Guess you are forgetting the odds were stacked where we should have not seen a lost.
New content, content patch, new xpac, xpac released world wide, Free wow for d3 players, X mas, etc
but still a lost
You do know the PvP players are your most stable playerbase as the things they do and content required to retain them is so minimal. PvP players will play on the same maps for months. All they care about is their rating and their gear which gets reset ever so infrequently. Which is also why you dont want PvP players changing games because if they find a new high there going to stick with it unlike PvE players who whimsically play off and on depending on how fast they are clearing content if they are raiders or how bored they are with doing dungen runs and daily quests or leveling alts. These are the players the sub and unsub the most. Its harder to retain these players over long periods of time. So yea if TESO is a pvp game its gonna impact WoW subs.
As a matter of fact subscriptions in cross server gameplay are meaningless for the PLAYERS as long as there is an income stream of 1.6 billion dollars per year, development is assured...
Last edited by BenBos; 2013-02-07 at 11:00 PM.
So, that happened. Apparently dailies, CRZ and the other things that people have brought up as good reasons to quit didn't have as much impact as was imagined.
Carry on. See you in 3 months!