Let's say there were a hypothetical quest chain to give your voidwalker a hat and at the end of that chain was a lengthy platforming sequence that required timed jumps and whatnot. People who like Mario or Tomb Raider games would probably think it's the best thing ever while people who don't would be upset.
That's not the point in this case. People are asking for nerfs because they are unable to complete the fight in its current state.
I understand that some people don't like certain fights, that's perfectly fine. But asking for nerfs because of the simple fact that you're not able to beat certain mechanics is simply stupid tbh.
Last edited by Las Vegas; 2013-08-27 at 06:28 PM.
Personally, I wouldn't want the encounter itself to be directly nerfed; while I certainly wish it had been designed differently (from a standpoint of making the encounter itself more enjoyable to me, pass or fail), it is what is it and it would be pointless to change it.
What I wouldn't mind seeing in this case though is a determination buff (though not on the scale of LFR's.. more along the lines of +1% per attempt and requiring dropping Kanrethad below say 50%, or reaching a certain stage) that would be cleared upon leaving the instance or voluntarily by using an option on the anvil. Win-win, imo. Those that like this type of challenge aren't bothered and those to whom it is nothing but a bottomless font of unenjoyable frustration have a means of eventually getting it with enough effort. The only people that would have a problem with it are the ones who somehow feel their own accomplishment is diminished by others having fun and quite frankly, screw those guys.
The whole thing just asks you to pay attention and use a few more abilities than your used to. It's nothing as drastic as putting in a platformer in a stat/rotation based rpg.
Yes, there's probably a significant subset of those that complain about it that just want free/easy stuff. I won't deny that "casual entitlement" exists to a certain extent. I'm willing to bet, however, that a larger subset are those, like me, who just plain don't enjoy the encounter. Some will try to analyze/explain the specifics of why they do not, others aren't going to be much more elegant than "this isn't fun, nerf it".
Sampling just the responses here though, it sorta proves my point. Dozens of posters are touting that there's no other pve challenge like it in the game. Well, doesn't that mean that it's apart from the norm?
Got it about a month ago. Quitted in february and got it the 2nd day i resubbed.
I though posting about my experience throughout this quest chain, but i'll keep it simple...
The only macro i used was "/tar pitlord /cast enslave demon".
I can say the most important thing in the Kanry fight, was hiding the Pitlord behind the nearest pillar after the Cataclysm that leads to a felhunter phase.
My main problem was the second felhunter phase. The first phase was cake, but the second wave of puppies were magical jerks who could dispell through walls. I said to myself "wtf blizz, i can't do shit if your crap is bugged".
And at some point, i remembered Enslave Demon had a determined amount of time before it wears off.
After slapping myself about an hour or two, I made an aura in order to track Enlsave Duration and presto, went down in the 2nd attempt.
So yeah, fight was really easy after all.
Hopefully, this quest chain will be removed after Pandaria, or at least it should be scaled to the next xpac's cap level.
Last edited by Garretdejiko; 2013-08-28 at 11:27 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The green fire is a reward for beating such a hard(lol) encounter.
Don't like how the encounter is designed? You'll still do the same dps in raids, dungeons etc. You'll just be firing orange fire...
Want the cool looking green flames? Go beat the encounter...
There's nothing hard about it at all, you just have to actually play the game the way it's supposed to be played.
Not "Turn up to boss, get free rewards!"
This ecounter is getting nerfed everytime you gear up anyways , no need for more nerfs. I wish tho they implemented some scaling there like in challenge modes, so it remain somewhat hard to do despite time progression, but then some ppl would never got it and drown in their own tears i guess
This is driving me nuts.. All up to the big bad demon it was pretty much a walk in the park, yet a fun experience. But now I'm having the most annoying whipes you can imagine -_-
I execute everything perfectly yet somehow between 1%-10% he always manages to get a chaos bolt off (even though I LoS it) or the damn felhunters eat up my enslave -_-
I'm putting out around 110k dps, lining up my chaos bolts+dark soul+doomguard with Charge, Breath pretty much on cooldown, dispel myself with it or with imp special when possible and everytime when I get below the 10% threshold something retarded happens and I whipe. The most frustrating one was where the second felhunters spawn around 5%, ate enslave and I ended up whiping on 1% lol.
Sure, this is one of the most fun encounters I've had since I started playing 7 years back. But those little quirks that whipe you for no reason are so f'ing annoying :P But man, it'll feel awesome when I have my green fire after all this hard work ;D
Just came here to rand btw. Now I'll be going back to getting my green fire.
Last edited by Shuji V2; 2013-08-28 at 10:39 PM.
Like challenge mode dungeons - you get some rewards for completing them, and if you are not dedicated enough or "good" enough then you dont get it. It rewards people that are simply better at playing the game, or that puts more time in to get what they want.
If they dont make the quest unobtainable or scaled in the future - then by 6.0 its the same as making green fire baseline.
At the original ilevel for the quest, you actually have to preform to get your award, and by doing so will reward induviduality. This is also shown in the PVP part of the game. You do go, you get stuff other people might want, but can never have because you are better.
Put short, a sense of accomplisment.
For every subset of players that have the most fun testing their limits and being among the 'elite' there's another (probably larger) group that gets their fun from coming back much later and beating up their former bullies when they are bigger. This has been a core tenet of many RPGs (predating MMO's) and is alluded to in WoW itself in a few instances (most notably in the Chromie quests in Dragonblight).