Serpent's Zeal is from auto attack damage which adds healing TO eminence, while eminence itself is what your non-white damage heals for. They are two separate abilities but they both add healing to the umbrella ability called "Eminence," as far as recount is concerned.
How do so many people not understand how eminence works but are super quick to come post on here like they do?
---------- Post added 2013-01-28 at 10:11 AM ----------
But you will ALWAYS use Blackout Kick to gain your two stacks of Serpent's Zeal, even in single target. Past those two stacks, on single target fights, you will be Tiger Palming, which is NO DIFFERENT than what you currently should be doing as a Fistweaver on live anyway.
This feels a lot more like it'll fill in the spot healing that we don't really have outside of soothing mists. Even that is a bit off because it still takes time to tick while this is done over GCDs. Its not so much a thing to fill in your aoe rotation (jab, jab, uplift will still probably hold this), but just to continue doing a small amount of spot healing when raid damage isn't bad. This can also translate to tank healing during non burst phases.
honestly did fist weavers need a dps boost lol? i always felt like my dps was insanely high already as a healer ....
and how come they dont address the mana issues =(
http://us.battle.net/wow/en/characte...tknight/simple - Retired ( miss my ret paladin )
http://us.battle.net/wow/en/characte...hostx/advanced - alt
http://us.battle.net/wow/en/characte...nknight/simple - Monks are OP ! ( new main )
I think pretty much all healers should have damage built into them, the only two that don't have really effective sources of it though are paladins and shamans. Though personally the heal through damage thing should be kept to a minimum imho.
In paladin's case wasnt denounce and holy shock nerfed cuz of the low level stuff? I just remember how op it was when i multibox lvled paladins through random dungeons, tanking and healing and doing all the damage at the same time, as holy
I agree though that all healers should be able to put out some sort of dps/damage when there is "no need" to heal. But in other ways I think this is a problem and could be fixed by just tuning the encounters better towards making sure healers always have something to do other than do nothing or "dps". So many times in WoW some class/spec gets something unique may it be a buff they provide or a tool that eventually everyone will cry for it and Blizzard gives in and suddenly that thing is standard and not of interest.
So in turn I think it's best to leave damage dealing as a niche in expense of utility that's not the case right now however when you look at priests.
Just did some testing on the PTR and SZ appears to have been nerfed with Eminence, despite the tooltip not being updated.
Seeing 12k-13k white hits heal for 3k-4k (no statue) with 2 stacks of Serpent's Zeal, which is about what I'd expect for 25% conversion with the +20% healing applied from Serpent Stance.
Side note: It appears as though cleaving with BoK will immediately apply 2 stacks of Serpent's Zeal.
Been noticed ages ago, been messaging ghostcrawler about it on twitter but he's being a wanker and not answering
When is melee range ever more dangerous than ranged? Honestly...
This solves a bunch of problems:
1. Healers can quest easier in heal spec.
2. Instead of being sat for progression when there's a tight DPS check, healers can transition to more DPS during the easier healing parts of the encounter and still be ready to push out serious healing during spike phases (like the reverse of using a hybrid spec healing cooldown).
3. Don't get bored on farm content. =D
---------- Post added 2013-01-30 at 09:54 AM ----------
So now Tiger Palm will regenerate 1% mana. Interesting.
Seems Blizzard is trying to enforce people their way the class should work, because nerfing again jab to get a mana back with tiger palm is kind of taking from one side to give by the other.
It's not really, it's just further enforcing the whole we want you to be dedicated towards fistweaving thing. It does inadvertantly potentially add 750 MP5 to Power Strikes and 667 MP5 to Chi Brew though.