1. #961
    Quote Originally Posted by Kiqjaq View Post
    /cast !Conversion

    If you spam it then you'll get an initial tick of Conversion every GCD and the HoT part of Conversion constantly. So it costs double and heals double, and iirc costs GCDs so you can't do anything else during.

    Extremely niche use for an already niche talent. I wouldn't imagine it having much use in soloing.
    Could potentially be usefull when swimming from platform to platform during the Nefarian encounter (BWD) if you really are having trouble surviving. I cannot think of other scenarios atm so... yeah...
    It might be usefull in order to outheal some healing absorb debuff. Maybe a trick with that on spine?

    EDIT:
    Maybe this has been asked before, but I didn't read 53 pages yet.

    Is Zul'Aman soloable (timed)? How hard is it?
    Yes it is soloable. It's somewhere in this thread, but I cannot get the search function to work properly.
    It's not that hard. You just have to use some cooldowns for the bear boss and you'll be fine.
    Last edited by Karlzone; 2013-04-29 at 01:56 PM.

  2. #962
    So I showed Fnx' video to some people in guild interested in soloing 25 heroic LK but they don't agree with me that standing in Defile, especially at lower item levels, is a DPS increase as Defile is magic damage. Been trying to find some indication that Defile is granting Vengeance in Fnx' video but all I have to go on is indirectly comparing attacks' damage based on the situation. I'm starting to wonder if it's just LK's Soul Reaper occurring when Defile happens.

    Edit: Found this quote in a 5.2 Guardian thread so figure it's applicable here.

    Whenever you take damage, you gain 2% of that unmitigated damage as Attack Power. This Attack Power then decays over time, losing 5% of its value every second unless you dodge a melee attack. If you dodge a melee attack you will still gain Vengeance as if it had actually hit you. Note that this does not apply to "special attacks" that can also be dodged (Garalon's cleave for example). Blizzard has stated that all sources of damage now contribute to Vengeance instead of just melee attacks. So things like magical damage, bleeds, and special attacks will also now grant Vengeance.
    Last edited by Trubo; 2013-04-29 at 02:02 PM.

  3. #963
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    Quote Originally Posted by Karlzone View Post
    Could potentially be usefull when swimming from platform to platform during the Nefarian encounter (BWD) if you really are having trouble surviving. I cannot think of other scenarios atm so... yeah...
    It might be usefull in order to outheal some healing absorb debuff. Maybe a trick with that on spine?

    EDIT:
    Yes it is soloable. It's somewhere in this thread, but I cannot get the search function to work properly.
    It's not that hard. You just have to use some cooldowns for the bear boss and you'll be fine.
    I tried the function aswell, didn't find anything.
    Thnx for your reply

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  4. #964
    @Necket: I did it at around 502 iLevel and had no problem, even with sloppy play and dying twice. I was Frost for everything but Nalorak and Halazzi who I tried as Frost but died to so I did them in Blood. Still had ~2 minutes left on the timer when Halazzi died, so without dying you should easily make it with 5-6 minutes to spare at least.

  5. #965
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    Quote Originally Posted by Trubo View Post
    So I showed Fnx' video to some people in guild interested in soloing 25 heroic LK but they don't agree with me that standing in Defile, especially at lower item levels, is a DPS increase as Defile is magic damage. Been trying to find some indication that Defile is granting Vengeance in Fnx' video but all I have to go on is indirectly comparing attacks' damage based on the situation. I'm starting to wonder if it's just LK's Soul Reaper occurring when Defile happens.

    Edit: Found this quote in a 5.2 Guardian thread so figure it's applicable here.
    Yeah magic adds to it, otherwise tanking in Terrace of Endless Springs would have been a nightmare, stupid caster boss...

    Standing in Defile can be really painful if a giant Defile is active during Relentless Winter (which will get lower equipped DKs killed).

  6. #966
    When taking auto-attack damage:
    newVengeance = max((0.36*newAutoAttackDamage/swing)/2, newAutoAttackDamage*0.018+oldVengeance*vengeanceBuffRemainingTime/20)

    When taking magical damage:
    newVengeance = max((0.90*newMagicalDamage/60)/2, newMagicalDamage*0.045+oldVengeance*vengeanceBuffRemainingTime/20)

    The first argument of the max function corresponds to the "quick ramp-up" mechanism of vengeance (if you have low vengeance, you'll get half the vengeance you should have if you were tanking such damage for a long time), the second argument is the usual way vengeance is computed. The differences between auto-attack and magical damages are the coefficient (0.018 or 0.045, it was 0.02/0.05 before the 10% nerf during 5.0) and the "swing" timer which is always 60s for special abilities (again, that comes from the nerf, it used to be 1.5s for auto-attack).
    I'm not sure how physical special abilities are computed, I'm pretty sure they have a "swing" of 60s but I don't know which coefficient is used, I haven't tested it. It should be easy to find out by looking at a Four kings video with a tank pov.

    Tl;dr: magic damage affect vengeance.

    ---------- Post added 2013-04-29 at 04:58 PM ----------

    Btw, the "newDamage" are the damage before any damage reduction (armor, def stance, cooldowns, etc.)

    Also, an attentive reader may have noticed than for magical damages, the quick ramp-up mechanism is useless, as the second argument is always greater than the first one. That's exact and that's a consequence of the nerf made during 5.0.
    Actually, the formula is: newVengeance = newMagicalDamage*0.045+oldVengeance*vengeanceBuffRemainingTime/20
    Last edited by Senen; 2013-04-29 at 05:20 PM.

  7. #967
    Quote Originally Posted by Trubo View Post
    Glyph of Dark Succor


    Plus since you're 90 you won't even satisfy the experience/honor activation.
    Yes, you do get the experience / honor activation when you're 90. You still *get* experience when you're at 90... it just doesn't accumulate to anything since you're already at the cap.

  8. #968
    Quote Originally Posted by FallNAngel View Post
    Yes, you do get the experience / honor activation when you're 90. You still *get* experience when you're at 90... it just doesn't accumulate to anything since you're already at the cap.
    Most of the trash in ICC are lvl 80 mobs and they do not proc Dark succor. There are some lvl 82 trash, that do proc it. You also get the proc off of bosses, but that's less useful. Any mob that's lvl (on the nameplate) is grey does not proc it, the lvl must be at least green.

    But the main point of his post was not to use the glyph in a blood spec.

  9. #969
    Hooray, bloodlord mandokir will be easily farmable now

  10. #970
    If I had too choose between a stam trinket & a dps trinket, which one would be better for solo'ing?(assuming the Ilvl is similar)

  11. #971
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    Valithria Dreamwalker? Stam-Trinket
    Anything else: DpS Trinket

  12. #972
    Quote Originally Posted by FallNAngel View Post
    Yes, you do get the experience / honor activation when you're 90. You still *get* experience when you're at 90... it just doesn't accumulate to anything since you're already at the cap.
    In 25 ICC? Pretty sure the highest level mob in there is 82 which is too low to count for Experience or Honor.

    Edit: Forgot the Patcherwerk guys and Shambling Horrors are 83 )either 83 or 84 is minimum level for a 90 to get experience/honor, always foret if it's level-7 or level-6) but you shouldn't be in Frost or Unholy anyway as Blood since it's a dps loss being in the wrong presence due to slower rune recharge and RP generation.
    Last edited by Trubo; 2013-04-29 at 11:13 PM.

  13. #973
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    Quote Originally Posted by Trubo View Post
    In 25 ICC? Pretty sure the highest level mob in there is 82 which is too low to count for Experience or Honor.

    Edit: Forgot the Patcherwerk guys and Shambling Horrors are 83 )either 83 or 84 is minimum level for a 90 to get experience/honor, always foret if it's level-7 or level-6) but you shouldn't be in Frost or Unholy anyway as Blood since it's a dps loss being in the wrong presence due to slower rune recharge and RP generation.
    What's the reasoning behind it not working in Blood Presence?

  14. #974
    From 5.3 updated patch notes:
    Zul'Gurub

    Bloodlord Mandokir will no longer use Decapitate against his current target.

    http://blue.mmo-champion.com/topic/2...otes-april-29/

    No more excuses to not farm the raptor :P

  15. #975
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    Quote Originally Posted by Ciante View Post
    From 5.3 updated patch notes:
    Zul'Gurub

    Bloodlord Mandokir will no longer use Decapitate against his current target.

    http://blue.mmo-champion.com/topic/2...otes-april-29/

    No more excuses to not farm the raptor :P
    And they HAD to get rid of all the fun.

  16. #976
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    Quote Originally Posted by Veiled Shadow View Post
    And they HAD to get rid of all the fun.
    i like that change since with my itemlevel i'm not able to solo him :x

  17. #977
    Quote Originally Posted by Ciante View Post
    From 5.3 updated patch notes:
    Zul'Gurub

    Bloodlord Mandokir will no longer use Decapitate against his current target.

    http://blue.mmo-champion.com/topic/2...otes-april-29/

    No more excuses to not farm the raptor :P
    Ow, good news !
    Abyssal Maw when Blizzard cancelled it.
    Over the Mists, WoW like you've never seen it before !

  18. #978
    Quote Originally Posted by Nyanmaru View Post
    I know that feel, either find a way to tank the zombies in the back (unholy + ghoul comes to mind) or get better gear to kill him before he heals up.
    You don't need any gimmicks, just go Unholy since it's damage is much better than Frost's damage for the sort of timeframe you'll want to get Gluth down in.

    What I did was: dropped down, with Death's Advance up, running towards the door. At the door, use a macro with Potion of Mogu Power, Unholy Frenzy, any other actives, and Gargoyle. Pop army after this, and wait until all your trinkets, FC, and everything else are procced and re-apply diseases. After get your Ghoul transformed ASAP and then follow the normal Unholy Rotation.

    This is the exact same way I solo'd Sarth 3D 25m earlier this week, even without the double AOTD trick I killed him in 40 seconds flat.

    Make sure you have food, flasks, STR pots and Drums of Forgotten Kings as well.

  19. #979
    I have to ask, what double AtoD trick?

  20. #980
    If I remember correctly, when you enter Shadron's portal, Sartharion resets, and so do your cooldowns, which means if you summon AotD before entering the portal, you can summon another AotD after Sartharion resets, which means you get to obliterate the boss with 2 AotD's
    Abyssal Maw when Blizzard cancelled it.
    Over the Mists, WoW like you've never seen it before !

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