If you could make a Shaman class overhaul, what would you do? I've read some topics and came up with this.
2 Elemental States: Lightning and Fire
I would like if we revolve more around our shields and so i came up with a new style of Elemental shaman. I also would love some more depth in to the Elements generally speak speak wind and Lightning are quick and fire and lava are the more destructive forces. So took a look to our current toolbox and thought about a few things that would spice up the shamans play style.
So why not have 1 shield with 2 Elements. For Elemental i chose Lightning and Lava. I came up with Static Magma Barrier. This shield generates of 2 different orbs, Lightning orbs and Lava orbs. You can generate the different orbs with certain abilities described below. You will go in a Elemental state, Lighting(wind) or Lava(fire), depending on how many shield orbs you have. You always start with zero orbs after 30secs of no combat, it could be a decay. Once you are in a certain Elemental state, you cant generate orbs of the other Element before you have discharged all of your orbs.
Fulmination: Discharges all Orbs of the active state. Lava orbs will do X damage over time for the amount of orbs are consumed. Static orbs will do X amount of damage in 8yd around the target. This also forces you to align with an other Element for minimum of 25 secs.
Wind/Lightning State: This State favours mobility over burst.
Static Shock: Deal x amount of damage and 40% damage over time and building up to 100% damage over time over 30 secs. 40yd. Generates 1 Lightnings charges after 30 secs. 5 sec cooldown shared with Flame Shock.
Lightning Bolt: Deals X amount of damage. 40yd cast of 2 sec. Can be cast while moving.
This generates 1 Static orb Charge.
Thunder Strike: Deals X amount of damage and will always crit of Static Shock is on the target. 40yd cast of 1.5 sec. Can be cast while moving. This costs 3 Changes of Lightning shield. This can be cast 2 times before the cooldown of 3 secs takes in affect. Knocks down the enemy player.
Chain Lightning: Deals X amount of damage and Chains to all targets whit in 8 yards.
40 yard cast of 1.5 sec. Can be cast while moving.This generates 1 Charge of Lightning Shield.
Fire/Lava State: This is the State you want to be in if you need Burst. It also wont allow you to move while casting.
Flame Shock: Deals x amount of damage and 100% damage over 15 secs. 40yd cast.This generates 1 Lava orb. 5 sec cooldown shared with Static Shock. Chance to gain Lava Surge which removes the cooldown of Lava Burst and Lava Beam and make them instant casts.
Lava Eruption: Deals X amount of damage over 2 sec channel. This generates 1 Lava Orb.
Lava Burst: Deals X amount of damage and will always crit if Flame shock is on the target.
40yd cast of 2 sec. This Ability costs 2 Lava orbs.
Lava Beam: Deals X amount of damage and Chains to all targets whit in 8 yards.
40 yard cast of 3 sec. This generates 1 Charge of Lava orb. This ability has an 30% increased chance of a crit if Flame shock is present, it will also spread flame shock but reduced to 40% original power.
Ascendance: Give yourself over to the elements and fuse with your active elemental state. Removing Lava and Static orb cost from your spells and also removing the cooldowns.
Wind/Lightning State: Increases damage done by 30%.
Fire/Lava State: Increases damage done by 20% and leave and Ignite for 10% of all damage done while in ascendance.
So tell me what you think of this.
There are even possibilities of transfering this style to the Enhance and Resto shaman.
Like Wind and Earth for Enhancement Shaman so they lose the fire abilities be gain Earthen abilities.
And for Restoration it could be Water and Earth, where water is the normal triage, earth is the absorption side.