Gara Jal -> Easier on 25m.
Will of the Emperor -> Easier on 25m (before Ring of Frost nerf which required 6 level 90 mages; Good luck with that in 10m!).
5 people dead is 20% of your raid team. A 10m wouldn't have killed it either with 2 DPS dead. You also had 3 people already ressed, so (lacking the context I assume) 8 people failed.With five dead, we were 30 seconds off of enrage and with the final Spirit King still at full health. Tell me we didn't need those five people for that encounter alive.
Garalon Normal pre-nerf was a gear check, and still is, even on 10m. We only raided twice a week and first day killed it, world 150 kill on it. This was into enrage, with most wipes in enrage!Garalon we had only one person dead and hit enrage.
Here's a trick a guild on my realm managed to do for 3 patches (and idiots fell for it every time): We're recruiting, going 25m! Then they hit a tough spot like Spine and they go 10m again. But here's the twist: their main raiders all got gear from the 25m runs, and they kicked out the worst ones. This makes 10m easier in 2 ways: more/better gear, and better players. Trick sounds familiar?This guild will likely kill these two encounters on 10-man because, in fact, they require less personal responsibilities and not more.
You talk about Paragon. Paragon couldn't find enough Finnish players because many people quit WoW.
You haven't proven at all, all you did was an anecdotal experience. If you played Gara Jal 10m H pre-nerf without being overgeared you'd know it was a huge RNGfest and if you had certain classes which is more of a problem in 10m then it was nearly impossible. It is much easier to heal it on 25m.Now, I don't know about any of you, but if something is clearly top to bottom easier, from logistical and executable standpoints, then why is something that is harder on all fronts giving equal reward? If you play a game with multiple difficulty settings, do you expect the same pat on the back for a job well done from the game's design team for accepting, and accomplishing, greater challenge? No. So why is it that this is an acceptable system?
If there were no advantages running 25m people everyone would switch to 10m, but that isn't happening because there are advantages running 25m. We've discussed these throughout the thread. If you believe 25m is always easier than 10m and you prefer the according to youmore difficult format then either live with that, or ask Blizzard to nerf 25m.
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