It took the release of an entire expansion pack to prop subs up to 10+M, anyone who thought the numbers would be higher or roughly the same since then is delusional. There's not currently much incentive to stay subbed until 5.2 and even then I'm not sure how many people are interested in playing.
@Granyala: No, not really. Just a nod that we'll do all of this again in 3 months. Regular as NPR fundraisers to be honest (and just about as often).
@Lemmiwink: And I think Blizzard is fine with the idea that people take breaks. I'm certain they would like for them to stay for the financial gain but if a month or two off here and there extends your time in the game by several expansions, it's still a win for them. I don't see a lot of people talking about that but I think it's true.
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Sturgeon's Law states that 90% of everything is crap. When posting try and be in the 10% once in a while. It makes it better for everyone.
You made a claim that GW2 took subs from WoW.
I pointed out that WoW subs went up that quarter.
So now you're arguing that GW2 would have totally had a visible impact on WoW subs if only a lot of things were different back then.
Usually when you make a claim, you need to provide evidence. Making rationalizations about what might have been when someone points out why your claim is contradicted by actual facts and figures isn't very strong evidence.
Mechanically wow is old as hell. All that "you need to target something to hit" is one of the major things where wow is completely outdated.
It proves however that the release of a PvP oriented game didn't have a big impact on WoW. It did in fact have none.You do realize that just because WoWs subs went up that quarter, doesn't mean GW2 didn't take subs from WoW, right?
If TESO will have an Impact about as large as GW2, then theres nothing to worry about.
You're such a daredevil... but you forgot the sunglasses. ._.I.... *cue dramatic music*... am willing to take the risk!
*giggles*Regular as NPR fundraisers to be honest (and just about as often).
But sadly, not even half as productive.
Look people, lots of people actually plays WoW on and off. I was subbed during launch of MoP but I'm not at the moment. I will likely sub again during MoP. It's an old game with lots of on and off players. I wouldn't read too much into those numbers. I'm betting most of them could easily be on-off'ers.
I wish people would stop hyping things up so much, it only creates massive amounts of rage once the games are actually released and people discover that it isn't what it was hyped up to be. Good example would be SWTOR.....
WoW subs will remain at the same level. What will be really surprising and I'm most eager to know is how much money they managed to milk... I mean "earn" from D3's RMAH.
Well lets see... in a span of September to December, new expansion launch, holiday season, especially around christmas... and they lost 400,000 subscriptions. I don't think they ever lost subscriptions around christmas before. So I do consider that a rather sizable loss. And hopefully now, Blizzard will actually start shifting their direction. Maybe start actually stop trying to silence people on cross realm zones issues and actually listen and respond in a more respectful tone. Heck, not even Cataclysm lost that many subs in this short a time.
So now, the ball is in Blizzard's court. Will they simply plow on ahead, not addressing the issues their player base is having issues with, and/or silencing their player base? Or will they realize us players who did cancel around that time, were serious about our issues with flawed systems and try to be more open to our suggestions or more open to our feedback? For me, it is now a wait and see. I have no desire to see the game die. But the course Blizzard is on, is suicide and needs to be shifted. Numbers don't lie, and losing that many subs around christmas, isn't a good thing.
9.6 million future unsubscribers.
Wow could lose millions of subs and still be living well