) since i started playing pvp s9. After a 3 months brake, just before mop came out, i came back and i'm still struggling reaching 2,2k and the precious T2 weapon. Most probably i won't get it by the end of the season this time due to my equip/class and well, obviously lack of skill.
Honestly i am not good/consistent enough to play for titles and mounts - talking gladiator title here, since any other isn't worth a cent to me.
If you take the 2,2k gear requirement from me, MY motivation to continue playing pvp in wow goes down really hard. I still enjoy playing, but it just decreases my motivation by 80%- you know, all those days, where you are not sure to log in or not - but you finaly do it, 'cause it might be the day you make it... Those days gonna be gone...
As said before, being realistic i know, there is pretty much no chance for a gladiator title for me.
I'm sure, this change is great (gamewise) for hardcore pvp players, who are not stucked in mid-tier pvp (and play for titles) and it's definitely great for finaly kicking all those acc-play-economy-and-gameplay-destroying-pushers asses. But unfortunately, for casual gamers like me, it takes quite some motivation away.
Sorry for the wall of text and the mistakes, didn't write "a normal text" in english for ages
First and foremost; I like these changes.
Blizzard have done a good thing, in a bad spot. The underlying problem is, in pvp gear should be completely balanced. But this is a MMORPG, and if there is no way to improve your character, for alot of people there is no reason to play. I personally think for people who want to improve their character, they should PVE. For those who want to prove they're better than others, they should PVP. Removing all gear would also remove honour farming bots from the game, making everyone's battle ground experiences better (it may even solve win trading and rbg boosting for better gear) but that's a MASSIVE step to take. These are atleast baby steps in the right direction.
Now the majority of people seem to have an issue with the 2200 rating requirement being removed. This is obvious, because the majority of players won't make it to 2.2k. People are looking at this all wrong, in previous tiers T2 weapon was a reward for players who got the rating, but I see alot of 1800 players saying, 'They're taking away my 2.2k T2 weapon' *spoilers* it was never yours. I see silly posts '1800 cr mage LF group to rush 2.2k'. You don't see PVE'ers '463 ilv looking to kill HC Will' do you? Get a grip!
For players capable of achieving 2.2+ (without boosts or buying the ach) this is a great change. They are already the better players, and on a more level playing field they will shine. It also means they can hop on an alt and play competitively there aswell; meaning alot more available characters meaning there in theory should be more toons PVPing. For those below 2.2k always striving for that T2, they haven't taken it away. You will get it, when in previous season you wouldn't have. But now once you have it one of two things will happen. You will either rise to higher rankings (there are a few special snowflakes out there!) or you will stay at 1800, because everyone else has T2 just like you, but you don't have the skills needed to push higher. Either then you l2p or you keep losing because you can't significantly our gear your opponent in order to win.
These are great steps in the right direction Blizzard. Next season looks very promising, my only fear is as a main time PVE'er I won't have enough to to keep playing in order to push the higher ranks, and may actually fall behind less skilled players who just have more free time to play than I do.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
Spider mount, Spider mount.
Costs all the gold in your account.
Resilience should fix it, they said.
PvP power and defence will fix it, they said...
Skill > gear they said......
Just get rid of ratings!
Congratulations Blizzard you've officially turned your entire game into one mindless grind fest. It just adds another nail in the coffin of this game becoming completely normalized and noncompetitive. Once upon a time it meant something to be a better player in this game, but everything has been so dumbed down I just feel like another face in the crowd; All pvp is now is one giant daily grind. Why are there different tiers of gear still given in pve? To show that a player is an exceptional player, working with an exceptional team of other players, to earn that heroic status gear. How would pve players feel if that level of gear could be obtained from LFR, simply if the player spent enough hours grinding it out? It would make it obsolete.
I completely understand and agree with the " late mid-season join" logic, and encourage the gear tier system to go in benefiting that direction. However, there still needs to be some sort of upper tier gear status. You could easily have both: make acquiring the malevolent gear easier like they stated, while adding in the Tyrannical as a 2200 status only. It fixes what they were trying to fix as far as season starting time, while leaving the integrity of the elite gear intact. As someone who has been 2600+ several seasons, topped world meters in pve many times, I am nothing but appalled at this change. Whatever Blizzard can do to cater to the masses over the elitist they will do, and continue to do.
Congratulations Blizzard you've officially turned your entire game into one mindless grind fest. It just adds another nail in the coffin of this game becoming completely normalized and noncompetitive. Once upon a time it meant something to be a better player in this game, but everything has been so dumbed down I just feel like another face in the crowd; Pvp is now one giant daily grind. Why are there different tiers of gear still given in pve? To show that a player is an exceptional player, working with an exceptional team of other players, to earn that heroic status gear. How would pve players feel if that level of gear could be obtained from LFR, simply if the player spent enough hours grinding it out? It would make it obsolete.
I do however completely understand and agree with the " late mid-season join" logic, and encourage that change. However there still needs to be some sort of upper tier gear status. You could easily have both: make acquiring the malevolent gear easier like they stated, while perhaps adding in the Tyrannical as a 2200 status only. It fixes what they were trying to fix as far as season starting time, while leaving the integrity of the elite gear intact. As someone who has been 2600+ several seasons, topped world meters in pve many times, I am nothing but appalled at this change. Whatever Blizzard can do to cater to the masses over the elitist they will do and continue to do.
Awesome change, can finally play with guild and RL friends while not being punished choosing social over competition (guildies don't have 2k2 skill, so I have to choose R2 or playing with people I like).
Catchup system is awesome too, so is mid season "cap" removal for catchup and alts. Allready 3+ friends thinking to come back to wow (they like PVP but are not "good" enough to compete against full R2 opponents).
RBG conquest points win while loosing will also be nice for random low bracket RBG, increasing the PVP player base.
Best changes ever made in WOW's pvp.
Only thing Blizzard should do, imo, is a "challenge gold set" equivalent for PVP. A transmog set unique for the whole extension (no season skin change, unlike actual R2 comsmetic body gear) @2k6-2k8. To let special snowflakes brag about their "mad skillz".