What no!!! Wtf its coming out next year!!! Gawd damn it!!! Thats when im in school!!!!
What no!!! Wtf its coming out next year!!! Gawd damn it!!! Thats when im in school!!!!
Public beta will start in october for ps3 users only, if you are interested go to their official facebook site and they will describe how to get into the beta on september 5th
Just got Dark Souls for free on PS Plus !!
I can't wait for this game. Huge fan of the souls series. It seems they made stuff even more tricky and dynamic with new AI and breakable walls etc. Backstab nerf = r1.
I am very excited that they are making magic a lot more flashy visually and have a fast cast / slow cast. That was my biggest gripe with the original DS, magic users had boring slow-ass spells and played very clunky compared to melee where I could backstab or parry + stab enemies with great satisfaction.
I'm torn on the undead being susceptible to invasions. I enjoyed PvP a lot in Dark Souls. So much I went around as a human everywhere, but I can see why people would want to be undead to avoid the tension and and fear of getting griefed.
I'm guessing undead players won't be suspectible to invasions unless they meet some requirements. Like for example, sinners won't be able to hide from the new Darkmoon type covenant etc.
Dickwraithing is already fun as it is imo, and this measure isn't aimed at the new players.
Obviously, I might be wrong, seeing how staying undead is portrayed rather disadvantegous in general with health reduction on death and all that.
That's why you need me.... Need someone to punish you for your sins.
I hope they change magic a bit and make the playstyle on par with melee difficulty-wise. Magic was just too damn OP in Dark Souls. You could annihilate anything with homing crystal soul mass and crystal soul spear.
Last edited by Loaf Lord; 2013-09-19 at 07:40 AM.
This sounds about right to me: I'd assume that the Undead players can only be invaded in areas where it beneficially modifies gameplay (woods equivalent, the mirror knight boss, etc), in ways that add to the experience more so than detract from it.
Remaining undead or disconnected in Dark Souls removes the interesting parts of a lot of areas and the interactions that occur from going against a faction, so I would assume they don't want anyone to be left out of those experiences, even if it kills them.
Now I just have to wait to get a hold of that PC Collector's edition, so I can stack up my art books for the games.
I'm excited by I may just opt for Deep Down which looks just as amazing
I do hope they give dual wielding in dark souls 2 purpose.
Well, the biggest problem Dark Souls had was that online interaction was pretty shit, especially so for the PC. So long as they fix that, I'll be much more happy.
And invasions while undead? While I don't mind myself, I can only see people bitching about it later on. Unless they change how invasions work, it'll be a storm of complaints.
And... that special edition... YES YES YES!!!!!!!! Insta buy!
I AM the world's first Shadow Mage.
Can't stop the hype. I am seriously getting so excited for this game and it doesn't even come out til next year. As for people being invaded while undead, I have no problems with it. Being scared shitless by potential invaders is part of the game. It keeps you on your toes and makes you a better player. I see the game being so much less fun without the invading/summoning aspect of it. I hated it at first as a new player because I didn't want people ruining my fun, but I learned and got better and the rest is history.
Yes, but the most vocal players will be the ones who don't like such aspects. The types who complain about WoW world PVP while on a PVP realm...
People complain constantly about invasions in Dark Souls, so taking away undead immunity will only increase it sadly.
Personally, I just hope they change around a few things. Like making invaders visible to mobs or something like it. Can't tell you how many times I've had invaders run and hide behind mobs.
I AM the world's first Shadow Mage.
That's why you need me.... Need someone to punish you for your sins.
EpicNameBro, aka Marcus, aka Iron Marcusssssssss, shares his experiences and findings of the Dark Souls 2 Beta. Note that he cannot verify all of the following for certain, a lot of it was just going off how it felt to him as a hardcore Dark/Demon Souls player, with 20 minutes to try the game out.
Key points:
White phantoms disappear faster depending on how many enemies they kill.
Casting Speed is modified by Attunement points. More points = Faster casts. Casting Speed is visible on the stat screen.
Elemental and Magic ie Fire damage appears to be modified by Int points, in the way Dex/Str boosts weapon damage.
Agility effects 'Evasion', 'Shield Raising' and 'Trap Disabling': New stats/modifiers.
Roll speed is about the same as Dark Souls, but does not seem to get faster from removing gear.
Parrying currently has a wind-up animation, so may require more timing, rather than reaction speed. Parries for the Warrior he played actually knocked enemies down. May be class or weapon based, not certain. The riposte attack was an attack on the downed enemy.
Merchant spoke about giants crossing a body of water.
Character jumped off a ladder instead of sliding down. May have just required a different button.
Enemies more aggressive and tend to be in groups, in the area he was playing. AI also pursued aggressively, by running.
Zweihander confirmed for Brawl. Apparently has beast mode animations.
Different weapons may have different min-max angles to perform back stabs.
Sticky White Stuff confirmed for Brawl.
"Blue" covenant auto summons help for when invaded too
Helps with the always-invadable, though unsure about if there'll be enough people to cover all the invasions, especially early.