Not to mention that the sole reason death knights are less represented than us at a higher rating is due blood. Both unholy and frost are actually doing better then any of the warlock speces in 3s. And believe it or not, almost 40% of the death knights you meet in PvP at a lower rating are blood.
Now, what do we warlocks get aside from nerfs and "rather useless buffs"? Green fire and a new spell effect for chaos wave?
-The 10% passive damage reduction from fel armor won't improve our survivability against melee, which we really lack, since a) we lose the armor bonus from fel armor and b) almost every single melee class is getting its damage buffed.
-The QoL change to sacrificial pact only affects those who use a pet, mainly demonology that is.
-The embertap and drain life glyphs are only to make up for the massive loss in selfhealing we got due battle fatigue. Drain life is almost never used and embertap with glyph is a healing loss compared to embertap pre-battlefatigue, so you can't really call it a buff anyway.
Just for the sake of it, I'm going to trow some random numbers here.
Taking a look at the currently 100 highest ranked teams in the world there are:
-10 death knights
My counting may be 1-2 off on the classes that are 20+, but this should give an idea of how it currently is at top rating.
Last edited by Nicola; 2013-01-25 at 10:15 PM.
Well affliction works much better with a pet if you ask me so in terms of defense the pet sac will help a lot for aff but it's still not enough tbh...
If warlocks were fine, as you say, people would actually be playing the class and not complaining about the terrible state warlocks are in right now. But I'm afraid you are so very wrong here.
The only 2 things that make warlocks sort of viable in 3s right now are blood fear and dark soul, and guess what, blood fear is getting nerfed to the ground. Speaking offensively, we are plain useless outside of dark soul, defensively speaking, we are currently the squishiest caster.
So I ask you, what makes you think warlocks are fine? Are it those 150k chaosbolts that are almost impossible to land or are we talking about the pressure affliction has with haunt up while channeling MG?
And yes I'm glad you could find my hunter. It's nice to know you are capable of typing my username into the armory and finding one of my accounts. Now use those powers of deduction and look at any site that shows PvP rankings and realize that not all is doom and gloom for locks. They are middle of the road. Nothing to write home about but certainly not something to ignore ,that's usually the case with being middle of the road.
Last edited by Xeraxis; 2013-01-25 at 11:32 PM.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
Quick version, don't ever take what World of Logs says as fact.
But hey, since you love numbers.... talking about 3s above 2.2k.
-Warriors have a 4.8 times higher representation then warlocks.
-Paladins have a 3.7 times higher representation then warlocks.
-Shamans have a 3.4 times higher representation then warlocks.
-hunters have a 2.7 times higher representation then warlocks.
-druids have a 2.6 times higher representation then warlocks.
-priests have a 2.6 times higher representation then warlocks.
-mages have a 2.2 times higher representation then warlocks.
warlocks have a 1.1 times higher representation then deathknights
warlocks have a 2.6 times higher representation then rogues
warlocks have a 6.8 times higher representation then monks
''=> ( This may seem a lot, but I'll just let you know that warriors have a 32.7 times higher representation then monks.
What you see is that 2/3rd of the classes have are at least twice as much representative, going up to 4.8 times as representative in the case of warriors.
Warlocks, death knights, monks and rogues are only representing 10% of the players above 2.2k while warriors, paladins and shamans combined make up for almost 50%
Warriors, paladins, shamans, hunters, druids and priests all have a higher representation than warlocks, death knights, rogues and monks combined.
But now, we are all aware that monks are getting massive buffs, that rogues are getting massive buffs and that death knights are getting nice buffs as well.
On the other hand, warlocks get a very big nerf to blood fear in addition to several other nerfs while only getting a few QoL fixes in return.
Warlocks still fine? I think not.....
Last edited by Nicola; 2013-01-25 at 11:55 PM.
^^^ I <3 you!! Lol
Infracted for spam
Last edited by xskarma; 2013-01-26 at 01:44 PM.
Ignoring the argument if warlocks are strong or weak for a moment
But dude your argument is really weak....you just can't take just a small sample size as the highest ranking warlock per battlegroup and call a class fine if that person is particularly high.
lets look at it this way. Hunters for a long time where the weakest class in WoW but their have always been a few hunters that managed to get high rankings. Your argument goes like that 99% of the players are just bad and only 1% of the players of that class are good while every other class has a 90/10 ratio.
Last edited by Xeraxis; 2013-01-26 at 01:08 AM.
3 seconds cast in arena?
3 second channel in arena?
I remember when we had far less defensive options and affliction was the only spec you could play competitively in pvp and when people failed to use those tools correctly and complained about being terrible they were told otherwise. I also remember when this mmo-c warlock community wasn't full of the people it has now. Makes me glad I main switched, I will probably not come here anymore due to being full of flaming and armory heroes. You were good while it lasted I guess.
Regardless, those 4 low rep classes, the ones sitting under 5%, guess what: even blizzard knows they're not fine. No one here is arguing monks and rogues don't have it bad, and Blizz acknowledged it and gave them über buffs. DK's are also getting buffs. Warlocks get minor buffs which would have been nice except the crutch we used to depend on, the undeniably broken blood fear, is being cut down to a shadow of its previous glory. To add to this, the meta game will shift more melee heavy despite warriors being taken down a peg. With great confidence I predict, that without a pretty significant change, warlock high arena rating will dip to the lowest we've seen. What makes it worse is that GC has been hinting that we are getting close to number tweaking, when we're at that stage they stop making mechanics changes because it throw fine tuning out of whack.
---------- Post added 2013-01-26 at 07:39 AM ----------
When Dalaran is ashes, mage, you have my permission to die.