I have been doing some research and examination of the setup in Krasarang. I will admit that I really like the idea of blending pve and pvp in the way this zone attempts to do. I think the world pvp clashes have tons of potential for fun. However the implementation is just terribly skewed towards the horde in this conflict in my eyes. Not sure if anyone will see this or care. And I am open to other interpretations so long as they have some thought behind them and amount to more than simple "UMAD" b.s. Here is what I see that just seems completely unbalanced.
1. The Orduei Shrine bottleneck vs. the Blacksand oilfield. This is far and away the most obvious inconsistency. It is just terrible. One is defensible from two sides, closed from air attack. totally blocks off a pve objective, and is just a perfect ambush spot. The other is wide open, indefensible, and of virtually no strategic importance other than the buff it grants. Horde doing their dailys can simply avoid the oilfield if it is camped by ally. On the other hand Ally will round a corner and face plant into horde guards that see through stealth, ignore Feign Death, shadowmeld, and invis. The unlucky ally can either let the guard kill them or they can fight the guards and get jumped by waiting horde. Blatant, plain, unbalance favoring horde.
2. Lions Landing GY vs Domination Point GY. DPGY is situated directly adjacent to the horde base. It is covered by an anti aircraft gun and multiple archers stationed less than ten yards away. Horde NPCs with three quarters of a million health patroll within feet of it. And when the horde spawn guards on it they are tightly packed covering the whole GY. LLGY on the other hand is a good hundred yards from ally archers. The patrolling NPCS near there have less than 400k health and patroll far enough from the GY that they are not even a concern. And the three spawned guards are so spread out that one can literally cap the GY without even agroing them!
3. Perhaps worst of all are the towers. LLT is situated by a mass of over a hundred horde NPCs. Any horde attempting to take it can simply retreat into the NPCs should he face strong resistance. If the Ally are foolish enough to give chase they will end up with ten or twenty horde NPCs on them by the time they get the horde down, IF they get the horde down. Likewise any Ally guards placed on the tower can be kited into the NPCs and dispatched with little trouble. DPT has no such mass of nearby ally forces. There are a few paratroopers on the beach, but they are busy fighting an equal number of horde forces there and will do little if anything to help. However DPT is surrounded ONCE AGAIN on its northeast by lots of open HORDE npcs ready and willing to lend a hand dispatching any ally guards or players a hordie might kite into them.
With all that being said, I am encouraged to see steps in the direction of integrated world PVP. There is much fun to be had here. Shades of old tauren mill standoffs are brought to mind. However having this potentially great content skewed (in my interpretation at least) so blatantly towards one side is extremely depressing. Hopefully Blizz will take this to heart in their design of any future content. Furthermore should anyone have differing interpretations of the situation I am open to hearing them. Thanks for your time.