Hm I could have sworn in one phase of testing I had seen H Mel'Jaraks HP at ~2,200M. I could be wrong tho.
Hm I could have sworn in one phase of testing I had seen H Mel'Jaraks HP at ~2,200M. I could be wrong tho.
numbers increase and ratio's remain similar
Down to earth is a very subjective concept in the first place so of course there are numbers fitting the description. To me that refers to numbers that are not unnecessarily big, and to some extent can be connected to the usual RPG design.
I am not scared of big numbers as some seem to assume. I find them unfitting and ugly.
This is a huge problem in my opinion. It's not just that the numbers are too big to fit into 32-bit signed int (the engine uses 0 HP for dead and -1 for Ghost, so I know it's signed); there is a more important reason.
The numbers now are getting so large that it is becoming difficult to identify what attacks are hitting you and for how much. Telling the difference between 3 and 4 digits is much easier than telling the difference between 5 and 6 digits. The numbers have to lose precision due to writing things like kilos.
I've decided to make an addon that divides all numbers displayed on screen that have anything to do with mana, health, damage, and healing by 30. I can change this number any time I like.
Takes care of the problem handily.
In my opinion they need to do a great item squish before the numbers become literally unreadable. Either that, or they have to add an option that allows you to divide displayed numbers by something you specify, like my addon does.
EDIT: This is what it looks like: http://i.imgur.com/3poJ3Ug.jpg
Last edited by Ishayu; 2013-01-24 at 06:34 PM.
It's not that I can't tell per say. The number is just difficult to read. It takes too much time.
You're correct it's not a numbers issue but a UI issue. However, the numbers are the part of the UI which is causing the problems.
Divide the numbers by 30 and the problem goes away. Instantly. Didn't change anything else.
Last edited by Ishayu; 2013-01-24 at 07:48 PM.
In the grand scheme of what? You're being completely nonsensical.
Numbers just have to be large enough to convey a sense of power but small enough to convey a sense of meaning. Each distinct value should be meaningfully different to the next. When you start to shorten away 3 digits of your arbitrary game-numbers because they don't matter at all you know that you've got a problem.
There seems to be this perception from people that higher numbers always convey greater power.
They don't necessarily. Having a higher number relative to others conveys your power, but having a higher number while everybody else also does doesn't. The reason why you get the sense of progression when improving your character is because your number grows compared to everyone elses.
There's a very apt comparison which can be made: If everyone had the powers of superman, would he still be superman?
Some people in my guild have a theory that they're doing this because they're not doing progressive nerfs (or vice-versa). Insane stat inflation is essentially equal to a progressive nerf.
No, not every value needs to have a meaningful difference. It's perfectly fine if anything beyond the first 3-4 digits doesn't really matter. Shaving of the last 3 digits because they don't really matter is not a problem.
You're forgetting one important part here: Numbers need to be big enough that gear upgrades feel meaningful and people do not just keep on using their previous expansion high end gear.
this tier started at 489 btw. LFR and crafted gear is just watered down raid gear. and 463 blues are NOT t14...
I've got a GTX 570 OC, i7 2600k @ 4.8GHz, a lot of RAM and WOW + OS on a SSD. Major addons I'm using are DBM, Recount and ELV UI. In a 25 man raid I get 100+ fps when idling, but midfight in AoE/bloodlust phases I drop down to 40 fps. If nothing cheeky is happening my midfight fps in 25man raid is ~60. Are you sure we can handle more cycles without losing too much performance without serious serialization?
First time I entered BT as lvl 90 (and after long long time as well) I couldn't believe how low HP everything had.