View Poll Results: Did you find this Guide Useful?

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  1. #1961
    Quote Originally Posted by Inahu View Post
    Purple spell effects are 'shadow' effects. I wouldn't expect anything that doesn't fall under the categories of 'fire' or 'shadowflame' damage to be altered.
    touch of chaos is chaos damage, not shadow. that means it's arcane, fire, frost, holy, nature, shadow and physical at the same time.

    funny fact: illidan's chaos attacks in WC3 were green
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  2. #1962
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    Quote Originally Posted by checking facts View Post
    touch of chaos is chaos damage, not shadow. that means it's arcane, fire, frost, holy, nature, shadow and physical at the same time.

    funny fact: illidan's chaos attacks in WC3 were green
    Interesting! I'd still maintain, what I think is the most important part of the post, that I wouldn't expect anything other than fire or maybe some shadowflame spells to be affected. The tooltip does say that it only changes fire spells.
    Quote Originally Posted by Endus View Post
    There's nothing wrong with Keynesian theory.

  3. #1963
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    Toc and the purple horns needs fixing nothing else
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  4. #1964
    I had just recently come back to WoW (been away since January), and today after about 4 or 5 attempts, I got GREEN FIRE!! I had messed up on small things here or there, like forgetting to use the Purification potion for example - that got me twice believe it or not, lol...(my ilvl is 481 with some PvP gear). Personally, I found the Felhunter phases to be easier than the 3rd Imp phase, but whatever, I got it. :P


    -----------
    edit:

    For the Felhunter phases, I would net the 1st one, Conflag & Havoc the 2nd one, pop CD's CB the 1st or the 3rd (didn't really matter), and then Shadowfury the three of them together and finish them off with CBs & SBs. Took very little damage at all here.
    Last edited by Supernex; 2013-06-27 at 12:30 AM.

    I will burn your soul.

  5. #1965
    As an ele shaman main who's been playing a lock alt again for the first time since Wrath, this is by far one of the most aggravating yet fun challenges added to WoW in a very long time. I've yet to beat the goober but it's not a gear issue for sure (lock is at 498 ilvl now), simply an execution issue.

    Just brewed up some puri potions in addition to the int pots and flasks I had made so I can give this some more tries. It's got that addictive nature of some of the old PITA games I played as a kid on NES and SNES where it's aggravatingly difficult yet you want to keep at it until you beat it.

    Kudos to those who've completed it, and to Blizzard for this particular flavor of content (here's hoping other classes get neat solo content like this in the future).

  6. #1966
    I am Murloc! prwraith's Avatar
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    at like 490+ you should be able to kill him right as the 2nd terror guard is summoned.

  7. #1967
    Well, I think I'm done.

    After giving it my most serious series of attempts in gear I don't think will be substantially upgraded this cycle, I just don't see myself doing this. I cannot properly express the severe disappointment this entire questline has been for me. I felt there was way too much hand-holding (the hot-cold) in finding the artifacts, huge chunks of the story felt nakedly missing (I know the reason for that), the "moral choice" (or lack thereof) in the Black Temple felt like an insult to my character (again, I know what happened there, development-wise too) and the final encounter feels very lazily designed in terms of trying to simulate "challenge". The only bright spots to me were that the lore itself.. at least what we got of it, was well written, and I did think the mechanics of progressing through the Black Temple itself were clever and well done... which just adds to my frustration at how the final fight turned out. Also adding to it.. perhaps even more so than the encounter itself is how many people are cheering the design (maybe I just have a wildly different concept of "fun" than so many others, I dunno).

    To me, challenges that you can't quite overcome are supposed to give you a "ah well, we'll get 'em next time" attitude; I feel that way about most encounters in progression raiding and that's great. With this one, first blush impression (at 490ish) was "wow.. this isn't fun AT ALL. Well, maybe it'll go smoother with better gear" (an aside, all the people that post along the lines of "I did this in a mix of 470s and pvp gear.. if you can't you must be the suckiest suck who ever sucked" are very, very unhelpful). Trying another round of attempts at 510ish was basically "ok, yeah.. my impression of this fight hasn't changed at all.. I guess I'll just try to outgear it so I can get it overwith", and now at 525 it's "nope.. this ain't happenin".

    I've often referred to the encounter as "juggling chainsaws" because that's exactly what it feels like, and what I certainly do not enjoy. Far too much going on at once and too quickly and any lapse whatsoever and your hand gets cut off. I'm sorry, that is just simply in no way fun for me.

    I've mained a warlock since launch and have been Aff and nothing else ever since they removed the cast time from Siphon Life (when dual specs were introduced, that allowed me to have an Aff pve spec, and an Aff pvp spec; only in MoP did I change my offspec to demo, explicitly for tanking). This fight doesn't "make me a better warlock" (as so many are fond of saying in regards to this), it makes me want to -quit- my warlock (and by extension, WoW itself), since apparently something else entirely is expected of how I'm supposed to play the class I love.

    This post is probably coming across as whiny.. honestly, I don't care. These are my feelings, and I'm certain there has to be others out there, regardless of how few they may be, that feel the same, and if thinking that those few are silently nodding in agreement, then that makes me feel just a tiny bit better to get this off my chest.

    I'm not even mad (well, enraged) this time like I was after my previous rounds of attempts; just.. profoundly disappointed and resigned. I posted a poll weeks ago (before the ridiculous initial 5.4 notes drew mine and everyone else's attention) that asked how many people use addons (both in general and the encounter specifically) in an attempt to correlate their use to those that found the encounter "fun". The reason being that I have a strong suspicion that encounter was designed not only with addons and macros in mind, but likely expected. My suspicion could be wrong, but that's what it certainly feels like. If it IS true however, that is deeply flawed design. My feelings about addons in general is a whole other rant that doesn't belong here, but I brought it up to perhaps better explain my frustration.
    Last edited by Szarala; 2013-07-03 at 02:08 AM. Reason: further thoughts

  8. #1968
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    having just completed the final boss on my lock last night i can tell you dont give up. i had about 800g in repairs and your persistence will pay off in pretty green pixels

  9. #1969
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    Quote Originally Posted by Szarala View Post
    Well, I think I'm done.

    After giving it my most serious series of attempts in gear I don't think will be substantially upgraded this cycle, I just don't see myself doing this. I cannot properly express the severe disappointment this entire questline has been for me. I felt there was way too much hand-holding (the hot-cold) in finding the artifacts, huge chunks of the story felt nakedly missing (I know the reason for that), the "moral choice" (or lack thereof) in the Black Temple felt like an insult to my character (again, I know what happened there, development-wise too) and the final encounter feels very lazily designed in terms of trying to simulate "challenge". The only bright spots to me were that the lore itself.. at least what we got of it, was well written, and I did think the mechanics of progressing through the Black Temple itself were clever and well done... which just adds to my frustration at how the final fight turned out. Also adding to it.. perhaps even more so than the encounter itself is how many people are cheering the design (maybe I just have a wildly different concept of "fun" than so many others, I dunno).

    To me, challenges that you can't quite overcome are supposed to give you a "ah well, we'll get 'em next time" attitude; I feel that way about most encounters in progression raiding and that's great. With this one, first blush impression (at 490ish) was "wow.. this isn't fun AT ALL. Well, maybe it'll go smoother with better gear" (an aside, all the people that post along the lines of "I did this in a mix of 470s and pvp gear.. if you can't you must be the suckiest suck who ever sucked" are very, very unhelpful). Trying another round of attempts at 510ish was basically "ok, yeah.. my impression of this fight hasn't changed at all.. I guess I'll just try to outgear it so I can get it overwith", and now at 525 it's "nope.. this ain't happenin".

    I've often referred to the encounter as "juggling chainsaws" because that's exactly what it feels like, and what I certainly do not enjoy. Far too much going on at once and too quickly and any lapse whatsoever and your hand gets cut off. I'm sorry, that is just simply in no way fun for me.

    I've mained a warlock since launch and have been Aff and nothing else ever since they removed the cast time from Siphon Life (when dual specs were introduced, that allowed me to have an Aff pve spec, and an Aff pvp spec; only in MoP did I change my offspec to demo, explicitly for tanking). This fight doesn't "make me a better warlock" (as so many are fond of saying in regards to this), it makes me want to -quit- my warlock (and by extension, WoW itself), since apparently something else entirely is expected of how I'm supposed to play the class I love.

    This post is probably coming across as whiny.. honestly, I don't care. These are my feelings, and I'm certain there has to be others out there, regardless of how few they may be, that feel the same, and if thinking that those few are silently nodding in agreement, then that makes me feel just a tiny bit better to get this off my chest.

    I'm not even mad (well, enraged) this time like I was after my previous rounds of attempts; just.. profoundly disappointed and resigned. I posted a poll weeks ago (before the ridiculous initial 5.4 notes drew mine and everyone else's attention) that asked how many people use addons (both in general and the encounter specifically) in an attempt to correlate their use to those that found the encounter "fun". The reason being that I have a strong suspicion that encounter was designed not only with addons and macros in mind, but likely expected. My suspicion could be wrong, but that's what it certainly feels like. If it IS true however, that is deeply flawed design. My feelings about addons in general is a whole other rant that doesn't belong here, but I brought it up to perhaps better explain my frustration.
    Dont give up, took me 3 hours, was so worth it!
    Just practice an practice until its, felhunters, move felguard *yawn* Or, imps kill em with fel breath and rain of fire
    Dooo it
    Also, no need for addons, the only one you may need is weak auras for procs if you have problem to watch em and o the fight
    Hey! Hey! I think i found a rare candy!
    Huh?
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  10. #1970
    Quote Originally Posted by Szarala View Post
    Well, I think I'm done.

    After giving it my most serious series of attempts in gear I don't think will be substantially upgraded this cycle, I just don't see myself doing this. I cannot properly express the severe disappointment this entire questline has been for me. I felt there was way too much hand-holding (the hot-cold) in finding the artifacts, huge chunks of the story felt nakedly missing (I know the reason for that), the "moral choice" (or lack thereof) in the Black Temple felt like an insult to my character (again, I know what happened there, development-wise too) and the final encounter feels very lazily designed in terms of trying to simulate "challenge". The only bright spots to me were that the lore itself.. at least what we got of it, was well written, and I did think the mechanics of progressing through the Black Temple itself were clever and well done... which just adds to my frustration at how the final fight turned out. Also adding to it.. perhaps even more so than the encounter itself is how many people are cheering the design (maybe I just have a wildly different concept of "fun" than so many others, I dunno).

    To me, challenges that you can't quite overcome are supposed to give you a "ah well, we'll get 'em next time" attitude; I feel that way about most encounters in progression raiding and that's great. With this one, first blush impression (at 490ish) was "wow.. this isn't fun AT ALL. Well, maybe it'll go smoother with better gear" (an aside, all the people that post along the lines of "I did this in a mix of 470s and pvp gear.. if you can't you must be the suckiest suck who ever sucked" are very, very unhelpful). Trying another round of attempts at 510ish was basically "ok, yeah.. my impression of this fight hasn't changed at all.. I guess I'll just try to outgear it so I can get it overwith", and now at 525 it's "nope.. this ain't happenin".

    I've often referred to the encounter as "juggling chainsaws" because that's exactly what it feels like, and what I certainly do not enjoy. Far too much going on at once and too quickly and any lapse whatsoever and your hand gets cut off. I'm sorry, that is just simply in no way fun for me.

    I've mained a warlock since launch and have been Aff and nothing else ever since they removed the cast time from Siphon Life (when dual specs were introduced, that allowed me to have an Aff pve spec, and an Aff pvp spec; only in MoP did I change my offspec to demo, explicitly for tanking). This fight doesn't "make me a better warlock" (as so many are fond of saying in regards to this), it makes me want to -quit- my warlock (and by extension, WoW itself), since apparently something else entirely is expected of how I'm supposed to play the class I love.

    This post is probably coming across as whiny.. honestly, I don't care. These are my feelings, and I'm certain there has to be others out there, regardless of how few they may be, that feel the same, and if thinking that those few are silently nodding in agreement, then that makes me feel just a tiny bit better to get this off my chest.

    I'm not even mad (well, enraged) this time like I was after my previous rounds of attempts; just.. profoundly disappointed and resigned. I posted a poll weeks ago (before the ridiculous initial 5.4 notes drew mine and everyone else's attention) that asked how many people use addons (both in general and the encounter specifically) in an attempt to correlate their use to those that found the encounter "fun". The reason being that I have a strong suspicion that encounter was designed not only with addons and macros in mind, but likely expected. My suspicion could be wrong, but that's what it certainly feels like. If it IS true however, that is deeply flawed design. My feelings about addons in general is a whole other rant that doesn't belong here, but I brought it up to perhaps better explain my frustration.
    hello,

    it must be frustrating as hell to fail. i can feel you (had to try it around 70 times, although did it in DEMO with ilvl 498) but what you describe as:

    "Far too much going on at once and too quickly and any lapse whatsoever"

    is one big part of an description about SKILL. multimanaging stuff, see through the chaos, deciding about what to do next under big pressure... yeah. thats skill. you couldnt make it, i feel sorry for you, i really do. but dont blame the guys making one of the most exciting quests i ever played with diffuse conspiracy theories...

  11. #1971
    Quote Originally Posted by schuelertomas View Post
    hello,

    it must be frustrating as hell to fail. i can feel you (had to try it around 70 times, although did it in DEMO with ilvl 498) but what you describe as:

    "Far too much going on at once and too quickly and any lapse whatsoever"

    is one big part of an description about SKILL. multimanaging stuff, see through the chaos, deciding about what to do next under big pressure... yeah. thats skill. you couldnt make it, i feel sorry for you, i really do. but dont blame the guys making one of the most exciting quests i ever played with diffuse conspiracy theories...
    YOU find watching (and acting on) five different things at once "exciting". Great. Real super happy for you. Many people don't. Yes, managing such a hectic situation is -a- skill, but it's not -the- skill, and to have the encounter so focused on such a specific skill is not only frustrating to those lacking that particular ability, it is alienating. For example, I personally would have loved it if there was no hot-cold aid in finding the artifacts, and the clues to their locations in the journal were more cryptic. ..or if navigating the Black Temple involved more intricate puzzles. THAT would have been "exciting" for me, but how many others would that frustrate (or would simply instantly go online to look for the solution)?

  12. #1972
    Personally, I am glad that it was as hard as it was, as it made it that much more rewarding once I finally completed it. (Also glad that it wasn't merely a gear check either...purification potion FTW!)

    Besides, if it were much easier, it wouldn't feel like much of an accomplishment seeing yourself and others with green fire. And with something as unique as green fire being the reward for this particular "achievement", why cheat yourself out of that very process that makes it the accomplishment that it is?

    I think you'll end up finally getting it, and then you'll see the other side of the coin. I know I did, as at first I also thought that it was "too hard"...STAY THE COURSE!
    Last edited by Supernex; 2013-07-03 at 11:27 PM.

    I will burn your soul.

  13. #1973
    Got him in 7 attempts, total 40 minutes.
    Ilvl 500, used intellect flask.
    Destro is definitely way to go, timing charge+burst helps a lot. Not to mention glyph of Enslave Demon.

    Fight was overall easy, died on first 2 attempts cos of bad LoS'ing CB.
    Well, I have 2.7k rating in 3s as warlock so that may be the reason of beating it fast.

  14. #1974
    Just got him on my first attempt.

  15. #1975
    Quote Originally Posted by Szarala View Post
    I've mained a warlock since launch and have been Aff and nothing else ever since they removed the cast time from Siphon Life (when dual specs were introduced, that allowed me to have an Aff pve spec, and an Aff pvp spec; only in MoP did I change my offspec to demo, explicitly for tanking). This fight doesn't "make me a better warlock" (as so many are fond of saying in regards to this), it makes me want to -quit- my warlock (and by extension, WoW itself), since apparently something else entirely is expected of how I'm supposed to play the class I love.
    The fight requires you to use all the tools available to your class. You are willfully ignoring those tools, and losing because of it. This fight -does- make you a better warlock - you just refuse.

    And no, it's not "lazily" designed.

    What would you have preferred the fight to be, instead? I see a lot of whining, a lot of accusations against the developers not putting in enough effort, so pray tell, what is the mystical game design vision that you would rather it had been had they not been so lazy?

  16. #1976
    The Patient kenshinag's Avatar
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    Quote Originally Posted by Szarala View Post
    Well, I think I'm done.

    After giving it my most serious series of attempts in gear I don't think will be substantially upgraded this cycle, I just don't see myself doing this. I cannot properly express the severe disappointment this entire questline has been for me. I felt there was way too much hand-holding (the hot-cold) in finding the artifacts, huge chunks of the story felt nakedly missing (I know the reason for that), the "moral choice" (or lack thereof) in the Black Temple felt like an insult to my character (again, I know what happened there, development-wise too) and the final encounter feels very lazily designed in terms of trying to simulate "challenge". The only bright spots to me were that the lore itself.. at least what we got of it, was well written, and I did think the mechanics of progressing through the Black Temple itself were clever and well done... which just adds to my frustration at how the final fight turned out. Also adding to it.. perhaps even more so than the encounter itself is how many people are cheering the design (maybe I just have a wildly different concept of "fun" than so many others, I dunno).

    To me, challenges that you can't quite overcome are supposed to give you a "ah well, we'll get 'em next time" attitude; I feel that way about most encounters in progression raiding and that's great. With this one, first blush impression (at 490ish) was "wow.. this isn't fun AT ALL. Well, maybe it'll go smoother with better gear" (an aside, all the people that post along the lines of "I did this in a mix of 470s and pvp gear.. if you can't you must be the suckiest suck who ever sucked" are very, very unhelpful). Trying another round of attempts at 510ish was basically "ok, yeah.. my impression of this fight hasn't changed at all.. I guess I'll just try to outgear it so I can get it overwith", and now at 525 it's "nope.. this ain't happenin".

    I've often referred to the encounter as "juggling chainsaws" because that's exactly what it feels like, and what I certainly do not enjoy. Far too much going on at once and too quickly and any lapse whatsoever and your hand gets cut off. I'm sorry, that is just simply in no way fun for me.

    I've mained a warlock since launch and have been Aff and nothing else ever since they removed the cast time from Siphon Life (when dual specs were introduced, that allowed me to have an Aff pve spec, and an Aff pvp spec; only in MoP did I change my offspec to demo, explicitly for tanking). This fight doesn't "make me a better warlock" (as so many are fond of saying in regards to this), it makes me want to -quit- my warlock (and by extension, WoW itself), since apparently something else entirely is expected of how I'm supposed to play the class I love.

    This post is probably coming across as whiny.. honestly, I don't care. These are my feelings, and I'm certain there has to be others out there, regardless of how few they may be, that feel the same, and if thinking that those few are silently nodding in agreement, then that makes me feel just a tiny bit better to get this off my chest.

    I'm not even mad (well, enraged) this time like I was after my previous rounds of attempts; just.. profoundly disappointed and resigned. I posted a poll weeks ago (before the ridiculous initial 5.4 notes drew mine and everyone else's attention) that asked how many people use addons (both in general and the encounter specifically) in an attempt to correlate their use to those that found the encounter "fun". The reason being that I have a strong suspicion that encounter was designed not only with addons and macros in mind, but likely expected. My suspicion could be wrong, but that's what it certainly feels like. If it IS true however, that is deeply flawed design. My feelings about addons in general is a whole other rant that doesn't belong here, but I brought it up to perhaps better explain my frustration.
    I hear you man. It's a tough quest and I can understand it's not something for everyone's taste. It's similar to high end pvp or raiding and not everyone wants that stress and challenge. I did it at 487 the second week that 5.2 hit and before DBM timers were made for it, so I had quite the share of frustrations. I'm not a amazing raider/player (my guild is only 3/13 HM) and I did it as affliction, which has terrible imp aoe dmg. Took me 3 days with maybe 8 hours of attempts spread in there. It was worth it in the end but I don't recommend it to my guildies who keep getting frustrated. Go at it again in 6.0. There's no deadline to it. It will get much easier and less stressful. Do what makes you happy and all that!
    My Shaman! <~ Old Main
    My Warlock! <~ New Main

  17. #1977
    I am Murloc! prwraith's Avatar
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    Quote Originally Posted by Szarala View Post
    YOU find watching (and acting on) five different things at once "exciting". Great. Real super happy for you. Many people don't. Yes, managing such a hectic situation is -a- skill, but it's not -the- skill, and to have the encounter so focused on such a specific skill is not only frustrating to those lacking that particular ability, it is alienating. For example, I personally would have loved it if there was no hot-cold aid in finding the artifacts, and the clues to their locations in the journal were more cryptic. ..or if navigating the Black Temple involved more intricate puzzles. THAT would have been "exciting" for me, but how many others would that frustrate (or would simply instantly go online to look for the solution)?

    I'm sorry the quest is giving you trouble mate. I know it's a real grinder for a lot of locks. It gave me trouble to until it clicked. Best advice there is, is given a lot in this thread. Just take a step back from it and cool off, approach it fresh and not frustrated.

    At the end of the day, this quest is pure repetition. The problem being the repetition is a pretty quick recital. You're required to do quite a lot quite consistently for 7-10 minutes.

    I know it's hard but when you get it to click, you'll enjoy it. If I could i'd offer to do it for you if it wasn't against ToS.

    If you really can't stand it anymore just accept that it's probably not worth the frustration.

  18. #1978
    Quote Originally Posted by Dreyo View Post
    The fight requires you to use all the tools available to your class. You are willfully ignoring those tools, and losing because of it. This fight -does- make you a better warlock - you just refuse.
    What tools am I ignoring? Going destro? If that's the implication here, then that would be even more infuriating. It's bad enough that talents don't mean anything anymore and are now just a series of knobs to be turned on a whim but are you saying spec shouldn't matter now either?

    And no, it's not "lazily" designed.

    What would you have preferred the fight to be, instead? I see a lot of whining, a lot of accusations against the developers not putting in enough effort, so pray tell, what is the mystical game design vision that you would rather it had been had they not been so lazy?
    Part of the frustration with the questline as a whole, is you see so much evidence of wasted potential, as if before they were finished they were told "alright, time's up, pack it in and ship what you've got" (and as I understand it, this is exactly what happened).

    As for the Kanrethad encounter itself, I can see what they tried/meant to do, in terms of utilizing a wide range of warlock abilities, but instead that aspect comes up short and the fight instead becomes "let's just throw a whole bunch of crap at them really fast" and 90% of the fight surrounds the pit lord and -its- abilities. Considering we haven't used Enslave Demon in any significant way since BC and likely still won't in the immediate future (I could be wrong, but not seeing a whole lot of enslavable demons in SoO) and everything centers on the abilities of a pit lord you haven't seen before.. and won't again.. how exactly does THAT "make you a better warlock"?

    There's a lot of different things that could have been done to make the encounter more interesting, warlocky and fun instead of a "how good are you at making macros and watching debuffs?" test. Kanrethad could have a specific reaction to Fear.. Cataclysm could've been avoidable via an elevated platform.. he could periodically turn invisible... there could've been different phases that require different demons (your regular demons.. you know, the ones you actually use every day). Hell, the fight could've been underwater (or a similar gimmick like the chamber filling with gas or something).

    Quote Originally Posted by prwraith View Post
    At the end of the day, this quest is pure repetition. The problem being the repetition is a pretty quick recital. You're required to do quite a lot quite consistently for 7-10 minutes.
    This is my prime complaint. I see/know exactly what has to be done and when, but it's overwhelming and there are only so many things I can focus on at once.

    I know it's hard but when you get it to click, you'll enjoy it.
    There is nothing about the encounter that's enjoyable to me. I knew from the first time I saw it it was not my idea of fun. Like I said earlier, there have been plenty of encounters throughout WoW that even while failing at them I had no problem with and still enjoyed the challenge. There are a handful of others, however, that are simply a chore and I hate even through success; Putricide and Sindragosa immediately come to mind. The Kanrethad encounter easily falls into the latter's category.

    I also understand the "you'll feel better when it's done" sentiment, but I don't agree with it. That's like saying you'll feel better after the waterboarding is over. While that's true, do you know what else feels good? Not getting waterboarded in the first place.

    If you really can't stand it anymore just accept that it's probably not worth the frustration.
    This is the crux of the matter isn't it? To be completely honest, I don't even -want- green fire, and even if I did I'd have what.. Burning Rush and Rain of Fire to show for it, the latter I rarely even use? It's more that I get the sensation that I'm being looked down on for not having completed it, and that bothers me intensely.

  19. #1979
    I am Murloc! prwraith's Avatar
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    Quote Originally Posted by Szarala View Post
    This is the crux of the matter isn't it? To be completely honest, I don't even -want- green fire, and even if I did I'd have what.. Burning Rush and Rain of Fire to show for it, the latter I rarely even use? It's more that I get the sensation that I'm being looked down on for not having completed it, and that bothers me intensely.
    That reminds me of a girl who sits near me at work. I made the offhand comment that It looked a little cluttered over there and now everyday she genuinely asks me if it's cluttered like it affects me and my work ability.

    Point being, don't put to much stock into the belief that people are looking down on you. I get my ass handed to me in meters by demo warlocks who have never even tried the green fire quest. Some will always be better raiders than me. As a counter-point I'm nearly positive they don't look onto me as some sort of god of warlocks because of my green fire.

    God of situational humor perhaps but i digress.

  20. #1980
    How much dps (average) do you need? Got my first try on him tonight and got him to 50%ish, couple seconds before the 2nd felhunter phase, so seems like i`m a bit behind on dps.

    I had a 65k - 70k average as affliction.

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