The day Rift goes F2P is the day I'm done. Period.
New dungeons/super rare items: There is a group of players that primarily run dungeons, so if a new "tier" of dungeons were to come out, that would mean that this group would have a huge edge over free players in acquiring loot. The same applies for the rare epic drops from existing dungeons (I still don't have that damn cleric tanking mace to go with my shield).
Perception: Perception counts for a lot. If people perceive that they are getting a bad deal, or are getting shafted, they're going to get upset. The reality doesn't matter, it's the perception that's more important. Even if the reality is that subscribers will rarely ever roll need on an item (I could see some doing it to be dicks in this situation though), that's not what people will see. They'll see that subscribers get a big bonus to loot rolls and will flip.
You can call me narrow-minded if you want, but, weren't you the person just up the thread having a hissy-fit at people saying things that weren't there? Seems a bit hypocritical to me.
I take risks all the time, but, I *really* hate to have my time wasted by the kind of stupid BS I usually find in F2P formats. I'm with slipmat, basically. Most of them just throw "buybuybuy" at you all the time.
I'm thinking about whether to renew Rift on 1/31 or take a break anyway. They've shown that they mean to make anyone who doesn't raid a complete second-class citizen anyway, since the best Infinity Stone gear isn't anywhere the lowest raid gear stat-wise. I'm not asking for raid sets or relics. I just want decent stats to progress to. I play Rift for its unique things, like the outdoor content. If I want to raid-or-die, I still have a great guild in WoW to go back to for that. Essentially, that's the decision I'll make next week. Take a break from Rift and go see my friends again, or continue with Rift, and continue my WoW-break.
Last edited by mavfin; 2013-01-24 at 05:28 PM.
Seems pretty much the same and not hypocritical to me.
I'm quick to dismiss something based on lots of lots of previous evidence, but I'm not going to have a knee jerk reaction or utter abhorrence to something like this.
Not to mention that they will probably expand chronicles which also provide similar gear.
I've never bought the whole excuse that if you don't raid you shouldn't want the highest gear. That's a pretty non logical argument that has been ised in WoW by elitists (not saying you are one) forever.
It's a pretty basic principle. If there are rewards, people will want them. If those rewards will make the game easier/better for them, helpt hem accomplish different types of goals, and/or help them feel their character has progressed...then they rightfully desire those rewards. I don't think the acquisition rate should be equal, but I don't see any reason to distinguish the actual value of the items other than cosmetic.
edit: looking at upgraded vanq token gear and it's still gilded rather than shadow so both IS and expert share a crystal even when both are maxed. Raid gear has little bit better stats and uses a better crystal. But that's to be expected.
Last edited by Bardarian; 2013-01-24 at 06:09 PM.
I want them to do the korean version, f2p to lvl 49-50 or something like that. No restrictions in warfront participation. It would bring quite sweet pvp among the f2p-players not ruined by the cranky old vets holding back any pvp progress of this game. F2p-players would get it's own bracket, gear restrictions the f2p-model usually has would make pvp more even and balance than endgame, it would be best pvp rift has ever seen =) A good way to get some pvp-players back in game. And cash shop can sell wardrobe items usable on all levels, to get a little cash from these players. Pvp problem solved, vets get to keep their endgame ganking, f2p-players and new players get more balanced and more interesting pvp and neither of them shall ever meet =)
Just to add, pvp was always broken in this game... can't see why they wouldnt hand a part of that game out for free.
Your lord is under attack! Your lord is under attack!
---------- Post added 2013-01-24 at 12:07 PM ----------
How about this, if they added a 4th tier to IS, 3rd tier to expert but they required even more tokens (like 500 for small core or something).
Using your analogy, the guy who runs the company (the raider) is going to make a million dollars much faster than the burger flipper and log far less hours in an effort to complete his raid tier. The burger flipper (the world event guy) is going to have to work overtime for the entirety of his life in order to reach that million dollar mark.
To jump to the "socialism" bit is not only extremely it's not even relevant.
The player that can be dedicated enough to the game and his guild and has the skills required to down those bosses deserves better than the guy who just sits there afk until a zone event pops and goes and tags one invasion, possibly dieing in the process.
In video games with mass appeal there is usually a "two track" method to achieving the goal. Ever heard the say "time not skill"? There tends to be a fast track for skilled players and a slower track for less skilled players. The slower track tends to be mainly grinding, collecting, ect ect ect.
It might offend you that people on the slow track could possibly reach you with enough time spent, but for many its viewed as a more fair system.