About what I was expecting. About what should have been expected really. People buy games and then stop playing shortly after release, a lot of the gains for new patches / new expansions are temporary, and at this stage where it's difficult to get into WoW (WoW is freaking daunting for a person just getting into it.) the subs lost will be greater than the subs gained. It's extremely unlikely that going forward WoW will hit it's peak number again, the only place to go from here is down, and best case scenario is being stable. I have an active sub and I like MoP, but I have to be honest and realistic.
Free to play is not the standard. The standard right now is "Cash Grab." - Companies release MMOs and make money while they can, and then go Free to Play within a year and milk die hard fans through microtransactions. It's not about making a good product, it's about making the most money you possibly can.
I personally expected another "over 10 million" line again. I had a "not bad" reaction to the 9.6 million number. The next number will be interesting they release will be interesting as people finish off leveling their characters and all the new stuff.
more than 400k lost and it can only go down from here, very nice.
I really like this expansion, loads better than cata was. I was honestly expecting a rise in subs. Oh well, wasn't as bad as I expected if there WAS a drop. Either way it's better for us, they'll change things up for the better (hopefully).
Wow, down over 400k in the span of a few months, WITH content and a NEW expansion? Doesn't bode well for WoW at all. If they are pumping out content and still hemorrhaging subs than they have a great deal to worry about, fanboy opinions withstanding.
How does this work, if they had >10m at 25 sept, and they have 9,6m Q4 (oct-des). Does this mean they lost 400k during 25th sept-30 sept? Im assuming if a sub expires at oct 1. it will still be counted in Q4, am I right by assuming this?
We know the subs lost and not those belonging to the legions of whining wastes of space complaining endlessly on the official forums about daily quests and "forced" rep grinding because you need an active sub to QQ on the forums.
For sure. And tons of people citing the sub loss as proof that whatever thing they personally hate is the cause of the drop because obviously the entire group of people who left agree with them.
The subscriber number is meaningless, regardless of if it goes up or down, because we do not get it with enough context. What was the breakdown by region? Of those that left, what were the listed reasons? Nobody can draw any conclusion from the number alone except that 400k fewer people worldwide are playing. But they will of course try to extrapolate a simple number into all kinds of crazy arguments from now until the Q1 2013 report.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Looks like adding boring ass dailies helped a lot. Lollol.