PoE doesn't have a typical, complex lore, doesn't have atmoshpere, it has booring fighting and tbh the only "fun part" of the poe are those builds. Well, PoE is aimed at the hardcore niche, nothing to add. They will get bored with it. I am seeing more and more comments on the forum regarding "it's hard to sell anything". PoE is not for a typical player, who wants to relax and play, blizzard products are aimed at them, PoE is not. Blizzard products like D3 can be overplayed, and most of those who say "PoE" is better are typically hardcores who overplayed D3, get bored with it and found themself a possibility of playing +1k hours in PoE, so PoE is better for them.
Last edited by Slaughty8; 2013-02-15 at 12:05 AM.
I quit the game when I didn't even find one remotely usefull item (for anyone), in one and a half weeks of playing, and I played approx 10 hours a day..
Testing: Will probably be toooooo big.
Nowadays you'll see legendaries every run, you'll see amazing gear that was probably worth millions at start. But it all has no value. The game is too easy, you just faceroll through it in both softcore and softcore. 2 guaranteed yellow items from every elite, 500 magic find and hundreds of dps made item hunting ridiculously easy... and boring.
Inferno difficulty became easier than Hell difficulty in d2 - what was the point of adding it? Why not to just make Hell harder (this goes to eleven!)? Going through 3 "filler" difficulties before actually starting to play on "real" one is damn annoying.
So yeah, the game was actually better when you did not see any decent drops.
Everything about the game is better currently.
"Look around you. We're all liars here, and every one of us is better than you" - PB
"I see we have visitors. Two arms!" - Mar'tak
Some people smashed vases. "semi-decent" gear was "top" gear back them. Just like "semi-decent" gear begins with 1 billion on AH now.
There was challenge back than. We progressed through game and it was fun. Now there is nothing left in the game but brainless chinese-style farming(netting you around 0.2$/hour). How could game be better now?
Back than we played with friends, discovered new interesting builds to buff each other. We kept monsters controlled in turns, synchronizing our CC on vent.
What's now? "Nah, I'll better play solo, farming in party is 40% less efficient".
So what's better about the game now?
Quitted the game this week by selling all my stuff on RMAH and uninstalling the game.
Yeah there are much better games atm.
Last edited by Iseeyou; 2013-02-20 at 02:26 PM.
Maybe YOU do not realise that most ppl quit due to them not being able to fucking progress beyond farming A1 huddled into a corner and even close to decent gear cost an arm and a leg, and ofc there was a TON more players playing back then the game had just freaking come out. And as for playing in a group? wow playing in a group was vastly more punishing than it was now + % hp and + % damage I think you did not even play back then going beyond being a 2 man party was brutally punishing for anyone and required a lot better gear than to solo. The only thing I can see here is that you most likely played a DH and it was your only way to clear the game or farm without diying a billion times as all DHs were super glasscannons back then was to party up and ride on others shoulders.
"Tell them only that the Lich King is dead, and that World Of Warcraft died with him."