People prefer 10s because its faster to get going and there is less down time due to loot distribution, repalcing no-shows, loot/guild drama and so on.
The hardcore progression minded group likes 10s because its far easier to skew the system to favor the group they are in.
Which of these are actually isues Blizzard should address with a high priority? None of them.
That's an argument I find largely ridiculous.When there's a faster and easier route to the same rewards, people would feel like idiots for taking the more difficult path for the same rewards. That's why people migrated from 10 to 25, not because they somehow prefer the smaller number of people.
You know what the easiest path for many of these players would have been? To stay where they were in a 25 man group where someone else did the work. Instead, they decided to act, to move, to go to the effort and bother of setting up a new guild and raid group, giving up their guild perks and starting from scratch in order to face content that provided a very similar challenge in most cases. These groups took on real world effort and often spent real life money to move to 10s. And this wasn't restricted to just the hardcore who might care about small margins of efficiency.
Players moved to 10s and took on the extar work involved in running a guild because it gave most of them content that was similarly as chellenging, gave them equal rewards but offered them something 25s didn't. Are all those who claim that they can't run 25s on their PCs lying? Are all those who claim they simply prefer the feeling of having a bigger imapct mistaken? Does the opinion of those who say they simply like being able to see what happens on screen irrelevant? Those players who simply want to run content with their friends - are they fiends in human guise for not wanting to play with people they don't are about?
The "players play 10s because it offers equal reward for less effort" excuse is overly simplistic and overlooks much of the rationales behind the migration towards 10s. Its snappy, and it makes 25s feel good about themselves because it tells them they are players who are good enough to stay 25s, but ultimately, its an excuse and rationale that does more harm to the cause of saving 25s than good.
Depends. If a few hundred can't raid 25s but thousands can raid 10s then overall whereas before it was a case of a few hundred can raids the 25s they wanted, accompanied by thousands who were dragged into 25s then overall...it hasn't failed.Ok, if that was the goal, they failed. There's no doubt about that. I observed ALL THE 25 MAN GUILDS FAIL on m server in the the current system, with probably a hundred raiders who no longer could run the formant they preferred so they quit the game or quit raiding.