Heres my question...
What killed 25 man raiding?
The common answer is the shared lock out and same Ilevel they instituted
So if, and I stress IF Blizz actually wants to bring the 25 man raids back from the abyss what would be the way to do it?
Drop the shared lockout and give 25s higher loot ilevel...
Its not rocket science, if you do something and its killing you... you stop doing it. You stop doing by changing back what you changed to begin with.
If I am healthy and start smoking, then develop pre cancer cells... hmmmm let me see what should I do??? Should I eat more fiber? Should I stop eating donuts? Maybe I should stop drinking beer....
Nope, Ive got it! I should go back to what made me healthy to begin with!!! Stop smoking.
(In case some are lost on the metaphor... you return the seperate lock outs and you increase ilevel for 25 = stop smoking)
Logic is hard...
Its this kind of insanity that keeps the problem unresolved...2nd system in wrath was no wheres close to perfect it was heavily flawed, numerous times it has been explained in this thread so im not gonna repeat it all over agian but basically it was the major 25man guilds in wrath that complained of the being forced to run both 10 and 25 mans every week, being forced to 25man due to loot and easier encounters that lead to blizzards decision to make 10 mans share lockout and loot.
In case you havent heard theres this thing called lfr... and the top guilds ran it just as they ran 10 mans for gear and to get extra slot filled to improve performance... it is REQUIRED that you do this in the top guilds.
Where is the difference? You are forced to run lfr just like you had to run 10 mans. Now you may argue that there is a difference... but theres not. Top guilds ran 10 man ICC etc in 2 hours for that extra gear to give them a edge... How long does running lfr take?
In fact I recall a small little situation that got the majority of all top end guilds a week or 2 ban from the game because of exploiting the loot drops in LFR... you know that LFR that they were not "forced" to run like 10 mans... there by leading to burn out...
Your a few cards short of a full deck it seems
I was in a world top 100 guild back in ICC, 10 mans were a fun fast way to fill in loot... not a horror story that we complained to the Gods that we "had" to run every week.
This just in... news flash, film at 11pm... everything that Blizz tells you about why they change things isnt always true.
Whats more likely?
.001% of the wow universe "forced" them to implement a change?