OMG jumping puzzles are probably the lamest part about GW2. If I want jumping or puzzle games there are far superior games out there for that. I did all the clunky jumping puzzles in GW2 and they were all pretty easy and none of them particularly fun. The few times it took a few tries it was based off of clunkiness not challenging puzzles. GW2 did it slightly less lame than the ones SWTOR had but still it is just a sub-par diversion from what should be the main game. Anet should focus on improving the combat not crappy jumping puzzles LOL.
you do know that anet doesn,t focus on 1 particular thing? they got different groups with different goals
I used to rave about how amazing the jumping puzzles were in GW2, and I had high hopes that they would keep them coming.
Then new jumping puzzles were made, and they were all timed in one way or another. Timed. Timed jumping puzzles. Timed. Fail? wait a minute. Fail again? wait another minute. Want to relax and actually think doing a puzzle? fail and wait a minute to do it again.
Blah. I will do this one, probably on high or highest difficulty depending on how actually insane it will be, but I will not enjoy the timed piece of shit it is bound to be.
My biggest issue with the timed puzzles (at least for Halloween & Wintersday thus far) is the damned waiting room they make you sit in where you have to wait for everyone else to either fail or complete it. I'm not a GW2 jumping puzzle connoisseur yet, but I can't imagine it'll be anything worse than what I've dealt with in console platformers for years. The thing is when I fail in one of those I can try again immediately, I'm not sent to a forced time out before my next attempt.
It's for that reason I can only give timed puzzles a few tries before having to take a break. Not only is it frustrating, but it's boring as Hell. I end up alt tabbing to do other things and, really, that shouldn't have to happen.
You'll be happy to know Josh stated, "There will be no waiting between tries on this one."
And in response to a question about what zone it will be in, "Everything about it is brand new. I mean… everything. So it’s going to take a while. Give it a couple months."
Dear god, they are making a jumping puzzle zone.
"The most important thing in any game should be the player, we have built a game for them."
BFF Report http://www.youtube.com/watch?v=6SMYW3tvYeE
ob what a LOVELY news in the early morning
im excited![]()
I like jumping puzzles.. kind of.
I did the clock tower after a half hour of tries though I gave it up in frustration the first minute because there were too many people throwing me off. I came back to it later that night and it just worked.
I two-shot the winter one and eventually could do it without ever taking my finger off the 'w' key.
But I would not enjoy an IWBTG difficulty. I hate those kinds of games. Too frequently they get cheap kills on you not because the jumps are hard but because of shit you had no way of knowing in advance. Like invisible blocks in so many Mario roms. And because I'm "good" at the jumping puzzles in gw2 I'll be tempted to try the hardest difficulty... which would cause me to rage.. a lot.
I've become more adult about achievements and meta titles and I don't *have* to do anything in the game and I can easily miss dailies or monthlies without losing sleep over it but... this'll be a test...
winter one was stupid easy, let's hope they never go that route again.
Jumping puzzles are probably my most favourite things in this game... am I weird? :S
So yeah this is rather exciting...
But how many are set in a medieval fantasy MMORPG?
This is part of the innovation that GW2 brings to the genre, it adds a whole new dimension to exploring - finding that forgotten cave, mysterious stairs that lead to who knows where, falling down a well, scaling a wall or mountain or accidentally triggering a portal that take you to......
Last edited by Karizee; 2013-02-13 at 01:28 AM.
"The most important thing in any game should be the player, we have built a game for them."
BFF Report http://www.youtube.com/watch?v=6SMYW3tvYeE
Recent unofficial tidbits from Josh:
Oh hey, did someone summon me? Just to clarify,
*my MOAJP is not Guild related.
*It will be it's own thing that anyone can participate in.
*Crystalas has a really good memory, and was also an amazing NES game.
*Assuming it doesn't get canceled (things are looking pretty good right now) it will be out before the summer.
*To make the hardest mode everything I want it to be, hard mode will probably be coming out a little bit after the main release.
*None of this is official.
Crystalas had posted:
To summarize what he said (from memory):
"Mother of all jumping puzzles"
A new type of dungeon
5 man
Normalized player size (no giant Charr/Norn excuse)
Locked spells
Variable difficulty (With highest being way above anything current)
Checkpoints
Multiple titles
Has a team on it, I think most JP are done solo.
"The most important thing in any game should be the player, we have built a game for them."
BFF Report http://www.youtube.com/watch?v=6SMYW3tvYeE
More info from the man himself:
Hey Josh, can you unofficially tell us how massive this thing is going to be?
"Well, I've got big plans for it. The first release will be the first quarter of it. The rest will be released or not depending on how popular it is. This isn't like most JPs that only require two people a couple of days or weeks to throw them together. It truly is a game within a game."
"The most important thing in any game should be the player, we have built a game for them."
BFF Report http://www.youtube.com/watch?v=6SMYW3tvYeE
Took me four hours to complete Clocktower the first time. Was really fun. Winter was easier, but it was fun and really nice looking. Hidden Garden is still my favorite, amazing looking and climbing up a tree, underground, in mountains and in caves was an awesome sightseeing adventure.
---------- Post added 2013-03-13 at 12:16 PM ----------
If it isn't popular, it's going to suck really hard having spend so much time making it and only get a quarter released.