It could be something related to the bags. I'm sure I keep seeing mentioned the lack of space issue, in that they don't want to just give people bigger bags. Maybe some kind of library catalogue similar to the pets + mounts tabs, so that you can collect all pieces of armour/weapons you want without needing to actually keep it for transmog thus freeing up bag/bank space for professions + toys
Cross-Realm Auction House
New Updated Player Models
New Guild Talent Tree System
LFR-LFD Realm Only ( Server Specific ) Such as a PvP or PvE Realm
Events - Like in Guild Wars 2
Third WoW faction. Sylvanas welcomes back Varimathras and his buds. Demons were even originally a playable race in WC3 but got pulled later. See; http://www.gamespot.com/news/warcraf...r-race-2681456
I don't believe they would give WoW the same amount of attention and love like they used to, it's probably nothing exciting, especially if it involves PvP. I should say, LFG did make a "huge impact" when it was first introduced, but I think they have maxed themselves out when it comes to that aspect of the game. I guess they can add older raid instances or dungeons to queues, but I would not consider that a "huge impact "to the game personally. I mean sure they can build a completely new city and merge a battlegroup into that city, then yeah Id call that "huge impact".
But instead of saying what I think it is, let me just say what I think WoW needs and that's a major update to the engine or a new engine completely. They have added stuff like SSAO where it has made WoW look better and better textures and even models, but that doesn't fix how flat and static WoW feels at times, don't get me wrong I have been playing since beta and there is no other game I love more than WoW and I will continue to play it. Some might say "Graphics are fine" and "It's not Crysis", I get that, but look what happened when they mentioned new player models again, all of a sudden new player models do matter and people keep asking for it like crazy. Who knows, they might be working on a completely new engine.
Even adding better physic would be a powerful addition to the game. Physics is just an example and i'm not saying "add physics for everything", I don't think that would work with WoW, but something a little more advanced than what we have now would be great, it could even add more features for gameplay.
While it's not something super quick and easy I don't think it would really be THAT hard to implement. The dungeons are obviously based on a perceived level of player health/damage so having the system able to buff content appropriately now they have something of a similar system in place with challenge mode (or even... (moment of realization) dang... just expand challenge mode to all dungeons...).
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
Okay time to throw some ideas at the walls and see what sticks...
-Cross-Realm guilds / Able to be members of multiple guilds. Could create better variety for communities. Be in one guild for raiding and another guild for PvP.
-Player Housing. Big one for me. Have several homes in each major "starting zone" or capital that can be purchased by the player. It is phased like sunsong ranch but players who don't own the same house can see yours or if you're home or if in your group. Furnishing and decorations are unlocked and added with achievements. Having killed major bosses and having the respective achievement puts a trophy in your house.
-Hardcore Mode. A stretch. Same as Diablo. Level a character but if you die that's it. Unlocks high value achievements. Can't group with other players or flag for PvP.
-Challenge Mode Raids. Because the hardcore crowd doesn't have enough achievement points.
-Player models. Already known but not exactly "officially" announced. Could be a date or preview.
-Player phasing. Answer a questionnaire and you are phased with players who answered similarly like in the Elder Scrolls Online. Be able to play with who you want rather than whole server.
-Fourth Specialization for other classes. Gives straight up dps classes the chance to also be hybrids or other classes different play styles.
-Armor dyes. Change the color of your weapons and armor.
-Cross faction stuff. With the advent of the horde and alliance sticking to garrosh in the future we could see some joint faction content.
Last edited by Silver-Fox; 2013-01-23 at 08:42 AM.
I'm hoping for graphics update for races, complete with sliders for character size and other improved customizations, or some sort of feature where you can downgrade your level and subsequent ilvl for old raid challenge modes/older content dungeons.
Cross realm arena maybe. Some creative way to allow real ID arena teams while still keeping the battlegroup system. Or maybe ditch the battlegroups all together and have 1 giant battlegroup but still give out the same number of rank 1's maybe.
I'm not saying it is any of these but id like to see...
A Box for all the "fun" or "toy" items you know the stuff that doesn't really effect the game play.
A Trophy Room where you put rare but useless items.
Troll chat channel that you get sent to if you troll trade too much
Crabby, for real this time!
The ghost of Mankirk's wife that assists you when you cant reach your corpse!
Could be anything.
New character models.
Cross realm raiding.
Cross faction play.
Universal raid size ... 15 man .. no more 10 man or 25 man ...
Something like LFR/LFD that helps people experience content...
"The ability to temporarily lower your level so you can enjoy older content like it was intended to be done"
"Dungeons now auto scale loot and difficulty as you level. Once you reach the minimum level for the dungeon, you can queue for it at any level and the NPCs and loot will level up as well"
Since we have no idea what to do with paladin class, we are removing it from the game. All paladins will be automatically changed to monks, which will also increase the presence of monks in PvP.
In my humble opinion, maybe is just the update for the looks of the Vanilla races