My guild's currently on Lei Shi 10 Hm, with good progress over a night. Still raid healing during Get Away (we're 3 healing it) are tough sometimes, especially when our lock/hunter fail to get on the boss to bring their stacks.
The thing is, I saw watching a certain guild stream (not sure if I'm allowed to say which one) that their Get Away phases were lasting only a couple of seconds. I always thought that you needed to drop the boss health by 4%, but in their kill the Get Away was starting like at 28%, and ending directly at 27% with almost no raid damage
Is there specific heroic mechanics we missed allowing you to interrupt Get Away quicker? Cause that would really help our raid.