if reck who plays 2500+2600+ pvp can go into arena at -1500 and kill bads without blinking.its not because of his class its because of his skill.reck played is rogue in cata with level 70 weapons up to 2200+ against fully geared mac level players.whats does that show us?one that his skill level is way above 1500-2200 and 2 that rouges were in fact a little op'ed in cata.
Last edited by meathead; 2013-01-24 at 06:32 PM.
Is it possible you could TRY spending 2 minutes between your rage formatting your typing so it's readable, meathead?
I'm not sure why they're nerfing defensive stance 10% (25-->15) - I would hope it's because they're seeing prot warriors in PvE doing "too well." If it's a pure PvP change on both ends (def stance and OP) then it's pretty poor.
That said, when it's normal for warriors to sit in defensive stance 100% of the time and still wreck people in PvP (and they do) then surely you should have seen a nerf incoming.
---------- Post added 2013-01-24 at 06:34 PM ----------
All I'm seeing in this thread is butthurt warriors insulting everybody else for thinking Warriors need a nerf.
You know you're OP, you're going to be nerfed. You should have to choose between defense and burst, not have both. Get over it.
just so you know the -10% nerf to d-stance got baked into a prot talent so prot still has -25% reduction on d-stance. so thats = pvp nerfs.go back and read what i said,in fine with the d-stance nerf,the rest of the nerfs this patch was not needed.
---------- Post added 2013-01-24 at 01:39 PM ----------
Give OP a rage cost of 5 rage (and reduce OP rage cost by using pvp glove like 2 rage) and reduce rage cost of slam to like 25-27 rage. (heroic strike is useless anyways so i dont think it needs a lower rage cost)
---------- Post added 2013-01-24 at 12:58 PM ----------
Im pretty sure they will change something in the rotation (Arms PvE is suffering too much from this), like getting Overpower proc SuddenDeath.
At that point, like they said, Haste will lose too much value, but they will just raise its contribution to 100% again for Arms only (and we will have more rage in battle stance).
Really miss old warriors..stance dancing and that, was truly a deeper and more interesting class. Now it's become, stay in one stance constantly, just for passive benefit, instead of the fast paced, macro heavy stance dancer who had to change stance to get a second charge.
you think its bad for a warrior to not be the first target teams WANT to go on,but its ok for warriors to be an easy target right?thats what you are saying.if warriors are not the least fav target another class will be.but as logn as its not a warrior your fine with that.
by the way your full of shit if you dont think warriors get targeted.so i guess warrior never die in pvp at all in any bracket,because they are never targeted lmfao.i watched some streams today with that lock beckinsale or what ever his name is.and yes they liek to blow up warriors.
---------- Post added 2013-01-24 at 08:50 PM ----------
I'm happy to stance-dance when in battle:
"mages/locks have to change armour
hunters change aspects (like the old days)
rogues change poisons (like the old days)
Shaman change shields and weapon buffs
Druids change form (I guess that is what they are used to do)
Then it will be fair"
that was a quote for a guy on arena junkies-and it was well said
12 sec cooldown
Shields, Battle Stance/Defensive Stance
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any spell in that school from being cast for 6 sec.
When you're being attacked, focused or trained -> Defensive Stance -> Which will be the case now as what it does? -> Warrior plays defensive -> Not enough rage for abilties -> Warriors DMG is being lowered. = A complex failure from Blizzard.
When not attacked -> Battle stance -> 3,4 more rage every second "Woho" -> You barely manage to keep a rotation before you go on rage starving with the additional 3,4 rage -> They focus on you with a full stun -> DEAD.
That's the theory behind it. But what Blizzard has done.
Nerfed Warriors Defensive
Defensive Stance 25% -> 15%
Second Wind -> No long procs in stun
Abilites -> OP costs 10 rage
Battle stance -> Unaffected
Whole point scenario = Warrior is broken. If you want to do DMG, you're so squishy you risk of being truckd, if you're not already being. If you get the chance to fight free without focusing on you risk being slaughtered in a stun.
Warrior is broken atm. Blizzard are even removing the CS proc from Auto Attack. Giving it to Overpower instead. What it means is our rotation is
OP/MS>CS. Problem with this is that our Rage regeneration is terrible either way and stance that it wont be sufficient. Sad.
Solution is -
Revert Second Wind nerf.
Remove taste for blood.
Buff Battle Stance
Revert changes from CS to proccing from Melee strikes.
For a Warrior - If you miss with MS or Block, deflect, dodge or parry, even immune. You get zero rage, you get no charges of overpower unless it's a dodge, then it's 1. Meaning that you sit there with 3,4 rage a second, and a charge of overpower. Take the class to the trashbin.
Either way, if you see the rogue is stealthed, please make sure you have enough runic power.. I mean... What else are you doing? Trying to look for him?