Thread: Shroom Macro

  1. #1

    Shroom Macro

    Sup guys,
    I´m currently trying to build a mrcro for my shrooms.
    Right now its like dis

    #showtooltip Wild Charge
    /cast [nomodifier] Wild Mushroom
    /cast [modifier:shift] Wild Mushroom: Bloom
    /cast [modifier:alt, target=Wild Mushroom] Wild Charge

    placing and detonating the shrooms is working
    but i cannot charge to them, and I dont know why
    any suggestions`?

    Thanks in advance

  2. #2
    The Patient
    Join Date
    Dec 2012
    Location
    Canada
    Posts
    214
    I didn't think you could charge your wild mushrooms? :s Might be easier to add a mouseover target = wild charge kind of thing and just use it on someone within the aoe. Idk I'm not very good at macros but it seems like the most logical solution imo.

    Hope this helps. :s

  3. #3
    The Lightbringer Ermahgerd's Avatar
    Join Date
    Apr 2012
    Location
    Netherlands
    Posts
    3,228
    Macro conditions can't see units as condition.

    Here's a working macro, you'll have to put it on a different keybind with the alt modifier, else it laggs a bit:

    #showtooltip
    /target Wild Mushroom
    /cast Wild Charge
    /targetlasttarget [help]

    This macro targets Wild Mushroom and casts Wild Charge on the mushroom and immediately targets your initional target without even noticing it.

  4. #4
    Quote Originally Posted by Terahertz View Post
    Macro conditions can't see units as condition.

    Here's a working macro, you'll have to put it on a different keybind with the alt modifier, else it laggs a bit:

    #showtooltip
    /target Wild Mushroom
    /cast Wild Charge
    /targetlasttarget [help]

    This macro targets Wild Mushroom and casts Wild Charge on the mushroom and immediately targets your initional target without even noticing it.
    Awesome, it works.
    Thank you very much.

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