Because the general reported experience (and one which is complained about on this very thread) is of the best ten players booting the weakest 15 to get progression kills etc I'm weighing what you say with my own experience and the reports on the forums. So that's many reports of ten kicking the weakest with your 1. And you aren't much of a credible source due to you being mid argument, sorry.Why? Because you think people are sheep that you can just do whatever you want with? I outlined the exact reasons why you don't get to pick the best players, those reasons are not in any way unique to my guild. You're going to need a stronger argument than "I don't think so".
No, it's non game related. That is, it relies on something which doesn't download from blizz HQ. There are many of these - from your net stability on through your muscle twitch reactions - the ability to man manage and organise a 25 man raid isn't game related - it's down to abilities and proclivities that the players have.Nope. They are dead for the reasons I explained. Your "non game related issues" is just a strawman. Everything is game related when you are playing a game. Building a guild is game related, leading a raid is game related, building your roster and motivating your players is game related. Just like the higher personal skill and performance requirement in 25 mans in game related.
I didn't avoid it at all - I already said umpteen times it's a tuning issue.And you keep dodging the point where a 10 man with equivalent skill distribution had much faster progress in 10 mans, while actually in the instance, than 25 man did. It happens all the time and shows the encounters are not tuned to take the same number of wipes on 10 and 25 for an equivalently skilled raid group (10s are much easier), and on top of that you get all kinds of further complexity for actually fielding the 25 man team in the first place. This means the rewards for 25s must be significantly increased in order to give people a fair choice between the raid sizes.
If blizzard agrees with you that 10 and 25 aren't equally tuned (they've said they are equal in game difficulties, btw) then they can nerf one or buff the other. Once again, the actual difficulty level of any raid no matter the size has nothing whatsoever to do with raid size (lfr proves this) and is purely a decision made at blizz HQ.
25 aren't dying. They are the busiest they have ever been - LFR 25 that is, the one with all the organisational busllhit removed.Nope. LFR (not raiding), easy way to get free loot. 25 man, much more difficult way to get the same rewards as 10 man. That's why 25s are dying, because the raid model is broken and gives a much superior effort/reward for 10s.