1. #1

    Counter Strike: Global Offensive

    Couldn't find a thread for this game?

    What are people opinions on the update that rolled out yesterday?

    Release notes for 1/23/12

    [ MAJOR CHANGES ]
    - A new game mode has been added to matchmaking and offline play: Deathmatch.
    - Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
    - In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
    - Weapon purchasing changes:
    - The AWP's kill reward was increased from $50 to $100.
    - The Glock is now a Terrorist only weapon.
    - The FiveseveN is now a CT only weapon.
    - The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
    - Note that the pistol arrangement has changed in the buymenu.

    - The messaging system has been converted to protobuf.
    - Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
    - If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


    [ MINOR CHANGES ]
    - Added some performance improvements for low-end clients.
    - Fixed some fence materials that were allowing players to see through smoke grenades.
    - GOTV spectator UI will now correctly show kevlar and helmet information for players.
    - Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
    - Added support to notify players during servers maintenance downtime.
    - Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
    - Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
    - Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
    - Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
    - Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
    - Fixed a rare server crash when bots attempted to shoot the bomb defuser.
    - Fixed a client crash when downloading a lot of custom assets from community servers.




    [ NOTES TO MAPMAKERS ]
    - DEATHMATCH:
    - Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
    - If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
    - WORKSHOP:
    - We're launching the private beta for workshop maps. If you're a map maker, mail [email protected] with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

    - Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

    Thanks.

  2. #2
    Fluffy Kitten llDemonll's Avatar
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    Weapon balance and recoil were adjusted with pro community input
    this will be interesting. I've been playing source recently because I felt it was much better balanced than GO. we'll see if this changes anything
    "I'm glad you play better than you read/post on forums." -Ninety
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  3. #3
    The most annoying and hated change for me so far is them moving desert eagle in shop to number 5 from number 4. So much money wasted, so many useless pistols bought... D:

  4. #4
    Quote Originally Posted by llDemonll View Post
    this will be interesting. I've been playing source recently because I felt it was much better balanced than GO. we'll see if this changes anything
    I can't talk to you any more. I'm still a bitter 1.x hipster who refuses to acknowledge that CS:S or CS:GO are real games.

  5. #5
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    Quote Originally Posted by edgecrusher View Post
    I can't talk to you any more. I'm still a bitter 1.x hipster who refuses to acknowledge that CS:S or CS:GO are real games.
    Hey, CS:CZ! :< oh no? okey *goes back into his corner*


    well, hopefully it turns out well, I think CS:GO needed this quite a bit so.
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  6. #6
    Quote Originally Posted by Larath View Post
    Hey, CS:CZ! :< oh no? okey *goes back into his corner*


    well, hopefully it turns out well, I think CS:GO needed this quite a bit so.
    I actually on CZ. I haven't loaded it up since the year it came out. Thinking back, I'd probably still put it ahead of the more modern titles -_-

  7. #7
    Quote Originally Posted by ohaitharr View Post
    The most annoying and hated change for me so far is them moving desert eagle in shop to number 5 from number 4. So much money wasted, so many useless pistols bought... D:
    Haha I still fall for this...

    Try and buy duelies and end up with a deagle, even though the deagle is insane now.

    Personally I like the update, although I miss using the p250 because I loved that thing The P2000 is pretty decent now however.

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