It's fair that SE&F is intended to be a cleave ability. We lack in the area, we hit hard single target so why make it work for single target dps only to have it nerfed in the end?
So what will this spell be useful for in pvp?
One would think that having a spirit beat on a mage while you're frozen is a good thing.
I just am not sure how i'll be using this spell in battlegrounds... maybe just to chase a healer around, since i'm usually the only one targeting them. I guess.
It may have its uses in PvP, but overall it's primarily a PvE thing I think. Which is ok: PvPers are gaining Nimble Brew and Ring of Peace, after all.
Colour my life with the chaos of trouble.
If a spirit does 60% of your damage, and you do 60%, that's 120%. If it's not working out that way, then it's bugged. Blanket saying "it's a DPS decrease" without saying how or why that happens is really kind of pointless information since, as far as we know, it's supposed to be a DPS increase.
Also as Totaltotemic says, if they're copying SCK then you should do more AoE DPS with 1 clone up (no point summoning 2, it adds up to 120% either way), due to the simple way the ability is designed. If you're not, then that sounds like a bug and should be reported to Blizzard. Until they outright state it's not meant to be an AoE boost so they're specifically designing it to not boost AoE damage, but as far as I'm aware we've had no such statements.
i think in 3s with a dot lock could be a nice pressure on trible targets. we will see
Your damage is at 54% or something like that with 2 of them up.
45%. 3*45% = 135%.