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  1. #81
    Quote Originally Posted by procne View Post
    If you could pinpoint those fragments which show how Archeage is different then we can talk.
    Archeage has most deep, complex and awesome water exploration and combat system ever in MMOs. A plenty of interactive customizable ships from little boats to giant juggernauts, separated pirate faction with own island, fast boarding, fighting with sea creatures like kraken, underwater farming, building and exploration with treasure hunting and a lot more. Even by this Archeage is ahead from most MMOs on the market right now.

  2. #82
    Guys, I think we are not talking about the same text. I was talking about:
    Quote Originally Posted by luckieststrike View Post
    Hi guys. I'm here with a gaming article for all you curious readers! I made some tips and tricks for the new game, Archeage. It was released 2 weeks ago and is fairly new in Korea. Luckily, I was fortunate enough to try the open beta of the game thanks to a Korean friend. She provided me with an access code which allowed me to experience this game that I believe will be a hit in the coming months. Mind you, so far the only way I could play was because of some help with the language. As a foreigner, I needed the help of a translator to give me an idea of what I had to do and what the interface meant.

    So without further ado, here are some tips for those interested with the game:

    As a beginner in Archeage, starting out in this strange new world can be a difficult and taxing experience. So here, let me share advice on how to build a better character, increase your monetary gain, and maximize the fun you can get out of this unique experience.

    1. Know what you want to do in Archeage
    There are many ways to enjoy ArcheAge! You can do the usual routine of hunting monsters, the exciting path of hunting of other players, or even taking it easy by focusing on building your own house and garden. Not content with just fixing your own home? Then be a lord of a castle commanding over numerous homesteads and protect your local populace. Know what type of character you want to be and you will be able to fully enjoy the endless possibilities of this game. As of the writing of this article, I have not yet tested the PvP and house building options so I might get back to that soon!

    2. Selecting your capability considering the ‘linked effect’
    In order to come up with your final job, you have to pick 3 out of the 10 possible capabilities. Upon character creation, you get to choose 1 with an additional at levels 5 and 10. I suggest picking a combat based capability first such as fight, wild nature, magic, or mission. Other abilities like love, witchcraft, and will are more of accessory traits and can be picked up later.
    Don’t worry if you made a mistake with the capability you picked. You can talk to an NPC in the village and pay a specific amount to have it changed. It’s better to have it changed as soon as possible since your capabilities level up too! It would be an annoyance to start again from level 1 if you already have a level 10 ability. Also, remember that your capabilities are linked and can affect each other. For instance, Mission works well with Fight or Wild nature while Magic is harmonious with Death or Witchcraft. Find your own mix and see what works for you.

    3. Select equipment regardless of your job
    Unlike the conventional role playing games that impose strict restrictions on armor classes, ArcheAge doesn’t follow that format. Warriors need not wear strong metal plated armor and wizards need not keep using robes. Dress yourself according to the function you wish to fulfill. For example, I use a Wizard class while wearing somewhat heavy armor to minimize the damage from the monsters I hunt. This can also go the other way with me choosing leather to increase magic resistance. This makes the game a better simulation because I believe that mages do not ALWAYS use light armor. It’s my own preference and that is something that you can apply too when you play this game!

    Thanks for reading! This is only Part 1 though. Part 2 will come during the week. For the people who, like me, cannot wait for this game to be released here in the US, I believe Trion Worlds has bought the rights for the game and will distribute it. Let’s hope they make it happen soon!!!

    I am an aspiring game reviewer and writer so please tell me what you think about both for the game and this article. Thanks!
    Things like combat system, water exploration, ships, underwater farming, treasure hunting, trade lanes and physical transportation were not mentioned in this text. Try to "forget" what you know about Archeage and read this text as a person who has no idea about the game.
    I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.

    I'm not going to buy any game by EA as long as they continue those practices.

  3. #83
    Quote Originally Posted by Irondust View Post
    Archeage has most deep, complex and awesome combat system ever in MMOs.
    How is it deep and complex? Honest question, because it doesn't look like something complicated or new or innovative to me, more of a standard tab target spam best skills type of a combat system..

    Even Steparu says so in his review.

    If you have been watching my gameplay videos then it should be pretty clear to you that ArcheAge is a point & click MMORPG. XL Games implemented a combo system in ArcheAge that makes it a just a tiny bit different than your average P&C MMORPG's.
    Last edited by Grable; 2013-02-05 at 10:25 AM.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  4. #84
    Quote Originally Posted by Grable View Post
    How is it deep and complex? Honest question, because it doesn't look like something complicated or new or innovative to me, more of a standard tab target spam best skills type of a combat system..

    Even Steparu says so in his review.
    Stop quoting things out of context, i said WATER combat

  5. #85
    Quote Originally Posted by procne View Post
    Guys, I think we are not talking about the same text. I was talking about:


    Things like combat system, water exploration, ships, underwater farming, treasure hunting, trade lanes and physical transportation were not mentioned in this text. Try to "forget" what you know about Archeage and read this text as a person who has no idea about the game.
    You're right, I included personal experience and knowledge in my post, but it was mixed in with things taken directly from his text also. Your translation of his comments on gear was an extreme over-simplifcation and ignored what he actually said. The housing comment is pretty interesting for anyone interested in housing, and that's by no means a common feature - Rift just barely put it in, DCUO's only now putting it in, don't think Champions has it, still doesn't exist in WoW, or GW2, or TERA. So even though he was more accolade than information, I think you still watered it down way past what was actually said.

  6. #86
    Quote Originally Posted by procne View Post
    That's how I read it:


    I see nothing interesting here. Many words were used, but not much information transmitted.
    Thanks for reading what I wrote at least. I'll respect your opinions. Yes, I am quite excited with the game and I hope it does translate to English soon.

    Saying that, is there a problem with content, my wording, or in how I delivered it?

  7. #87
    Quote Originally Posted by luckieststrike View Post
    Saying that, is there a problem with content, my wording, or in how I delivered it?
    I can't tell you objectively, I can only tell you what I would expect. Concentrate on unusual features and describe them so that reader roughly knows what are they for and how they work. If you don't describe them then reader will think thay aren't that deep / interesting. But even then don't forget about common features - you don't have to describe them if they are pretty standard, but at least list them, so that reader knows they are there. Your wording is nice, very colorful, but don't go too far with it. It makes text bloated. And try not to make your text sound as if the game's developer wrote it. They like to praise every little detail of their product, even those which are essentially a lack of feature. The more you praise a game, the more credibility you will lose if the game is not liked enough by readers.
    I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.

    I'm not going to buy any game by EA as long as they continue those practices.

  8. #88
    As long as it goes into NA beta before the end of the year I'll be happy, as that should lead to an early 2014 release which is better then the 2015 release some people estimated ^^

  9. #89
    Quote Originally Posted by procne View Post
    I can't tell you objectively, I can only tell you what I would expect. Concentrate on unusual features and describe them so that reader roughly knows what are they for and how they work. If you don't describe them then reader will think thay aren't that deep / interesting. But even then don't forget about common features - you don't have to describe them if they are pretty standard, but at least list them, so that reader knows they are there. Your wording is nice, very colorful, but don't go too far with it. It makes text bloated. And try not to make your text sound as if the game's developer wrote it. They like to praise every little detail of their product, even those which are essentially a lack of feature. The more you praise a game, the more credibility you will lose if the game is not liked enough by readers.
    Got it, thanks. I'm just starting out how to write this so it might be shaky for the first few ones I make. Appreciate the suggestions you gave. I'll try to apply it to the next ones.

  10. #90

    Arche Age – 10 tips part 2

    Arche Age – 10 tips part 2

    Hey guys. I finally got to finishing part 2 of the 10 tips. I only tackle a few at a time since I have been busy with some requirements. Hope that these next 3 things in the list help you out.

    Thanks to those who took time to read part 1. If you enjoyed it then I am thankful. To those who found it problematic, I’ll do better in my writing. I’m far from being great but we all have to start somewhere.

    4. Save colored / special equipment
    As with most MMO games, monsters and quests give you both valuable and junk equipment. You can distinguish such by the way their names are colored. These can be highlighted with green or other colors depending on their rarity. Be sure to save some of these items even if you don’t plan on wearing them later on. You see, you can get an archium material through a sort of disassembly process. This material is needed to make luxury equipment later on. So be sure to save them. Sell the other items you don’t need to ensure that you get some cash inflow for your character. I snagged some green level robes from a monster hunt but I don’t think I’ll be wearing them anytime soon since I’ll put it through disassembly later on. Gotta learn how to do so first.

    5. Acquire resources quickly and use labor points aggressively
    The game has a labor component that is used as the primary option for accumulating resources. By expending labor points, you acquire resources from trees, ores, and other places. Labor is then recovered at a rate of roughly 1 per minute, For instance, if you see an ore patch or tree while roaming the map, just collect from them. It’s similar to that in Skyrim where you get to chop logs and get ore from mines. Also, logs and ore are important minerals that can be traded and used later on.
    At level 1, you have 1000 labor points. Cutting a tree down gives xp too, so fighting monsters isn’t the only way to level up. It regenerates even when you are logged out of the game, I believe. That’s even more reason why not to skimp on using it.

    6. Take your pet and always train it
    In this game you get pets which can be used for movement purposes (mount) and combat. Depending on your pet and how you raise it, you get to learn and assign skills as it too levels up. Be sure you always have your pets with you so that they too gain experience and level up. I’ve heard that you can use them for battle but I’m not sure if this means they aid you in monster hunting or if you get to use them Pokemon style. Take note that while you can use your mount to attack, it is significantly weaker than your battle pet. You get pets at different quests. So far, I only use a basic mount and have no battle pet.

    I'm having less time to try it out since I have other things that need to be done. See you again next time when I get to the next part of this series. Have a great week guys!

  11. #91

    ArcheAge, 10 tips – Part 3

    I’ve finally come to finish the remaining part for the ten tips I was trying to accomplish since a while back. It has been an experience trying to write and express myself. I have learned from those who commented and give tips on what to improve. So here is the last part. Please comment and tell me how to improve myself. Thanks!

    7. Aim to exceed quest requirements for bonuses
    Quests require you to turn in some items obtained from monster drops or based on the number of monsters killed. Once you speak to an NPC, he will mark the quest as done and give you the appropriate rewards. You will then be compensated for your efforts. However, it might seem like a paltry sum compared to the amount of travelling and hunting you have done. There is a way around this though. Give around 150% of the requirements and you can enjoy higher returns on your questing. I suggest doing this since you travelled far to kill monsters anyway. Might as well get an extra feather, pelt, or two. Doing quests this way makes it faster to level up and will help in the long run.

    8. Focus on quests for livelihood
    In ArcheAge, the livelihood element is a big part in increasing your character’s strength. There is limit in training a character by means of combat since you would need to take part in siege warfare or PvP. You must produce weapons for either defending or attacking a castle which means that emphasis should be put into production and manufacturing. As such, resources are needed and these can be obtained either by foraging in the world map or by tending your own farm. Foraging is limited since you will be competing against other players for scarce resources. Having your own farm means that you have a steady supply of materials at hand. The only downside is that players can invade your garden to either vandalize or steal your hard work. Make sure you take care of your home as it is one of the vital parts of leveling and gaining resources.

    9. Visit a priest or sister after your character dies
    After level 10, a penalty is applied every time you die. You lose some of your experience points when this happens. This is extremely annoying especially after spending time trying to level your character in the first place. To solve this, make sure you visit a temple and talk to the priest or sister there. You can recover up to 90% of the lost experience by using your labor points. This will be a definite lifesaver once you reach the higher levels and get killed aggressively by any PvP players.

    10. Increase move speed when you can.
    Once you reach level 5, you gain access to abilities that can increase your speed. This ‘speed’ ability is like sprinting which drains your stamina while in use. You can use this skill repeatedly in order to travel from village to village. This is especially important for early players who do not have access to pets or mounts yet. While traveling, you may find tonics that restore stamina and help you continue on running. Make use of this skill as early as you can in order to get a lot of things done.

    So far that does it for the 10 tips I have discovered in the game. I will try to make more updates when possible. Hope you enjoyed what I was able to write down. Have a great week everyone!

  12. #92
    Titan Kelimbror's Avatar
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    Quote Originally Posted by luckieststrike View Post
    After level 10, a penalty is applied every time you die. You lose some of your experience points when this happens. This is extremely annoying especially after spending time trying to level your character in the first place. To solve this, make sure you visit a temple and talk to the priest or sister there. You can recover up to 90% of the lost experience by using your labor points. This will be a definite lifesaver once you reach the higher levels and get killed aggressively by any PvP players.
    Thank you for this. Now I know to not pay this game any attention in the future. Regardless of how progressive other parts of the game might be, anything that is regressive in nature and goes back in time decades to a less successful MMO era should never see the light of day. Oh well. Here's to hoping Trion somehow has a voice in how stupid punishing players will be for the bottom line.

    Don't care if people on here want to pretend to be hardcore and say this is amazing...it's awful.
    BAD WOLF

  13. #93
    Quote Originally Posted by Kittyvicious View Post
    Thank you for this. Now I know to not pay this game any attention in the future. Regardless of how progressive other parts of the game might be, anything that is regressive in nature and goes back in time decades to a less successful MMO era should never see the light of day. Oh well. Here's to hoping Trion somehow has a voice in how stupid punishing players will be for the bottom line.

    Don't care if people on here want to pretend to be hardcore and say this is amazing...it's awful.
    The loss of experience when dying is one of the hardest parts to take when I play MMOs. I hate to see my hard earned exp get lost just like that. I was thinking if this could be changed to a different format. So yeah I hope Trion does something about the penalty.

  14. #94
    When it's a sandbox game I think experience loss is great. Losing experience while level 50 will not matter much, if at all, since levels do not mean that much, you can kill a level 50 player as level 40 as long as you use similar gear.
    And dying should be bad, you should not die for a free teleport or die then spend 15 seconds ghostrunning before you are back in the fight.
    I would actually prefer harsher death penalties because the current experience one does not matter at all, I think the risk factor alone improves all the PvP by a lot, actually getting adrenaline rush while PvP'ing is great and something that does not exist in most games.

  15. #95
    Plenty of people play EVE-Online, and the death penelty in that game can be BRUTAL. The game is successful in it's own right. That being said, I don't see how this loss, which may or may not be as significant as that in EVE, is going to make the game DOA.


    Quote Originally Posted by beNN View Post
    I do not promote pedophilia, however I find the Pedobear character to be amusing and funny.

  16. #96
    Eve deaths are perfect.
    FFXI xp loss system was awesome.
    WoW death system? Beyond boring. DOesn't promote better playing at all.

    This? sounds good

  17. #97
    breast physics still the most important part of the game

    http://youtu.be/ktmdCKaANMg?t=14s

  18. #98
    Stood in the Fire
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    This looks great, I had a huge problem sticking with tera even ignoring the creep factor but the open world features would be very interesting to me.

  19. #99
    The only thing that really bothers me about this game is the combat system. Sadly, that's a pretty big thing.
    Testing: Will probably be toooooo big.

  20. #100
    Quote Originally Posted by Einherjarn View Post
    The only thing that really bothers me about this game is the combat system. Sadly, that's a pretty big thing.
    Yeah same. Well and the typical quest to progress. I'm afraid I'll have a hard time looking past those.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

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