As there's not one stickied, though I'd set one up for people.
TL;DR: HOW DO I DO DEEPS?
On the pull:
AoE - 2+ Targets
Similar to the single target rotation, except you substitute Scourge Strike on Death runes for Blood Boil:
Before AoE: You should cast 2x Festering Strike to convert Blood and Frost runes to Death -> BT will refresh them as Death.
During AoE: If you get a Frost rune during AoE, cast Icy Touch to convert it.
Other Basic Stuff
Summon Gargoyle should be used on CD.
Empower Rune Weapon: Use for burst when all runes are down and low on RP.
If you're not in Unholy Presence then you should go to the corner and think about what you've just done.
Fallen Crusader. There's no debate on this.
Remorseless Winter / Gorefiend's Grasp
Blood Boil - More range, more deeps, way too good to pass up.
None are mandatory, but these are good:
Regenerative Magic - more AMS is nice
Icebound Fortitude (If you'll need it frequently)
Dark Simulacrum (If you'll be using it a lot, Auchindoun says hi)
Empowerment Easy health boost alongside burst, or for a final boss push is nice.
Raise Ally It's a free bres, what more do ya want?
Runic Power Situational, but if you can get use out of it pretty damn useful
Army of the Dead
Str > Multistrike > Mastery > Crit > Versatility > Haste
Since recent fixes to DK modelling in simc, Mastery's value has gone down for UH (Where before, SR was double dipping on the stat). This hasn't changed the priority however.
Str flask and potion
Multistrike Food, Gems and Enchants
NOW EXPLAIN YOURSELF
Plague Leech: This gives you the most runes in a fight, as well as helping with downtime immensely.
Plaguebearer doesn't really help out Unholy at all in ST - in a constant sustained AoE, it does edge out ahead of PL however.
Unholy Blight loses most of its use for UH due to how easy UH applies diseases.
Anti-Magic Zone: Useful for everyone you place it on top of, if there's magic damage incoming (e.g Tectus) it's worth taking this.
Lichborne: 2min CD 10% leech, combine it with Death Pact and it can save your life on a pretty low cooldown.
Purgatory: Take Death Pact with this to pop it as soon as Purgatory activates.
Lich/Purgatory is personal preference - whilst I'm of the opinion that a 2min CD you can control to not die is better than relying on Purgatory's 3min CD clutch, others are of the opinion that you can just pop Death Pact when Purgatory triggers. Try both out, see what you prefer to use.
Death's Advance: You go faster passively and actively.
Chilblains: If you have to kite indefinitely, Chilblains could be useful there - this doesn't come up that often though.
Asphyxiate will rarely, if ever, be used in PvE - very useful in PvP though.
Runic Corruption has great regen as UH uses all their runes constantly.
Blood Tap can cause rune desync, used perfectly is a very minor gain over RC. Whether it's worth it is up to you, but if you mess it up or desync at all then RC will win out more often.
Runic Empowerment goes directly against UHs playstyle.
Death Pact: Free on demand burst healing on a 2min CD.
Death Siphon's not without its merits as UH has a lot of Death runes, but the healing is fairly lackluster to be worth it.
Conversion just sucks.
Remorseless Winter: AoE stun on a low cooldown, great on anything stunnable.
Gorefiend's Grasp: Immensely useful for positioning, and no other class has this utility. Both are good choices.
Desecrated Ground's not as useful as it's too situational, and that situation doesn't come up often enough to warrant it.
Defile just outright does the most DPS, and fits into the rotation nicely.
Breath of Sindragosa isn't too bad - if you need burst AoE every 2min and can pool RP for it, it's very nice for that - but Defile wins for reliability.
Necrotic Plague is woefully undertuned and shouldn't be considered until it gets a significant buff, the exception to this is Ko'ragh -> NP works oddly with his shield, making it the outright strongest attack for this fight, you'll want to take it for this one.
How To Plague Leech
Plague Leech recharges 2 fully depleted runes as Death, whilst consuming both our diseases.
Within standard deviation, both methods of using PL are equal, so your options are:
- On cooldown to stop downtime
- When Outbreak is coming off cooldown, to immediately reapply your runes for free.
- When your diseases are about to fall off for whatever reason - then reapply with a Plague Strike.
If you're not sruggling at all for runes, save PL for when Outbreak/diseases require it to be used, but using it to stop downtime also works.
DK T17N with each method:
Bear in mind the DPS range is around 2~3k, so they are all essentially dead equal performers.
Standard APL (Outbreak <1s, or both diseases <1s): 30,575 DPS
Plague Leech on Cooldown: 30,553 DPS
Outbreak <1s, Diseases <1s, or no Death, Blood or Frost runes: 30,606 DPS
Change your 3 Plague Leech lines in the APL to these for your own sims:
Cooldown changed APL:
No runes changed APL:
For AoE situations, as you'll be pretty much permanently swamped with Death runes, PL drops in priority - you'll use it as a last case priority to never rune starve, simply because applying and spreading diseases is part of the normal AoE rotation anyway.
How to Timmy
As Dark Transformation is about to wear off, pool some RP. As soon as it wears off, spam Death Coil to reapply Dark Transformation ASAP.
How to Empower Rune Weapon
ERW refreshes ALL runes, and gives 25 RP. Expend everything you can, then pop ERW to get the most benefit out of it. This can give it some pretty nice burst, and due to its cooldown could be cast twice a fight - on the opening burst, and near the end are both good choices.
Strength makes you hit hard, you want lots of this.
Multistrike: Due to Necrosis both buffing MS gains, and having an amazing secondary effect, you want this and lots of it.
Mastery: Increases all our Shadow damage. As Soul Reaper is our most damaging ability, not to mention Defile, Garry and Death Coil, this gives us our second largest increase. Mastery and Multistrike are both very close in damage gained.
Crit: Crits do more damage, we like more damage.
Versatility: An overall "do more" stat, but the bonus it gives isn't as much as the other stats. Still nice to have.
Haste: You don't really have much downtime as unholy - any passive haste you gain should be enough. If you outright feel like you're two slow, getting even a few pieces of Haste gear though will smooth out gameplay - albeit at the cost of some DPS.
If there's anything that should be added, do say and I'll put it in.