
Originally Posted by
Ryan Cailan Ebonheart
Basically what I'm trying to explain is that Warriors can't kite melee. They have no tools outside of safeguard to break snares and mainly rely on team mates to dispell for them. Warriors don't have stealth, nor do they any type of fade or absorb type abilities. They have fear immunity every 30 seconds, which is great but not useful if the Warrior is the target getting trained. All they have is damage reduction abilities such as Shield Wall and Demoralizing Banner which only delay the inevitable due to their long cool downs. Heroic Leap, safeguard is really the only "escape" a Warrior has, but a defensive Warrior is a dead Warrior. Warriors are only doing well when they are maintaining pressure. If they're constantly being trained into the ground, they're more of a burden to the team healer than an actual asset. This is why I believe 5.1 Second Wind with 25% Defensive stance was not only fine, but necessary if you have a 40 second Shockwave. Warriors are Warriors, they're meant to have high passive defense for their complete lack of being able to avoid damage and slow ass movement speed.