whats so bad about it?
in my opinion its a great change...
if everyone has the same equipment only SKILL counts - that's how it's supposed to be!
only people who are BAD at pvp need better equipment than the rest to be ahead of them!
All I see is people whining that others will be getting the gear a little easier. So they can't steamroll them as often and they will actually have to try now. If you pvp just for the gear, then youll have it easier and can stop faster... but if you want the title and other perks of being top in pvp, you will actually have to try a bit harder.
This pretty much sums up my opinion. Why indeed, should they not be able to face you on the same terms in gear so it can truly be skill that decides the match if they've invested the time to earn the same gear? Were you really crutching on that ilvl gap that badly? Having to compete against people in higher gear just to try to earn gear to level the playing field never did make sense to me.
This ^
The current model is like the OLD BG system (when it was every 10 levels), do you remember what it was like attempting to hit a level 57-59 player when you were level 50? getting crushed in a single GCD, that shit was heartbreaking until you become max level in that tier and then its no fun because you 1 shot folks.
This is a very very good change, i hope the next will include a form of rating decay so players cant win 20 matchs and sit on glad for the rest of the season.
"Humility defeats pride, Master Yang has preached. Pride defeats man"
I literally can't find a fault with this idea. People that do PvP just for gear get it easier and have access to more faster. People that PvP because they enjoy to PvP have it more balanced than ever. Margins are removed and they can actually focus on balancing all classes to flat levels. Now that gear is no longer an issue, actual skill and class imbalance becomes much more obvious.
With my current cap of 3.8k I'd reach that cap in the middle week 8... granted that you start with a 2.2k cap in week 1.
How exactly is someone that just caps every week going to keep up with that? By the time they have reached that cap, 5.3 is released and top players will just upgrade their gear to stay far ahead of you.
27k conquest points are a lot, people don't seem to realize that. It will only delay wintraders and very skilled players a little to get their tier 2 weapon, while average joe won't reach that cap in months.
Cheer up, you'll have loads of mid level raiders who otherwise wouldn't pvp to slaughter as they try and get the weekly cap in search of weaponry.
Its all gone a bit TBC, hasn't it?
For mid level raiders, yes, yes it does. A conquest weapon that's equivalent to a raid level mid level raiders will never see is an upgrade, you see. Not only that but it's a farmable, earnable upgrade that's definitely coming. Speaking as someone who went all the way to BT without seeing an upgrade to talon of azhara until wrath due to utterly shit RNG............
Add in second string raiders who want an upgrade to the LFR weaponry and yu've got yourself a lot of disinterested pvp scrubs to farm.
^ This, this, and this. Even with T2 the baddies still won't get 2k+ because they lack the skill for it. Just because everyone will be on the same playing field doesn't make them suddenly better than the so-called "Elite Players". Don't get your elitist undies in a knot, you'll still be able to get your 2.3k+, it's just now you have to show that you actually earned it through skill.
Lets see:
Player A = 2.2k rating full pvp geared.
Player B = 0 rating, interested in pvping (either weapon incentives or learning how to pvp), full pve geared(or crafted set if u'd prefer).
if player A is worried/scared/concerned of player B halfway thru the season then he/she could find a good psicologist to treat paranoia....
its hard for me to understand how a "serious" pvp player could feel threatened by the chance of facing equally geared opponents....
The system was fine, it's not like anyone really cares about arena or competition post-WOTLK, there simply aren't enough 'new players' that want to start playing arena in the first place; and "skill" has nothing to do with MoP, it's simply not the direction they went when designing the game.
Deleted a bunch of posts for the sake of keeping everything civil and all.
Anyway, I don't see how this could ever be perceived as a bad change - it lowers the skill barrier a little bit with the whole tier 2 weapons business and other than that the only thing that separates the "normal" gear from the elite are the looks of it, which most players don't even care for these days seeing as pretty much everyone I see has transmogs anyway. As said, better players will be higher rated and get a higher cap every week, thus meaning they get their gear faster regardless. If anything this makes it so that the "best" players are rewarded for it even more so than now, since 2.2 hasn't been hard to get in a very long time.
I fail to see the problem.