Well, atleast it's something for the 25's.
I thought the Thunderforge stuff was supposed to be Blacksmithing based? Or at least that's what the patch notes said the other day.
I'm butt hurt and me and the other officers will be discussing pros and cons of merging after the raid tonight.
Unfortunatly, it won't stop the decline of 25 man raids.
This can only help people just looking to progress in the Tier. Thunderforged should be something as a treat and not expected. Yet, people, like some in this threa,d only see it now as ANOTHER thing they have to get. You people are never happy and never will be.
I don't think this is going to be enough to stop the decline of 25 man raids, I think it's just to keep some the ones that are still going happy.
look, it's the TOC syndrome all over again, but this time with an added element of randomness. Yes. more ilvl variations is surely the answer.
This is a woeful idea... As a 10 man raider who enjoys 10 man solely because of the small group, and you get to know everyone better, I feel its unfair to differentiate between 25 and 10 man as almost different difficulties. 25 man is more complex yes, but 10 man still is challenging, and if you lose a player its a wipe pretty much, which is unlike 25 man. Tbh, I dnt think its fair if 25 man get an increased droprate on these new higher ilvl drops, as it means 25 man guilds will down the raid quicker overall than 10 man groups, even whenever we're doing the exact same boss, with the exact same mechanic, only increased HP on boss and adds. Seems as if they're trying to fix something which isn't broken, which is always a trend from wut i've seen that blizzard like to do
Thank god they gonna try to save 25man raiding! Cheers for that !
this feels like in ds where if you were in a 25man guild, mostly everyone had their random drop bis trinket whereas 10man youd be lucky to have 1-2 drop in the entire tier(didnt get my cunning until 6 months after we had 8/8H on farm.) im not bothered that much by this since 25mans have always been more geared than 10mans, this just means theyll be more geared, but at least we can eventually get the same items over time.
I would really like to know how this will help the "dying" 25man bracket? The reward shouldnt be in something rng but something that you achieve with time and only award those who run the show. This will imo only result in never ending farming of the raid tier... no rest after everyone has gotten full bis as you probably never reach that point with another rng factor.
I feel better rewards for 25 man is coming in future, they just don't want sudden changes, they'll adjust the rewards/loot/achieves progressively over time on future releases. Although I feel this alone is also a nice change.
Last edited by Marooned; 2013-01-23 at 06:07 PM.
Most people would rather die than think, and most people do. -Bertrand Russell
There is not a flag large enough to cover the shame of killing innocent people. -Howard Zinn
This is perfect in my opinion! Congrats bliz on coming up with a good idea for how to handle the situation!
I think its a good change, wont see 90% of raiders in complete BiS at the end of a tier/expansion that lasted a bit too fucking long (DS)
All in all they should just change it to a 15man in general, will fuck both over, but atleast the constant whining will stop.
Well, at least it's something but doesn't really solve the problem.
It's not about rewarding existing 25man guilds, it's about making a change that will sprung 25man raiding again without 10man bitching all around. This change won't do anything to anyone and 25man will keep dying.
Also I love how every time they use "logistical effort" as the only distincion.
Well there you go.
I'm still sticking to 10man since that's where it's at for me.
From a 'loot bidding' perspective this is horrible. You have your normal gear and you're starting work on heroics. Do you want to use your loot position on the 'Thunderforged' when you're working toward heroic loot and miss our on heroic quality?
I understand the reasoning and from and as a 10 man player it doesn't bother me 25 mans have a greater drop chance. I just think the various ilevels are going to make loot bidding clunky and see these new items wind up wasted.