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  1. #121
    Elemental Lord Duronos's Avatar
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    Quote Originally Posted by Migey View Post
    They did a fairly good job making Twilight Princess open-world ish. Of course it was linear in many aspects, but every time you got an item, other parts of the world and little secrets and collectibles would open up to you, and there were large explorable parts from fairly early on. It wasn't as open world as Wind Waker, but far better, because unlike Wind Waker, the journey could actually have more then one thing to look at, and usually had something at the end of it.
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    Hey everyone

  2. #122
    Quote Originally Posted by Duronos View Post
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    Dont pirate it....Its against the law.

    Buy it.

  3. #123
    Elemental Lord Duronos's Avatar
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    Quote Originally Posted by pickles View Post
    Dont pirate it....Its against the law.

    Buy it.
    Guess I'll be buying a Wii U in the not so near future.

    Also, with N64 games surely it's not bad to emulate them because Nintendo doesn't really make a profit anyways off of them anymore right?
    Hey everyone

  4. #124
    Quote Originally Posted by Duronos View Post
    Guess I'll be buying a Wii U in the not so near future.

    Also, with N64 games surely it's not bad to emulate them because Nintendo doesn't really make a profit anyways off of them anymore right?
    They still make profit off of some of them, through the virtual console.

  5. #125
    Elemental Lord Duronos's Avatar
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    Quote Originally Posted by Duruka View Post
    They still make profit off of some of them, through the virtual console.
    I don't see Podracer and DK64 etc there. By law is it okay then? Surely it's okay for titles like those. I'm actually just curious now as to if they don't sell those games in any way shape or form.
    Hey everyone

  6. #126
    Quote Originally Posted by Duronos View Post
    I don't see Podracer and DK64 etc there. By law is it okay then?
    No
    10 chars

  7. #127
    Deleted
    Quote Originally Posted by Duronos View Post
    I don't see Podracer and DK64 etc there. By law is it okay then? Surely it's okay for titles like those. I'm actually just curious now as to if they don't sell those games in any way shape or form.
    Youre still not supposed to do it by law but with games that never got a localization or just stopped being sold by nintendo then I have no problem with emulators.

  8. #128
    Quote Originally Posted by Duronos View Post
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    I haven't attempted it, the only GC game I've played on Dolphin so far is Harvest Moon Magical Melody, which ran alright, a few problems here and there, and it crashed every so often. So I'm not sure how stable TP would be.

    Emulator pride.


  9. #129
    Quote Originally Posted by Duronos View Post
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    Most Gamecube games does well on Dolphin with a pretty good computer, LoZ games are awkward as hell with a keyboard though, so unless you have a controller which can connect to the computer I highly advise against it. Heck, I highly advise against emulators in general.

  10. #130
    Quote Originally Posted by Duronos View Post
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    Surprisingly well! Most people I know level the Wii controls as one of the bigger issues but if you are able to find a gamecube copy, the controls are perfectly fine and fluid, or as much as any Zelda game. The combat is a far more refined and complex version of the Ocarina of Time style, with multiple moves you can perform, and a lot of nifty combos you can learn, but staggered throughout enough of the game so that you are not overloaded. As I said, the biggest complaint is that throughout the game there are not enough chances to use it, but there are several mini-bosses throughout the game which give you plenty of chance to engage in fancy swordplay, and although I don't think I ever completed it, there is a version of the Wind Wakers Savage Labyrinth, which is much harder and more fulfilling.

    The dungeons are a bit hit and miss, but largely I'd give them a positive review. Open, often sprawling and confusing dungeons with multiple paths and some occasionally rather challenging puzzles or sections, often graphically pleasing and with unified aesthetic. Some are better then others; the second dungeon was good but was one of the less enjoyable for me, being rather more linear then the others, and the Sky dungeon was absolutely terrible, arguably one of the worst non wind waker dungeons in any zelda, despite the nice aesthetic and mini-boss. One of the nice things however is that there are a lot of dungeons, a good 8 or 9 if I remember correctly, and some of them are amazing. Items are nice and imaginative, albeit sometimes a little superfluous later in the game (The Spinner thingy is nice, fun, and imaginative, but rarely has much use in any puzzles or combat after the dungeon you get it in).

    Graphically the game is perfectly fine. Not amazing by todays standards but more then good enough to play with. What is markedly different from any previous game is the aesthetic, which is often very dark, gloomy, and overall quite depressing. This is completely intentional however, and blends very well with the overall tone of the game. Unlike any previous game in the series you can tell that the developers sat down and tried to think about how they wanted to their game to be appreciated visually, and the way in which they would do this.

    The game isn't perfect though. It may not be bloated in the same sense as the Wind Waker, as you usually feel like you're progressing towards a specific goal and usually in a somewhat interesting manner, but I'll be damned if the thing doesn't drag on a little. The starting section in particular is excrutiatingly boring and over-long, and there are certain sections of bloat. But most of it is presented far too well for it to be a huge problem, and it does a fairly good job of keeping you engaged. There are a few minor complaints; an infuriatingly small wallet that takes a long time to expand, the wolf sections vary between being kind of awesome and over-long and boring, and the world is quite large, which results in a little more running around the place then some people enjoy, although I do remember there being a form of fast travelling after a point. My largest complaint would be certain aspects of the story/characters (don't read on if you don't want very minor spoilers), but the game does at times bring up some fascinating suggestions, as well as bringing in the possibility of a genuinely dark link (if you played Super Smash Bros Brawl you should've run across the model, pretty awesome), although unfortunately this never manifests into anything or is followed up. The sidekick is actually one of the more interesting in the Zeldas, but still manages to be annoying at times, and my biggest issue is that a main villian is set up to be terrifying and scary, and for the first half of the game practically exhumes sheer badassery out of every pore, along with a fairly unique design, but he totally phones it in and turns into a fucking clown that is impossible to take seriously and when the time finally comes to fight him it feels more like a fight versus a retarded clown with anger issues than the evil deity of death and terror he originally pretends to be. And of course this is followed up by the same old bad guy being drawn out at the last second, and you know the rest.

    I would certainly recomend it though, one of the stronger Zelda's with more then enough strong positives to outweigh the negatives. And it's certainly worth the money, because it is a lengthy game.

    What's 'Dolphin' by the way?
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  11. #131
    Quote Originally Posted by Migey View Post
    What's 'Dolphin' by the way?
    It's a Gamecube/Wii emulator.


  12. #132
    Bloodsail Admiral hiragana's Avatar
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    Isnt dolphin only 'illegal' if you dont own the game and console. Anyway, is there an emulator in the works for wii u yet? :P.

  13. #133
    Quote Originally Posted by Digglett View Post
    It's a Gamecube/Wii emulator.
    Is it any good? I really want to run through Twilight Princess again but my gamecube broke ages ago, and I did buy the game so I won't feel guilty about emulating.
    "English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."

  14. #134
    Quote Originally Posted by Duronos View Post
    I don't see Podracer and DK64 etc there. By law is it okay then? Surely it's okay for titles like those. I'm actually just curious now as to if they don't sell those games in any way shape or form.
    No its not.

    If you actually own the game its fine.

  15. #135
    Quote Originally Posted by Migey View Post
    Is it any good? I really want to run through Twilight Princess again but my gamecube broke ages ago, and I did buy the game so I won't feel guilty about emulating.
    It works pretty good, I think it depends on your computer. I haven't been able to work Wii games though.


  16. #136
    High Overlord Cat1337's Avatar
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    Quote Originally Posted by Duronos View Post
    I feel so shitty for not playing TP much after the first dungeon... I guess other things came up and never played it. How well does it do on Dolphin? (Gamecube Version)
    Well if you own the game I'll be happy to inform you that it runs perfectly fine (granted you have the specs to run it) it looks amazing, however the only real problems it that the GC version does NOT support widescreen and the game will grow progressively slower (only Hyrule Field) as you discover new areas, but if your computer is really good it should be fine.

  17. #137

  18. #138
    Deleted
    yep its an awesome promo, watchdogs also got officially announced for wii u too.

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