So in today's blue notes there were two things that caught my eye:
andPlease consider making Divine purpose baseline. Even if it has a lower proc chance it would help sustained damage.
We heard from a lot of paladins who hated DP. A talent seemed like a good solution. (Source)
no paladin in their right mind would complain about divine purpose, a free 3 paladin proc come on?
They did. It wasn't the free power -- it was the unprecitability of the rotation. (Source)
So I was thinking this as a possible solution that I think would work out great all over.Hey I was wondering if there was way to look into bringing back Seal of Command as another seal option. Rets want it back.
What it would do? It's hard enough getting them to use the 3-4 they have. (Source)
Divine Purpose is now baseline, change the proc rate to probably 10% or so since everyone will now have it.
New talent for where DP was - Commanding Wrath, for the duration of Avenging Wrath your Templars Verdict hits all enemies in melee range, your WoG heals all party/raid members within X yards of the primary target and your Divine Storm now heals each party/raid member for 15% of the damage done.
Numbers probably need tuning and I'm annoyed tying stuff to AW, but I think it might add a bit of fun to the play and encourage the spec-dancing that Blizz seems to be going for in MoP.