Originally Posted by
Wraend
I totally agree with you Szarala, I didn't like the fight at all--it's completely a gimmick fight. Do this, then do that, then do this, at the specified times, and if you mess up, you fail. Stupid dumb mechanics. You don't even get to have your real pet out, which makes it terrible for demonology. You don't even halfway have the fight in your control...all you do is reacting to the boss's mechanics, nothing else. You don't control your character anymore, you're just a rat pressing a button to some Dance Dance Revolution input. It actually epitomizes all that I think WoW has done wrong since it first came out--making the game more and more tunnel vision, and less about responding to what's happening in the unexpected moment.
My absolutely favorite moments from all of WoW, from vanilla to here, were when the unexpected happens...an add pulls, your healer or tank goes down, and you are forced to deal with the situation from there. Do you Fear that npc, with hopes that they won't pull others? Do you insta-call your voidwalker to offtank? Do you tank and kite some adds yourself to take pressure off the others? This sort of heat-of-the-moment decision making is almost gone from regular wow, and it's definitely gone from the Kan encounter.
I haven't had enslave demon on my bars for a long time now. Why? because it's fuckin useless now, it's a goddamn gimmick. I don't want gimmicks, I want unpredictability, something that tests my moment-to-moment judgment. Something that makes me pay attention.
I think one of the best raid encounters Blizz made was back in Wrath, in ToC, with the PvP styled-encounter. You didn't know what was going to happen on any given fight...and therefore it tested not only your reflexes but also your ability to truly work together, outside of just performing some memorized dance moves. If I only wanted dance moves I would've quit after Heigan.